Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Crazy Taxi (video game)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Development and marketing== The arcade edition of the game was developed by Hitmaker as a variation from then-current arcade titles. The ''Crazy Taxi'' cabinet ran on [[Sega Naomi]] hardware.<ref name="arcade cabinet">{{cite web |url=http://www.segatech.com/arcade/naomi1/index.html |title=DCTP β SEGA's Naomi Technical Overview |access-date=October 5, 2010 |publisher=SegaTech |url-status=dead |archive-url=https://web.archive.org/web/20110716034717/http://www.segatech.com/arcade/naomi1/index.html |archive-date=July 16, 2011}}</ref> It was originally released in arcades as a sit-down machine.<ref>{{cite web |url=http://www.segaarcade.com/archive/crazytaxi.aspx |title=Crazy Taxi |publisher=[[Sega]] |access-date=October 12, 2014 |archive-url=https://web.archive.org/web/20110221014735/http://www.segaarcade.com/archive/crazytaxi.aspx |archive-date=February 21, 2011 |url-status=dead}}</ref> An upright version was later released.<ref>{{cite web|url=http://www.arcade-game-sales.com/products/crazy-taxi/6745-1.html |title=Crazy Taxi Arcade Machine β Driving Machines β Arcade Machines |publisher=Highway Entertainment |access-date=October 5, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20100924022249/http://arcade-game-sales.com/products/crazy-taxi/6745-1.html |archive-date=September 24, 2010}}</ref> Over the next few years, the game would be ported to the [[Dreamcast]], [[GameCube]], [[PlayStation 2]], and [[Windows]];<ref>{{cite web |url=http://www.siliconera.com/2010/06/01/crazy-taxi-and-sonic-adventure-rolling-on-to-xbox-360-in-korea/ |publisher=Siliconera |date=June 1, 2010 |access-date=October 5, 2010 |title=Crazy Taxi And Sonic Adventure Rolling On To Xbox 360 In Korea |author=Spencer |archive-date=October 19, 2010 |archive-url=https://web.archive.org/web/20101019071741/http://www.siliconera.com/2010/06/01/crazy-taxi-and-sonic-adventure-rolling-on-to-xbox-360-in-korea/ |url-status=live }}</ref> the latter port was published by [[Empire Interactive]] and developed by their internal studio Strangelite.<ref>{{cite news |title=Sega With a Vengeance |url=https://www.ign.com/articles/2001/11/08/sega-with-a-vengeance |access-date=July 12, 2024 |work=IGN |date=November 7, 2001 |language=en}}</ref><ref>{{cite news |last1=Jenkins |first1=David |title=Rebellion Acquires Strangelite From Empire |url=https://www.gamedeveloper.com/game-platforms/rebellion-acquires-strangelite-from-empire |access-date=July 12, 2024 |work=Gamasutra |date=June 1, 2006 |language=en}}</ref> ''Crazy Taxi'' was later ported to [[PlayStation Network]] and [[Xbox Live Arcade]].<ref>{{cite web |url=http://blogs.sega.com/europe/2010/06/10/dcdigitalreturn/ |title=Dreamcast Games To Make Digital Return |author=ArchangelUK |publisher=Sega |date=June 10, 2010 |access-date=October 12, 2014 |archive-url=https://web.archive.org/web/20100612003732/http://blogs.sega.com/europe/2010/06/10/dcdigitalreturn/ |archive-date=June 12, 2010 |url-status=dead}}</ref> These ports originally were to force a [[4:3]] aspect ratio, with widescreen monitors showing blue bars on either side of the screen,<ref name="joystiq stripped" /> resulting in featuring full widescreen support for these ports.<ref name="widescreen">{{cite web |url=http://kotaku.com/5661961/crazy-taxi-port-is-faithful-but-wider |title=Crazy Taxi Port Is Faithful But Wider |first=Stephen |last=Tolito |access-date=October 12, 2010 |date=October 12, 2010 |publisher=Kotaku |archive-date=October 15, 2012 |archive-url=https://web.archive.org/web/20121015124838/http://kotaku.com/5661961/crazy-taxi-port-is-faithful-but-wider |url-status=live }}</ref> The game is a port of the Dreamcast version, including both the original arcade and the Dreamcast-exclusive level.<ref name="widescreen" /> The PlayStation Network port was released on November 16, 2010, while the Xbox Live Arcade version was released the following week.<ref name="release psnxbla">{{cite web |title=..Crazy Taxi picking up fares Nov. 23 on PSN, Nov. 24 on XBLA |url=http://www.joystiq.com/2010/11/16/psn-tuesday-prince-of-persia-sands-of-time-hd-crazy-taxi// |access-date=October 14, 2010 |publisher=Joystiq |first=Anoop |last=Gantayat |archive-date=November 19, 2010 |archive-url=https://web.archive.org/web/20101119100954/http://www.joystiq.com/2010/11/16/psn-tuesday-prince-of-persia-sands-of-time-hd-crazy-taxi |url-status=live }}</ref> The game was also announced for the [[Zeebo]] console, though no port was ever released.