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Sheepshead (card game)
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===Scoring=== ====Calling sheepshead==== One variant allows the picker to call "sheepshead." This means that the picker believes he can take every trick. If he succeeds he receives twice the number of points for a trickless game, but if he misses a single trick (even one lacking points), he must pay twice the value his opponents would have paid him for a trickless hand. * The picker is almost always required to play alone if he calls sheepshead. Because of this, it is generally applied only to the ''jacks'' variant, or cut-throat games. * Sometimes the picker is not allowed to call sheepshead if he does not have the jack in five or six-handed games. ====Double on the bump==== If the picker/partner do not win, they are "bumped". The standard method of playing sheepshead is that the picker/partner lose two times the points that opponents would lose in a similar loss. This may be called the "Punish the picker" rule. Some house rules do not enforce this "Punish" rule. Some house rules require the picker to take at least one trick. If the picker/partner do not take at least one trick and lose, then only the picker loses points. Picker -18, partner 0, opponents +6. {| class="wikitable" ! Point Total !! Picker (Alone) !! Picker (w/ Partner) !! Partner !! Opponents |- | All Tricks || +12 || +6 || +3 || -3 |- | 91 to 120 || +8 || +4 || +2 || -2 |- | 61 to 90 || +4 || +2 || +1 || -1 |- | 31 to 60 || -8 || -4 || -2 || +2 |- | 0 to 30 || -16 || -8 || -4 || +4 |- | No Tricks || -24 || -12 || -6 || +6 |} ====Cracking==== In this variant, when a player picks up the blind, any player who was not given the opportunity to pick up the blind and who is not the picker's partner may ''knock'' or ''crack'' by knocking the table with their fist. This automatically doubles the point values determining the score when the game ends. In the ''aces'' variant, the crack must take place after the ace has been called but before the first card is played. * Some variants allow the picker or the picker's partner to ''re-crack''''',''' or ''crack-back'' resulting in a quadrupling of the end scores. * Some variants allow any player (who is not the picker or the picker's partner and did not crack) to ''castrate'' resulting in an octupling of the end scores. * In another variation, after a crack the partner may ''crack-around-the-corner''''',''' serving the same effect as a re-crack, but revealing himself as the partner at the same time. Generally in any game where cracking is allowed, each player may only crack once, regardless of team. ====Blitzing or blitzers==== This variant allows players to double the point value of the game by revealing that they have the two black or red queens. * Typically, a blitz may only occur after a crack or re-crack. * Some variants allow for a blitzing with the two black jacks, the two middle jacks or all four jacks. * Some variants allow for blitzers after the hand has been played. Players with both black queens need to declare blitzers after playing the second queen during the hand. * Because of the possibility of escalation, a limit may be placed to cap the maximum value the points are multiplied from blitzing and cracking.
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