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==== First-party games ==== [[File:Sonic Adventure screenshot.jpg|thumb|''[[Sonic Adventure]]'' is a significant Dreamcast game, as the first 3D platforming ''[[Sonic the Hedgehog|Sonic]]'' game.]] In what has been called "a brief moment of remarkable creativity",<ref name="IGN History of Dreamcast"/> in 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by their top designers.<ref name="IGN's History of Sega"/><ref name="Dreamcast memorial"/>{{sfn|Kent|2001|pages=577β578, 581}} Studios included [[United Game Artists]] (UGA), [[Sega AM3|Hitmaker]], [[Sega Sports R&D|Smilebit]], [[Overworks]], [[WOW Entertainment]], [[Amusement Vision]], [[Sega Rosso]], Wave Master, and [[Sonic Team]],<ref name=":1">{{Cite magazine |date=October 2000 |title=Sega's new beginning |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |issue=89 |pages=68β78}}</ref> while [[Sega AM2]] had been taken over earlier in the year by [[CSK Research Institute]]<ref>{{cite web |last=Sato |first=Yukiyoshi Ite |date=April 27, 2000 |title=New Management for Sega's AM2 |url=https://www.gamespot.com/articles/new-management-for-segas-am2/1100-2447075/ |access-date=March 31, 2020 |website=[[GameSpot]]}}</ref> and became independent in 2001 as SEGA-AM2 Co., Ltd.<ref>{{cite web |date=August 1, 2001 |title=CSK Research Institute Becomes Sega-AM2 Co. Ltd. |url=https://www.gamasutra.com/view/news/91644/CSK_Research_Institute_Becomes_SegaAM2_Co_Ltd.php |access-date=March 31, 2020 |website=[[Gamasutra]] |archive-date=August 25, 2021 |archive-url=https://web.archive.org/web/20210825052558/https://gamasutra.com/view/news/91644/CSK_Research_Institute_Becomes_SegaAM2_Co_Ltd.php |url-status=dead }}</ref> Sega's design studios were encouraged to experiment and benefited from a relatively lax approval process.<ref name="Avant-Garde" /> This resulted in games such as UGA's ''[[Rez (video game)|Rez]]'', an attempt to simulate [[synaesthesia]] in the form of a [[rail shooter]];<ref name="1UP Rez">{{cite web |last=Kennedy |first=Sam |date=January 29, 2008 |title=''Rez'' HD (Xbox 360) |url=http://www.1up.com/do/reviewPage?cId=3165700 |url-status=dead |archive-url=https://archive.today/20070516074722/http://www.1up.com/do/reviewPage?cId=3165700 |archive-date=May 16, 2007 |access-date=December 10, 2016 |website=[[1Up.com]]}}</ref><ref>{{cite magazine |date=November 29, 2001 |title=''Rez'' Review |url=http://www.edge-online.com/review/rez-review/ |url-status=live |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20141122131408/http://www.edge-online.com/review/rez-review/ |archive-date=November 22, 2014 |access-date=November 5, 2014 |quote=}}</ref><ref>{{cite web|last=Parkin |first=Simon |url=http://www.eurogamer.net/articles/rez-hd-review |title=''Rez'' HD |work=[[Eurogamer]] |date=January 30, 2008 |access-date=October 24, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140926120150/http://www.eurogamer.net/articles/rez-hd-review |archive-date=September 26, 2014}}</ref> Wow's ''[[The Typing of the Dead]]'', a version of ''[[The House of the Dead 2]]'' remade into a [[touch typing]] trainer;<ref>{{cite magazine |date=October 2005 |title=Retro Reviews: Typing of the Dead |magazine=[[Game Informer]] |volume=15 |issue=150 |page=165 |quote=}}</ref><ref name="GI Top">{{cite magazine |date=February 2007 |title=From the Living Room to the Grave: Remembering the Top 10 Dreamcast Games |magazine=[[Game Informer]] |volume=16 |issue=166 |pages=116β117}}</ref>{{sfn|Mott|2013|page=415. "'I'm dating the head cheerleader', you might type while playing ''The Typing of the Dead'', before digressing into an extended discourse on health and safety measures or financial prudence"}} and Hitmaker's ''[[Segagaga]]'', a Japan-exclusive [[role-playing game]] in which players are tasked with preventing Sega from going out of business.