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==Overview== Generally, cookies fall into three groups: hard cookies, made from thin [[plywood]] or heavy [[poster board]] with random shapes cut out of the body; soft cookies (often called "celo" cookies), made from [[plastic]] impregnated screen (the same screen one might find in a [[Storm windows|storm window]]), also with random shapes cut or burned out; and ''brancholorises'' or ''dingles'', which are simply tree limbs or other available things that can be placed between the light and the subject. Many "old-school" [[grip (job)|grip]]s would say that any unnatural pattern used to create a shadow is a cookie.{{citation needed|date=September 2016}} Cucolorises are sometimes thought of as a subset of the [[gobo (lighting)|gobo]] category. Cucolorises differ from standard gobos in that they are used farther away from the lighting instrument, and therefore do not need to be as heat resistant. Cuculorises generally produce softer edges than gobos. A similar technique to using a cookie is simulated in [[3D computer graphics]], where using an [[alpha mapping|alpha map]] as a cookie (sometimes called a ''light texture'') to cast shadows on [[3D modeling|3D objects]] is simulated by applying an [[Alpha compositing|alpha]] [[Texture mapping|texture]] to an emitting light source in the 3D scene, typically a [[Shading#Spotlight lighting|spot light]] type or a [[Shading#Directional lighting|directional light]] type, to serve as a virtual cookie that projects shadows onto 3D object(s) by emitting light only through the transparent or translucent parts of the alpha texture, thus simulating the effect of a cucoloris as used in its real-world counterpart. This effect is commonly used in both 3D computer-generated animation and video games.<ref>{{cite web | url=http://unity3d.com/support/documentation/Components/class-Light.html | title=Unity reference manual: Light}}</ref><ref>{{cite web |url=http://wiki.blender.org/index.php/Doc:2.6/Manual/Lighting/Lights/Textures |archive-url=https://archive.today/20120719205126/http://wiki.blender.org/index.php/Doc:2.6/Manual/Lighting/Lights/Textures |url-status=dead |archive-date=July 19, 2012 |title=Blender Doc:2.6 manual - Lighting/Lights/Textures }}</ref>
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