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==Skilled methods == {{Unreferenced section|date=November 2020}} A cheat may ''hand-muck'' or [[Palming|palm]] one or more cards. When a cheat is "mucking" the cheat is cleverly hiding cards in their hand, to later switch their hand for. This may also be done with a confederate. A skilled cheat can deal the second card, the [[bottom dealing|bottom card]], the second from bottom card, and the middle card. The idea is to ''cull'', or to find the cards one needs, place them at the bottom, top, or any other place the cheat wants, then false deal them to oneself or one's confederate. One sign of false dealing could be when a dealer grips the deck with the index finger in front of it or their pinky and pointing finger on both short sides of the deck while the other fingers support the deck while the cards are being beveled slightly. This is referred to as the "[[Mechanic's grip]]". It not only allows better control of the cards, but provides cover by showing the back of the top card, and without moving the hand holding the deck. A cheat can place certain cards in a position favorable to the card cheat. This is called "stacking". Stacking is more often done than "false dealing" because it doesn't look suspicious. There are a couple of techniques for "stacking" cards, the best known being riffle stacking and overhand stacking. In riffle stacking the cheat stacks the card(s) while doing a riffle shuffle. This form of stacking is the most difficult to master and the most respected under the [[card sharp]]s and magicians. The overhand stacking method takes little practice, and is more likely to be done in a situation with a cheat. The cheat does (what looks like) a normal [[overhand shuffle]]. But while the cheat is shuffling they keep track of the cards they want to stack, and with a little practice they can manage to put the exact number of cards in between the cards they want to stack to make the next round of dealing favorable for the cheat. Even if a cheat deals themselves a powerful hand, they may not win much money if every other player has nothing, so often the cheat will stack two hands, with one player receiving a strong hand and the cheater getting an even stronger one. This is called a "double duke". A slight advantage for a cheat can be to know what cards are placed both on the top of the deck as well as the bottom card, so that information can then later be used to bottom deal or second deal themselves that card. The looking at the top or bottom card without the other players knowing or seeing it is called "Glimpsing" or "Peeking". There are a lot of methods for reaching the same goal. A method that is used most is called the "Shiner". A Shiner is a reflective object (such as coffee, a lighter, a blade etc.) that is placed under the deck, so when the cheat is looking into the shiner the bottom card is exposed, and every card that is dealt over the shiner can easily be peeked by looking in the shiner. One method of cheating that involves both great risk and great potential pay-off is the [[Glossary of poker terms#cold deck|cold deck]]βso called because it has not been "warmed up" by play (and thus randomised). Such decks are usually pre-stacked, and are introduced either at the deal, after the real deck has been shuffled, or before the deal, where a card sharp will make a false [[shuffle]] using sleight of hand. The latter method may require [[collusion]] or a [[Sleight_of_hand#The_Pass|pass]] if the style of play or house rules call for a cut. The skill lies both in convincing other players that the shuffle is legitimate and in ensuring that other players receive hands that are good enough to entice them into play, but not too good to arouse suspicion. === Marked cards === {{Main|Card marking}} Marked cards are printed or altered so that the cheater can know the value of specific cards while only looking at the back. Ways of marking are too numerous to mention, but there are certain broad types. A common way of marking cards involves marks on a round design on the card so as to be read like a clock (an ace is marked at one o'clock, and so on until the king, which is not marked). Shading a card by putting it in the sun or scratching the surface with a razor are ways to mark an already printed deck. ''Juice'' and "daub" are two kinds of substances that can be used to mark cards in a subtle way so as to avoid detection, when done properly. While a "juice" deck is premarked and introduced into play by the cheater, "daub" is applied during play to any deck. Once trained, cheaters can read the cards from across the table. Decks can be marked while playing using fingernails, poker chips or by bending or ''crimping'' the cards in a position that the cheat can read from across the table. The practice of burning the top card, or cards, is to prevent a cheat from knowing that top card and dealing "seconds" to either give a confederate a card that helps their hand or an opponent a card that hurts theirs.
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