<ref>{{cite magazine |date=July 21, 2008 |title=The Story of Sega's Oddest Game Ever |url=http://www.edge-online.com/features/story-sega%C3%ADs-oddest-game-ever |url-status=dead |archive-url=https://web.archive.org/web/20120527150812/http://www.edge-online.com/features/story-sega%C3%ADs-oddest-game-ever |archive-date=May 27, 2012 |access-date=October 24, 2014 |magazine=[[Edge (magazine)|Edge]]}}</ref> Sonic Team's ''Sonic Adventure'', the first fully 3D [[platform game]] starring Sega's mascot Sonic the Hedgehog, was considered the "centerpiece" of the Dreamcast launch.<ref name="IGN History of Dreamcast" /> At 2.5 million copies, it is the best-selling Dreamcast game.<ref name="IGNGreat" /><ref name="gssonic">{{cite web |author=Boutros, Daniel |date=August 4, 2006 |title=A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games |url=http://www.gamasutra.com/view/feature/130268/a_detailed_crossexamination_of_.php?page=7 |url-status=dead |archive-url=https://web.archive.org/web/20141029191235/http://www.gamasutra.com/view/feature/130268/a_detailed_crossexamination_of_.php?page=7 |archive-date=October 29, 2014 |access-date=October 19, 2014 |website=Gamasutra}}</ref> Sonic Team also developed the Dreamcast's first online gameβ''[[ChuChu Rocket!]]''βwhich was praised for its addictive puzzle gameplay and "frantic" multiplayer matches,<ref name="Best GamesRadar">{{cite web |date=September 9, 2014 |title=Best Dreamcast games of all time |url=https://gamesradar.com/best-dreamcast-games-all-time/ |url-status=live |archive-url=https://web.archive.org/web/20130306184353/http://www.gamesradar.com/best-dreamcast-games-all-time/ |archive-date=March 6, 2013 |access-date=November 4, 2014 |website=[[GamesRadar+]] |publisher=}}</ref><ref>{{cite web |last=Justice |first=Brandon |date=March 7, 2000 |title=''Chu Chu Rocket'' |url=https://ign.com/articles/2000/03/08/chu-chu-rocket-3 |url-status=live |archive-url=https://web.archive.org/web/20141031030941/http://www.ign.com/articles/2000/03/08/chu-chu-rocket-3 |archive-date=October 31, 2014 |access-date=October 30, 2014 |website=IGN}} cf. {{cite magazine |author=Jay |date=May 2, 2000 |title=''Chu Chu Rocket''-Dreamcast |url=https://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4512 |url-status=dead |magazine=Game Informer |archive-url=https://web.archive.org/web/20001205110200/http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4512 |archive-date=December 5, 2000 |access-date=November 4, 2014 |quote=I consider it the best and most original puzzle game since ''[[Tetris]]''.}} cf.{{cite web |last=Nutt |first=Christian |date=December 13, 1999 |title=''ChuChu Rocket!'' Review |url=http://www.gamespot.com/dreamcast/puzzle/chuchurocket/review.html? |url-status=dead |archive-url=https://web.archive.org/web/20090915212624/http://www.gamespot.com/dreamcast/puzzle/chuchurocket/review.html |archive-date=September 15, 2009 |access-date=October 4, 2014 |website=GameSpot}}</ref>{{sfn|Mott|2013|page=385}} and the critically successful music game ''[[Samba de Amigo]]'', which was noted for its expensive maracas peripheral and colorful aesthetic.