<ref name="zeebo">{{cite web |url=http://www.neoseeker.com/news/10224-qualcomm-backs-tectoys-new-zeebo-3g-wireless-console-platform/ |title=Qualcomm backs TecToy's new Zeebo 3G wireless "console" platform |first=Leo |last=Chan |date=March 24, 2009 |access-date=October 4, 2010 |publisher=Neoseeker |archive-date=October 2, 2013 |archive-url=https://web.archive.org/web/20131002170545/http://www.neoseeker.com/news/10224-qualcomm-backs-tectoys-new-zeebo-3g-wireless-console-platform/ |url-status=live }}</ref> ''Crazy Taxi'' was brought to the [[App Store (iOS)|App Store]] on [[iOS]] devices in October 2012. The game includes the arcade map and the map that was introduced for consoles. It also includes all Crazy Box challenges. As in the console versions, if all challenges are completed, a [[pedicab]] is unlocked to play the main game with. The taxi can be controlled though either the touch screen or by tilting the device making use of its [[accelerometer]]. Critics were impressed with this port because the maps remained unchanged and the controls were intuitive.<ref name="ta play">{{cite web |url=http://toucharcade.com/2012/10/09/ta-plays-crazy-taxi-segas-classic-arcade-game-makes-its-way-to-ios/ |title=TA Plays: 'Crazy Taxi' β Sega's Classic Arcade Game Makes Its Way to iOS |first=Jared |last=Nelson |date=October 9, 2012 |access-date=October 10, 2012 |publisher=TouchArcade |archive-date=October 11, 2012 |archive-url=https://web.archive.org/web/20121011235951/http://toucharcade.com/2012/10/09/ta-plays-crazy-taxi-segas-classic-arcade-game-makes-its-way-to-ios/ |url-status=live }}</ref> Sega applied for and was awarded U.S. [[Patent]] 6,200,138 β "Game display method, moving direction indicating method, game apparatus and drive simulating apparatus" β in 2001.<ref name="patent">{{cite web |url=http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=6200138.PN.&OS=PN/6200138&RS=PN/6200138 |title=U.S. Patent 6,200,138 |publisher=U.S. Patent Office |date=March 13, 2001 |access-date=October 4, 2010 |archive-date=January 10, 2016 |archive-url=https://web.archive.org/web/20160110222113/http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=6200138.PN.&OS=PN%2F6200138&RS=PN%2F6200138 |url-status=dead }}</ref> The mechanics in the "138 patent" describe an arcade cabinet similar to Sega's previous arcade game ''[[Harley-Davidson & L.A. Riders]]'' (1997)<ref>{{cite web |url=http://www.segaarcade.com/archive/harleydavidson.aspx |title=Harley Davidson L.A. Riders |publisher=Sega |access-date=October 12, 2014 |archive-url=https://web.archive.org/web/20101028131446/http://www.segaarcade.com/archive/harleydavidson.aspx |archive-date=October 28, 2010 |url-status=dead}}</ref> but also describe the arrow navigation system and pedestrian avoidance aspects that were used in ''Crazy Taxi''. ''Crazy Taxi'' producer Kenji Kanno noted that the time extension on gameplay was a breakaway of the current "100 yen for three minutes" that persisted at the time for arcade games, and it rewarded players with longer playing times by performing well in the game.<ref name="kenji kanno interview" /> In addition to providing a game that could be played in short sessions, Kanno wanted a game to explore the "daily life and routine" of a taxi driver.<ref name="ign video interview kanno">{{cite web |url=http://www.ign.com/videos/2007/08/03/crazy-taxi-fare-wars-psp-interview |title=Crazy Taxi: Fare Wars (PSP) Interview |website=IGN |date=August 3, 2007 |access-date=October 12, 2014 |archive-date=October 16, 2014 |archive-url=https://web.archive.org/web/20141016121459/http://www.ign.com/videos/2007/08/03/crazy-taxi-fare-wars-psp-interview |url-status=live }}</ref> In the development of the Dreamcast version of the original arcade game, the developers included a larger map in addition to the arcade one, as to create a feeling of "being lost" and allowing home console players to have fun "learning the town".<ref name="kenji kanno interview"/> Mini-games were developed for this version as to "let the player play longer if he improved skill" by offering challenges that were both fun and educational. Over one hundred different ideas for mini-games were developed by the team, but then pared down for the Crazy Box mini-game challenges for the game.