Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Binary heap
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Insert === To insert an element to a heap, we perform the following steps: # Add the element to the bottom level of the heap at the leftmost open space. # Compare the added element with its parent; if they are in the correct order, stop. # If not, swap the element with its parent and return to the previous step. Steps 2 and 3, which restore the heap property by comparing and possibly swapping a node with its parent, are called ''the up-heap'' operation (also known as ''bubble-up'', ''percolate-up'', <!-- not a typo: -->''sift-up'', ''trickle-up'', ''swim-up'', ''heapify-up'', ''cascade-up'', or ''fix-up''). The number of operations required depends only on the number of levels the new element must rise to satisfy the heap property. Thus, the insertion operation has a worst-case time complexity of {{nowrap|O(log ''n'')}}. For a random heap, and for repeated insertions, the insertion operation has an average-case complexity of O(1).<ref>{{Cite journal|last1=Porter|first1=Thomas|last2=Simon|first2=Istvan|date=Sep 1975|title=Random insertion into a priority queue structure|journal=IEEE Transactions on Software Engineering|volume=SE-1|issue=3|pages=292–298|doi=10.1109/TSE.1975.6312854|s2cid=18907513|issn=1939-3520}}</ref><ref>{{Cite journal |last1=Mehlhorn|first1=Kurt|last2=Tsakalidis|first2=A.|date=Feb 1989| title=Data structures |website=Universität des Saarlandes |url=https://publikationen.sulb.uni-saarland.de/handle/20.500.11880/26179 |language=en|page=27|doi=10.22028/D291-26123 |quote=Porter and Simon [171] analyzed the average cost of inserting a random element into a random heap in terms of exchanges. They proved that this average is bounded by the constant 1.61. Their proof docs not generalize to sequences of insertions since random insertions into random heaps do not create random heaps. The repeated insertion problem was solved by Bollobas and Simon [27]; they show that the expected number of exchanges is bounded by 1.7645. The worst-case cost of inserts and deletemins was studied by Gonnet and Munro [84]; they give log log n + O(1) and log n + log n* + O(1) bounds for the number of comparisons respectively.}}</ref> As an example of binary heap insertion, say we have a max-heap [[File:Heap add step1.svg|150px|class=skin-invert-image]] and we want to add the number 15 to the heap. We first place the 15 in the position marked by the X. However, the heap property is violated since {{nowrap|15 > 8}}, so we need to swap the 15 and the 8. So, we have the heap looking as follows after the first swap: [[File:Heap add step2.svg|150px|class=skin-invert-image]] However the heap property is still violated since {{nowrap|15 > 11}}, so we need to swap again: [[File:Heap add step3.svg|150px|class=skin-invert-image]] which is a valid max-heap. There is no need to check the left child after this final step: at the start, the max-heap was valid, meaning the root was already greater than its left child, so replacing the root with an even greater value will maintain the property that each node is greater than its children ({{nowrap|11 > 5}}; if {{nowrap|15 > 11}}, and {{nowrap|11 > 5}}, then {{nowrap|15 > 5}}, because of the [[transitive relation]]).
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Binary heap
(section)
Add topic