<ref>{{cite web |title=''Samba de Amigo'' (Dreamcast) |url=https://www.metacritic.com/game/samba-de-amigo/critic-reviews/?platform=dreamcast |url-status=live |archive-url=https://web.archive.org/web/20150117132704/http://www.metacritic.com/game/dreamcast/samba-de-amigo |archive-date=January 17, 2015 |access-date=November 4, 2014 |website=Metacritic}} cf. {{cite web |last=Justice |first=Brandon |date=October 18, 2000 |title=''Samba De Amigo'' |url=https://ign.com/articles/2000/10/19/samba-de-amigo |url-status=live |archive-url=https://web.archive.org/web/20141104113115/http://www.ign.com/articles/2000/10/19/samba-de-amigo |archive-date=November 4, 2014 |access-date=November 4, 2014 |website=IGN}} cf. {{cite web |last=Gerstmann |first=Jeff |date=June 16, 2000 |title=''Samba De Amigo'' Review |url=http://www.gamespot.com/reviews/samba-de-amigo-review/1900-2589601/ |url-status=live |archive-url=https://web.archive.org/web/20131109125013/http://www.gamespot.com/reviews/samba-de-amigo-review/1900-2589601/ |archive-date=November 9, 2013 |access-date=November 4, 2014 |website=GameSpot}}</ref>{{sfn|Mott|2013|page=405}}<ref>For a negative review, see {{cite magazine |author=Reiner |date=December 2000 |title=''Samba de Amigo'' |magazine=Game Informer |volume=10 |issue=92 |page=124}} cf. {{cite magazine |date=February 2008 |title=Retro Reviews: ''Samba de Amigo'' |magazine=Game Informer |volume=18 |issue=178 |page=110}}</ref> Sonic Team's ''[[Phantasy Star Online]]'', the first online console RPG, is considered a landmark game for refining and simplifying ''[[Diablo (video game)|Diablo]]''{{'}}s style of gameplay to appeal to console audiences.<ref name="Okawa PSO" />{{sfn|Mott|2013|page=435}}<ref>{{cite web |last=Parish |first=Jeremy |title=The Decade That Was: Essential Newcomers: ''Phantasy Star Online'' |url=http://www.1up.com/do/feature?pager.offset=1&cId=3178082 |archive-url=https://web.archive.org/web/20121020055941/http://www.1up.com/do/feature?pager.offset=1&cId=3178082 |archive-date=October 20, 2012 |access-date=November 27, 2015 |website=1UP.com}} cf. {{cite magazine |last=Oestreicher |first=Jason |date=July 4, 2013 |title=Time Sinks-''Phantasy Star Online'' |url=http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=features&y=2013&m=07&d=05&WeblogPostID=3150706&GroupKeys= |url-status=dead |magazine=Game Informer |archive-url=https://web.archive.org/web/20160305004007/http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=features&y=2013&m=07&d=05&WeblogPostID=3150706&GroupKeys= |archive-date=March 5, 2016 |access-date=November 5, 2014 |quote=Certainly, by today's standards, it was rudimentary and repetitive. But at the same time, it was revolutionary.}} cf. {{cite web |date=June 15, 2014 |title=Retrospective: ''Phantasy Star Online'' |url=http://www.edge-online.com/features/retrospective-phantasy-star-online/ |url-status=dead |archive-url=https://web.archive.org/web/20141129031406/http://www.edge-online.com/features/retrospective-phantasy-star-online/ |archive-date=November 29, 2014 |access-date=March 5, 2015 |work=Edge}}</ref> UGA created the [[Music video game|music game]] ''[[Space Channel 5]]'' for a female casual audience;<ref name="GamaInterview">{{cite web |last=Cifaldi |first=Frank |date=May 20, 2005 |title=E3 Report: The Path to Creating AAA Games |url=https://www.gamedeveloper.com/design/e3-report-the-path-to-creating-aaa-games |url-status=live |archive-url=https://web.archive.org/web/20160419113852/http://www.gamasutra.com/view/feature/2310/e3_report_the_path_to_creating_.php |archive-date=April 19, 2016 |access-date=November 30, 2015 |website=[[Gamasutra]] |publisher=[[UBM TechWeb]]}}</ref> players help a female outer-space news reporter, Ulala, fight aliens with "groove energy" by dancing.