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===Battle and Elements=== [[File:Chronocrossbattlescreenshot.png|left|thumb|In battle, players can attack, use Elements, defend, or run away.|alt=Two characters in foreground in battle poise, menu with "Attack", "Element", "Defend", "Run Away", boxes with health statistics for characters "Serge", "Kid", and "Mel", stone floor, gold robotic enemy facing the characters]] The Element system of ''Chrono Cross'' handles all magic, consumable items, and character-specific abilities. Elements unleash magic effects upon the enemy or party and must be equipped for use, much like the materia of 1997's ''[[Final Fantasy VII]]''. Elements can be purchased from shops or found in treasure chests littered throughout areas. Once acquired, they are allocated to a grid whose size and shape are unique to each character. They are ranked according to eight tiers; certain high level Elements can only be assigned on equivalent tiers in a character's grid. As the game progresses, the grid expands, allowing more Elements to be equipped and higher tiers to be accessed. Elements are divided into six paired oppositional types, or "colors," each with a natural effect. Red (fire/magma) opposes Blue (water/ice), Green (wind/flora) opposes Yellow (earth/lightning), and White (light/cosmos) opposes Black (darkness/gravity).<ref name="perfect-10" /> Each character and enemy has an innate color, enhancing the power of using same-color Elements while also making them weak against elements of the opposite color. ''Chrono Cross'' also features a "field effect", which keeps track of Element color used in the upper corner of the battle screen. If the field is purely one color, characters are able to unleash a powerful summon element at the cost of one of the player's stars. The field will also enhance the power of Elements of the colors present, while weakening Elements of the opposite colors. Characters also innately learn some special techniques ("Techs") that are unique to each character but otherwise act like Elements. Like ''[[Chrono Trigger]]'', characters can combine certain Techs to make more powerful Double or Triple Techs.<ref name="perfect-10" /> Consumable Elements may be used to restore [[hit point]]s or heal [[status ailment]]s during or after battle.<ref name="perfect-10" /> Another innovative aspect of ''Chrono Cross'' is its stamina bar.<ref name="perfect-10" /> At the beginning of a battle, each character has seven points of stamina. When a character attacks or uses an Element, stamina is decreased proportionally to the potency of the attack. Stamina slowly recovers when the character defends or when other characters perform actions in battle. Characters with stamina below one point must wait to take action. Use of an Element reduces the user's stamina bar by seven stamina points; this often means that the user's stamina gauge falls into the negative and the character must wait longer than usual to recover. With each battle, players can enhance [[Attribute (role-playing games)|statistic]]s such as strength and defense. However, no system of [[experience point]]s exists; after four or five upgrades, statistics remain static until players defeat a [[boss (video game)|boss]]. This adds a star to a running count shown on the status screen, which allows for another few rounds of statistical increases.<ref name="perfect-10" /> Players can equip characters with weapons, armor, helmets, and accessories for use in battle; for example, the "Power Seal" upgrades attack power. Items and equipment may be purchased or found on field maps, often in [[Power-up|treasure chests]]. Unlike Elements, weapons and armor cannot merely be purchased with money; instead, the player must obtain base materials—such as copper, bronze, or bone—for a blacksmith to forge for a fee. The items can later be disassembled into their original components at no cost.
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