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==Gameplay== A softball game can last anywhere from 3 to 7 ''innings'', or 1β2 hours depending on the league, rules, and type of softball.<ref>{{Cite news|url=http://www.kids-sports-activities.com/softball-rules.html|title=Basic Softball Rules|work=Kids Sports Activities|access-date=2018-09-19|archive-date=2018-09-19|archive-url=https://web.archive.org/web/20180919061922/http://www.kids-sports-activities.com/softball-rules.html|url-status=dead}}</ref> The teams take turns batting. Officially, which team bats first is decided by a coin toss,<ref name=rules/> although a league may decide otherwise at its discretion. The most common rule is that the home team bats second. Batting second is also called "last at-bat". Many softball players prefer to bat second because they feel they have more control in the last inning, since they have the last at-bat. In the event of a tie, extra innings are usually played until the tie is broken except in certain tournaments and championships. If the home team is leading and the road team has just finished its half of the seventh inning, the game ends because it is not necessary for the home team to bat again. In all forms of softball, the defensive team is the ''fielding team''; the offensive team is ''at bat'' or ''batting'' and is trying to score runs. ===Pitching=== Play often, but not always, begins with the umpire saying, "play ball". After the batter is ready and all fielders (except the catcher) are in fair territory at their respective positions, the pitcher stands at the pitching plate and attempts to throw the ball past the batter to the catcher behind home plate. The throw, or pitch, must be made with an underhand motion. The pitcher throws the ball in or around the "strike zone". However, in advanced play pitcher and catcher play a psychological game trying to get the batter to guess where the next pitch is going and if it will be a strike. In other instances, such as when an extremely powerful hitter comes up to bat and they are followed by a weaker hitter, a pitcher may deliberately walk the first batter based on the calculation that the next batter will be an easy out. The strike zone is slightly different in different forms of softball. A pitch that passes through that zone is a "strike". A pitch at which the batter swings is also a strike, as is any hit ball that lands in foul territory that is not caught out. A pitch that is not a strike and at which the batter does not swing is known as a "ball". The number of balls and strikes is called the "count". The number of balls is always given first, as 2 and 1, 2 and 2, and so on. A count of 3 and 2 is a "full count" since the next ball or strike will end the batter's turn at the plate unless the ball goes foul. ==== Slow pitch ==== [[File:SlowpitchTarget.jpg|thumb|upright|The target normally used in slow pitch softball. In some forms of slow pitch, the pitched ball must hit the black mat behind home plate to count as a strike.|alt=]] In most versions of slow pitch (including 16-inch) the pitch is lobbed so that the ball rises above the batter's head and lands on a small rectangular area on the ground behind the plate called "the well". Umpires will make calls based on where the ball lands behind the plate; a pitch landing in the well is a strike. These restrictions make it much easier to put the ball into play and extremely difficult to use pitching as a defensive strategy, as the physics of [[projectile motion]] limit how fast a ball can be thrown under such conditions and still be called a strike. In other varieties of slow pitch (sometimes known as "modified"), the only restriction is that the windmill cannot be used; thus the pitching arm cannot be raised above the shoulder and both the wind-up and the release must be underhand, still allowing for moderate speed and control in pitching. ==== Fastpitch ==== [[File: Pitching 3.jpg|thumb|upright|Fastpitch pitcher [[Megan Gibson]] pitching the ball in the "windmill" motion]] For [[fastpitch softball]], the traditional pitching style is a "windmill" motion, extending the arm above the body and releasing the ball at about hip level at maximum speeds. Strength acquired in the underhand windmill motion is based on the open-to-close hip motion. Pitches may reach high speeds. In women's fastpitch, depending on the age group, pitchers can throw from {{Cvt|30 to 65|mph}} or more. The fastest pitch ever recorded was at {{Cvt|77|mph}} by Monica Abbott on June 16, 2012.<ref>{{Cite web|date=c. 2012|title=Fastest softball pitch (female)|url=https://www.guinnessworldrecords.com/world-records/fastest-womens-softball-pitch#:~:text=The%20fastest%20recorded%20softball%20pitch,Kannapolis%2C%20North%20Carolina%2C%20USA.|access-date=February 27, 2021|website=Guinness World Records}}</ref> At the [[1996 Summer Olympics]] one pitch reached {{Cvt|73.3|mph}}.<ref name="pitching speed">{{cite web|url=http://www.olympic.org/uk/sports/programme/index_uk.asp?SportCode=SO|title=Softball β About|publisher=[[International Olympic Committee]]|access-date=2008-08-17}}</ref> Male pitching can reach speeds around {{Cvt|85|mph}}. To compare, MLB players average around {{Cvt|90|mph}} but can reach speeds up to {{Cvt|100|mph}}.