{{sfn|Kent|2001|page=581}}{{sfn|Mott|2013|page=410}} Hitmaker's arcade ports include ''Crazy Taxi'', an [[open world|open-world]] arcade [[racing game]] known for its addictive gameplay with more than one million copies sold;<ref name="IGN History of Dreamcast" /><ref name="GI Top" /> and ''[[Virtua Tennis]]'', which revitalized the tennis game genre.<ref name="IGN History of Dreamcast" /><ref>*{{cite magazine |last=Hegelson |first=Matt |date=September 2002 |title=''Tennis 2K2'' |magazine=[[Game Informer]] |volume=12 |issue=113 |page=81 |quote=}} *{{cite web |last=Chen |first=Jeff |date=July 7, 2000 |title=''Virtua Tennis: Sega Professional Tennis'' |url=https://ign.com/articles/2000/07/08/virtua-tennis-sega-professional-tennis |url-status=live |archive-url=https://web.archive.org/web/20141024093255/http://www.ign.com/articles/2000/07/08/virtua-tennis-sega-professional-tennis |archive-date=October 24, 2014 |access-date=October 24, 2014 |website=[[IGN]]}} *{{cite web |last=Gerstmann |first=Jeff |date=July 10, 2000 |title=''Virtua Tennis'' Review |url=http://www.gamespot.com/reviews/virtua-tennis-review/1900-2601195/ |url-status=live |archive-url=https://web.archive.org/web/20140218004029/http://www.gamespot.com/reviews/virtua-tennis-review/1900-2601195/ |archive-date=February 18, 2014 |access-date=November 4, 2014 |website=[[GameSpot]]}} *{{cite web |last=Reed |first=Kristan |date=November 19, 2002 |title=''Virtua Tennis 2'' |url=http://www.eurogamer.net/articles/r_virtuatennis2_ps2 |url-status=live |archive-url=https://web.archive.org/web/20141104120351/http://www.eurogamer.net/articles/r_virtuatennis2_ps2 |archive-date=November 4, 2014 |access-date=November 4, 2014 |website=[[Eurogamer]] |quote=}} *{{cite web |title=''Virtua Tennis'' (Dreamcast) |url=https://www.metacritic.com/game/virtua-tennis/critic-reviews/?platform=dreamcast |url-status=live |archive-url=https://web.archive.org/web/20150117164425/http://www.metacritic.com/game/dreamcast/virtua-tennis |archive-date=January 17, 2015 |access-date=November 5, 2014 |website=[[Metacritic]]}}</ref><ref name="GI Top 100">{{cite magazine |date=August 2001 |title=Top 100 Games of All Time |magazine=[[Game Informer]] |volume=11 |issue=100 |pages=22β41}}</ref> Smilebit's ''[[Jet Set Radio]]'', in which players control a Tokyo gang of rebellious [[Inline skating|inline skaters]], is cited as a major example of Sega's commitment to original concepts during the Dreamcast's lifespan.{{sfn|Mott|2013|page=431}}<ref name="Ingenito">{{cite web |last=Ingenito |first=Vince |date=September 17, 2012 |title=''Jet Set Radio'' Review |url=https://ign.com/articles/2012/09/17/jet-set-radio-review |url-status=live |archive-url=https://web.archive.org/web/20141104114412/http://www.ign.com/articles/2012/09/17/jet-set-radio-review |archive-date=November 4, 2014 |access-date=November 4, 2014 |website=[[IGN]] |quote=}}</ref> ''Jet Set Radio'' also popularized [[Cel shading|cel shaded]] graphics,<ref name="IGN History of Dreamcast" /><ref>{{cite web |last=Leone |first=Matt |title=The Essential 50 Part 48: ''Jet Grind Radio'' |url=http://www.1up.com/features/essential-50-jet-grind-radio |url-status=dead |archive-url=https://archive.today/20140201013852/http://www.1up.com/features/essential-50-jet-grind-radio |archive-date=February 1, 2014 |access-date=December 10, 2016 |website=[[1Up.com]] |quote=}}</ref> though it failed to meet Sega's sales expectations.