<ref name="kenji kanno interview"/> ''Crazy Taxi'' is also notable for its soundtrack featuring the bands [[Bad Religion]] and [[The Offspring]], who provided all of the tracks for the arcade, Dreamcast, PlayStation 2 and GameCube ports.<ref name="gamerevolution review">{{cite web |url=http://www.gamerevolution.com/review/crazy-taxi |title=Crazy Taxi Review (DC) |author=Colin |date=February 2000 |access-date=October 12, 2014 |publisher=[[Game Revolution]] |archive-date=September 24, 2012 |archive-url=https://web.archive.org/web/20120924115847/http://www.gamerevolution.com/review/crazy-taxi |url-status=live }}</ref> The PC featured an entirely new soundtrack, omitting the original bands in favor of music from [[Pivit]], [[Too Rude]] and [[Total Chaos]].<ref name="gamespot pc review">{{cite web |url=http://www.gamespot.com/reviews/crazy-taxi-review/1900-2885470/ |website=[[GameSpot]] |access-date=October 12, 2014 |title=Crazy Taxi Review (PC) |date=October 14, 2002 |first=Andrew |last=Park |archive-date=May 14, 2015 |archive-url=https://web.archive.org/web/20150514061434/http://www.gamespot.com/reviews/crazy-taxi-review/1900-2885470/ |url-status=live }}</ref> The PlayStation 3 and Xbox 360 versions of ''Crazy Taxi'' also exclude the original bands, providing an original soundtrack for the ports.<ref name="joystiq stripped" /> Custom soundtracks can also be used on the PlayStation 3 and Xbox 360 via their system firmware. The iOS and Android versions feature the original soundtrack.<ref name="ta play" /><ref>{{cite web |url=http://www.gamespot.com/articles/crazy-taxi-hits-android/1100-6411297/ |title=Crazy Taxi hits Android |first=Eddie |last=Makuch |website=GameSpot |date=July 11, 2013 |access-date=October 12, 2014 |archive-date=March 20, 2014 |archive-url=https://web.archive.org/web/20140320144207/http://www.gamespot.com/articles/crazy-taxi-hits-android/1100-6411297/ |url-status=live }}</ref> In addition to generic destinations, such as the city's police station, rail terminal and lookout point, passengers may also request to be taken to [[Pizza Hut]], [[Tower Records (music retailer)|Tower Records]], the [[Fila (company)|FILA]] sportswear store, the [[Levi Strauss & Co.|Levi's store]] or [[KFC]].<ref name="ign dc" /> ''Crazy Taxi'' also featured vans on the roads with the [[WOW!]] logo on the side. Each of these chains are modeled as a location in the game. This is considered one of the most prominent examples of [[product placement]] in video gaming history.<ref>{{cite web |url=http://www.gamecareerguide.com/features/172/book_excerpt_game_design_.php?page=3 |title=Book Excerpt: Game Design Complete: Advergaming and Sponsorships |publisher=Game Career Guide |first=Patrick |last=O'Luanaigh |date=April 6, 2006 |access-date=August 15, 2007 |archive-date=September 28, 2007 |archive-url=https://web.archive.org/web/20070928055133/http://www.gamecareerguide.com/features/172/book_excerpt_game_design_.php?page=3 |url-status=live }}</ref> These establishments have been replaced with generic businesses in later versions, due to licensing difficulties.<ref name="joystiq stripped">{{cite web |url=http://www.joystiq.com/2010/06/20/sonic-adventure-on-psn-and-xbla-wont-venture-outside-of-4-3-asp/ |publisher=Joystiq |date=June 20, 2010 |access-date=October 5, 2010 |title=Sonic Adventure on PSN and XBLA won't venture outside of 4:3 aspect ratio |first=JC |last=Fletcher |archive-date=October 13, 2013 |archive-url=https://web.archive.org/web/20131013162429/http://www.joystiq.com/2010/06/20/sonic-adventure-on-psn-and-xbla-wont-venture-outside-of-4-3-asp/ |url-status=live }}</ref><ref name="catch a ride interview">{{cite web |url=http://www.gamezone.com/news/gz_interview_catch_a_ride_in_full_3d_with_crazy_taxi_for_game_boy_advance |title=GZ Interview: Catch a ride in full 3D with "Crazy Taxi" for Game Boy Advance |publisher=GameZone |first=Louis |last=Bedigian |date=May 4, 2012 |access-date=October 12, 2014 |archive-date=October 18, 2014 |archive-url=https://web.archive.org/web/20141018182137/http://www.gamezone.com/news/gz_interview_catch_a_ride_in_full_3d_with_crazy_taxi_for_game_boy_advance |url-status=live }}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Crazy Taxi (video game)
(section)
Add topic