<ref>{{Cite news|url=http://www.thecompletepitcher.com/pitching_speeds.htm|title=Pitching Speeds|work=Steven Ellis' Baseball Pitching Instruction|access-date=2018-10-19|language=en}}</ref> Although slower than baseball pitches, the shorter pitching distance in fastpitch results in batters having a comparable time to react to a pitch as in baseball. Throwing fastballs for speed is not always the most important factor in fastpitch softball. Pitchers can throw breaking balls that move late in their flight, fooling batters into swinging at pitches outside the strike zone or, conversely, not swinging at pitches that pass through the strike zone. These include balls that break inwards (screwball) and outwards (curveball) on right-handed batters, starting off the plate and moving into the strike zone or starting towards the strike zone and moving off the plate. There are also rise balls that break upwards, frequently starting in the strike zone and ending above it, and drop balls that break downward. Another common pitch is the change-up, an intentionally slow pitch that initially appears to be a fastball, causing the batter to swing too early and miss or foul off the pitch. Rarer is the knuckleball, which moves slowly and erratically. Pitchers use deception as a primary tactic for getting batters out as the reaction times are approximately half a second or less. At higher levels of play, pitchers aim for the inner and outer corners of the plate when throwing fastballs and breaking pitches. Pitchers also vary the location of the pitch by height to make hitting the ball even harder for the batter. Pitchers also throw knuckleballs which are generally slower and move erratically. A "crow hop" is an illegal pitch that occurs when the pitcher pushes with the pivot foot from somewhere other than the pitching plate. This often involves jumping from the pitching plate and replanting somewhere in front of the pitching plate. For an illegal pitch, the umpire extends his left arm straight out to the side and clenches his fist. This results in a ball being awarded to the batter, and any runners on base advancing to the next base. If the batter swings at the pitch that is deemed illegal and puts the ball in play, the offense is given the option to accept the results of the play or accept the penalty listed previously (exception: if the play results in the batter and any runners all advancing at least one base, the play stands and no option is given). The image to the right demonstrates a legal pitch as the push-off foot has not left the ground. The ball must be released simultaneously with the lead leg step. ===Batters=== [[File:Softball batter vh.jpg|thumb|upright|A batter swings at a pitch]] The offensive team sends one "batter" at a time to home plate to use the bat to try to hit the pitch forward into fair territory. The order the players bat in, known as the "batting order", must stay the same throughout the game. Substitutes and replacements must bat in the same position as the player they are replacing. In co-ed, male and female batters must alternate. The batter stands facing the pitcher inside a "batter's box" (there is one on each side of the plate to compensate for either right- or left-handed batters). The bat is held with both hands, over the shoulder, and away from the pitcher (90-degree angle). The ball is usually hit with a full swinging motion in which the bat may move through more than 360 degrees. The batter usually steps forward with the front foot, the body weight shifts forward, as the batter simultaneously swings the bat. A [[bunt (baseball)|bunt]] is another form of batting. There are different types, including a [[sacrifice bunt]], or [[slap bunt]]. There is also regular slapping in which a batter takes position on the left side of the plate and usually stands in the back of the box, but it is possible form anywhere. The batter takes a step back with their leading foot as the pitcher is in the middle of the windup, crosses over with their back foot and runs toward first base while they swing. There are many different types of slapping and they all vary depending on the batter and their strengths. There are half swing slaps, fake slaps, and full swing slaps. Each type of slap has a different purpose or goal. No matter what way the batter hits the ball, they ''must'' be inside the batter's box when the bat makes contact with the ball. If the batter steps out of the box while swinging, the batter is out. Once the ball is hit into fair territory, the runner must try to advance to first base or beyond. While running to first base, the batter is a "batter-runner". When she safely reaches first (see below) she becomes a "base-runner" or "runner". A batted ball hit high in the air is a "fly ball". A fly ball hit upward at an angle greater than 45 degrees is a "pop fly". A batted ball driven in the air through the infield at a height at which an infielder could play it if in the right position is a "line drive". A batted ball which hits the ground within the diamond is a "ground ball". If a batted ball hits a player or a base, it is considered to have hit the ground. A batter can also advance to first if hit by the pitch. If a batter is hit by the pitch it is a dead ball and she is rewarded first base. The batter must make an attempt to get out of the way and it is the umpire's judgmental call whether the batter attempted to move. If the umpire feels the batter could have moved and avoided getting hit, the pitch will be recorded as a ball and the batter will not be awarded first base. ===Getting the batter out=== [[File:UT softball 2007.jpg|thumb|right|A batter striking out]] The batter is out if: the batter accrues three strikes (a "strikeout"); a ball hit by the batter is caught before touching the ground (a "flyout"); the batter goes to a base that is already tagged ("tagged" or "tag play"); a fielder holding the ball touches a base which is the only base towards which the batter may run before the batter arrives there (a "force out" or "force play"); or in certain special circumstances. There is also a not so common occurrence when the batter has two strikes and swings at strike three. If the catcher does not catch the ball, the batter has the chance to run to first base and the catcher can throw the batter out at first base. ===Advancing around the bases=== [[File:Marist Red Fox catcher Sarah Carmody (5), Army Black Knights outfielder Ali Cleinmark (11).jpg|thumb|A baserunner attempting to slide into home plate is tagged out by the catcher.]] If the player hits the ball and advances to a base without a fielding error or an out being recorded, then that is called a "base hit". The bases must be reached in order counterclockwise, starting with first base. After hitting the ball the batter may advance as many bases as possible. An advance to first base on the one hit is a "single", to second base is a "double", to third base is a "triple", and to home plate is a "home run". Home runs are usually scored by hitting the ball over the outfield fence, but may be scored on a hit which does not go over the fence. A home run includes any ball that bounces off a fielder and goes over the fence in fair-territory (depending upon association and local league rules) or that hits the foul pole. If a batted ball bounces off a fielder (in fair territory) and goes over the fence in foul territory, or if it goes over the fence at a location that is closer than the official distance, the batter is awarded a double instead.<ref name="autogenerated1982">Meyer, Gladys C. Softball for Girls & Women. New York: Scribner, 1982. Print</ref> If a runner becomes entitled to the base where another runner is standing, the latter runner must advance to the next base. For example, if a player hits the ball and there is a runner on first, the runner on first must try to advance to second because the batter-runner is entitled to first base. If the batter reaches first base without being put out, then that player can then be forced to run towards second base the next time a ball is driven into fair territory. That is because the player must vacate first base to allow the next batter to reach it, and consequently can only go to second base, where a force out may be recorded.<ref name="autogenerated1982"/> Runners may advance at risk to be put out: on a hit by another player; after a fly ball has been caught, provided the player was touching a base at the time the ball was first touched or after; or (in fastpitch) automatically, when a pitch is delivered illegally.<ref name="autogenerated1982"/> Runners advance without liability to be put out: when a walk advances another player to the runner's current base; or automatically in certain special circumstances described below.<ref>Peterson, Brian. "Baserunning To Victory." Coach & Athletic Director 71.10 (2002): 46. Academic Search Elite. Web. 21 Sept. 2012.</ref> In the recent years, the NCAA rules<ref name="NCAAPUB">{{cite web |title=2010β2011 Women's Softball Rules (2 Year Publication) |url=http://www.ncaapublications.com/productdownloads/SR11.pdf |access-date=2017-01-28 |website=Ncaapublications.com |archive-url=https://web.archive.org/web/20191024211356/http://www.ncaapublications.com/productdownloads/SR11.pdf |archive-date=2019-10-24 |url-status=live }}</ref> changed when concerning the batters feet while in the box. The rule now states that as long as any part of the batter's foot is in the box the ball will stay live. It is not until the batter's entire foot is out of the box, that the play will be declared dead and the batter called out. The SEC (college ball), however, claims that if any part of the batter's foot is out of the box when she makes contact, she is out and the play is dead. ====Special circumstances==== If there is a "wild throw" (or "overthrow") in which the ball goes out of the designated play area, each runner is awarded two bases from the last base touched at the time of the throw. Retreating past a made base, negates the advance to that base. If a fielder intentionally carries a ball out of play, two bases are awarded from the time the ball leaves the field of play. If this is unintentional (fielder's momentum), the award is one base. If on a tag play, the fielder loses control (after establishing control) of the ball and it leaves the field of play, one base is awarded.<ref name="autogenerated1982"/> If there is a "wild pitch" in which the ball goes out of the designated play area, each runner is awarded one base from the base occupied at the time of the pitch. In fastpitch, runners may try to steal bases by running to the next base on the pitch and reaching it before being tagged with the ball. The point at which a runner can steal a base varies. In fastpitch, the runner is allowed to begin stealing a base when the ball is released from the "windmill" pitching motion, but until recently, stealing was forbidden in slow pitch because a runner has the opportunity to get a larger head start while the slow pitch is making its way to the batter. As a result of rule changes initiated by the Independent Softball Association which later made its way to the Amateur Softball Association and the International Softball Federation in the 21st century, most levels of slow pitch permit stealing bases, provided the runner starts when the ball either touches the ground or crosses the plate. This rule encourages pitchers to be more responsible with the pitch and catchers to play defense, as balls which miss the catcher are now grounds to have stolen bases.<ref name="autogenerated1982"/> No matter what level of play, all baserunners must keep one foot on a base until the pitcher throws the ball or until the ball crosses the front edge of home plate (depends on association).<ref name="autogenerated1982"/> In fastpitch, if the catcher drops strike three (a "passed ball") with no less than two outs, the batter can attempt to run to first base if first base is unoccupied. The catcher must then attempt to throw the ball to first base ahead of the runner, or the runner is safe. With two outs, the batter can attempt to run to first whether or not it is already occupied.<ref name="autogenerated1982"/> Depending on the league in slow pitch only a foul ball with two strikes on the batter means the batter is out. Stealing in 16-inch softball is severely restricted, as a runner may only steal the base in front of them if it is open, and if they are thrown at, ''Γ la'' pickoff move or snap throw. This results in many inexperienced players being thrown or doubled off when they attempt to advance on a wild pickoff at another baserunner.<ref name="autogenerated1982"/> ===Scoring runs=== [[File:Softball home plate collision -1507299.jpg|thumb|A collision at home plate β the player in red scores as the catcher has failed to secure the ball.]] A "run" is scored when a player has touched all four bases in order, proceeding counterclockwise around them. They need not be touched on the same play; a batter may remain safely on a base while play proceeds and attempt to advance on a later play.<ref name="autogenerated1982"/> A run is not scored if the last out is a force out or occurs during the same play that the runner crosses home plate.<ref name="autogenerated1982"/> ===Ending the game=== The team with the most runs after seven innings wins the game. The last (bottom) half of the seventh inning or any remaining part of the seventh inning is not played if the team batting second is leading. If the game is tied, play usually continues until a decision is reached, by using the international tie-breaker rules. Starting in the top of first extra inning, the batting team starts with a baserunner on second base, which is the player who is the last available to bat (in other words, the batter who last took their position in the batter's box; regardless whether they were the last out or another runner was put out). In games where one team leads by a large margin, the [[mercy rule|run ahead rule]] may come into play in order to reduce any potential embarrassment of weaker teams. In fastpitch and modified pitch, a margin of 15 runs after 3 innings, 10 after 4, or 7 after 5 is sufficient for the leading team to be declared the winner. In slow pitch, the margin is 20 runs after 4 innings or 15 after 5 innings.<ref name=rules/> In the [[National Collegiate Athletic Association|NCAA]], the required margin after 5 innings is 8 runs. The mercy rule takes effect at the end of an inning. Thus, if the team batting first is ahead by enough runs for the rule to come into effect, the team batting second has their half of the inning to narrow the margin. A game may be lost due to a "forfeit". A score of 7β0 for the team not at fault is recorded (generally one run is awarded for each inning that would have been played). A forfeit may be called due to any of these circumstances: if a team does not show up to play; if one side refuses to continue play; if a team fails to resume play after a suspension of play ends; if a team uses tactics intended to unfairly delay or hasten the game; if a player removed from the game does not leave within one minute of being instructed to do so; if a player that cannot play enters the game and one pitch has been thrown; if a team does not have, for whatever reason, enough players to continue; or if after warning by the umpire, a player continues to intentionally break the rules of the game. This last rule is rarely enforced as players who break rules after being warned are usually removed. The plate umpire may suspend play because of darkness or anything that puts players or spectators in danger. If four innings have been played and a team is in the lead, the game is recorded as it stands. If fewer than four innings have been played, the game is not considered a "regulation" game. Games that are not regulation or are tied when suspended are resumed from the point of suspension. If it is a championship game, it is replayed from the beginning. Team rosters may be changed.
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