<ref name="Ingenito" /><ref>*{{cite web |last=Justice |first=Brandon |date=October 27, 2000 |title=''Jet Grind Radio'' |url=https://ign.com/articles/2000/10/28/jet-grind-radio-3 |url-status=live |archive-url=https://web.archive.org/web/20141104113112/http://www.ign.com/articles/2000/10/28/jet-grind-radio-3 |archive-date=November 4, 2014 |access-date=November 4, 2014 |website=[[IGN]] |quote=}} *{{cite magazine |author=Reiner |date=December 2000 |title=''Jet Set Radio'' |magazine=[[Game Informer]] |volume=10 |issue=92 |pages=116β117 |quote=}} *{{cite web |last=Venter |first=Jason |date=September 17, 2012 |title=''Jet Set Radio'' Review |url=http://www.gamespot.com/reviews/jet-set-radio-review/1900-6396616/ |url-status=live |archive-url=https://web.archive.org/web/20141218055653/http://www.gamespot.com/reviews/jet-set-radio-review/1900-6396616/ |archive-date=December 18, 2014 |access-date=November 26, 2014 |website=[[GameSpot]] |quote=}}</ref>{{sfn|Kent|2001|page=587}} The [[role-playing game]] ''[[Skies of Arcadia]]'', developed by Overworks and produced by [[Rieko Kodama]],<ref>{{cite magazine |last=Thomason |first=Steve |date=January 2007 |title=Birth of a Hedgehog |magazine=[[Nintendo Power]] |volume=20 |issue=211 |page=71}}</ref> was acclaimed for its surreal [[Jules Verne]]-inspired fantasy world of floating islands and sky pirates, charming protagonists, exciting airship battles and memorable plot.<ref name="IGN History of Dreamcast" /><ref>*{{cite web |last=Chau |first=Anthony |date=November 14, 2000 |title=''Skies of Arcadia'' |url=https://ign.com/articles/2000/11/15/skies-of-arcadia |url-status=live |archive-url=https://web.archive.org/web/20141104114303/http://www.ign.com/articles/2000/11/15/skies-of-arcadia |archive-date=November 4, 2014 |access-date=November 4, 2014 |website=[[IGN]]}} *{{cite web |last=Shoemaker |first=Brad |date=October 16, 2000 |title=''Skies of Arcadia'' Review |url=http://www.gamespot.com/reviews/skies-of-arcadia-review/1900-2641052/ |url-status=live |archive-url=https://web.archive.org/web/20141123014431/http://www.gamespot.com/reviews/skies-of-arcadia-review/1900-2641052/ |archive-date=November 23, 2014 |access-date=November 4, 2014 |website=[[GameSpot]]}} *{{cite magazine |author=Reiner |date= |title=''Skies of Arcadia Legends'' |url=http://www.gameinformer.com/Games/Review/200302/R03.0730.1459.43940.htm?CS_pid=220263 |url-status=dead |magazine=[[Game Informer]] |archive-url=https://web.archive.org/web/20051112171012/http://www.gameinformer.com/Games/Review/200302/R03.0730.1459.43940.htm?CS_pid=220263 |archive-date=November 12, 2005 |access-date=November 4, 2014}} *{{cite magazine |date=July 19, 2009 |title=Time Extend: ''Skies of Arcadia'' |url=http://www.edge-online.com/features/time-extend-skies-arcadia/ |url-status=dead |archive-url=https://web.archive.org/web/20141110211143/http://www.edge-online.com/features/time-extend-skies-arcadia/ |archive-date=November 10, 2014 |access-date=March 5, 2015 |magazine=[[Edge (magazine)|Edge]] |quote=}}</ref>{{sfn|Mott|2013|page=438}} AM2 developed what Sega hoped would be the Dreamcast's [[killer application|killer app]], ''[[Shenmue (video game)|Shenmue]]'', a "revenge epic in the tradition of [[Cinema of China|Chinese cinema]]",<ref name="IGN's History of Sega" /><ref name="History">{{cite web |date=July 13, 1999 |title=''Shenmue'', the History |url=https://ign.com/articles/1999/07/14/shenmue-the-history |url-status=live |archive-url=https://web.archive.org/web/20141030003504/http://www.ign.com/articles/1999/07/14/shenmue-the-history |archive-date=October 30, 2014 |access-date=October 26, 2014 |website=[[IGN]]}}</ref> with a level of detail considered unprecedented for a video game.{{sfn|Mott|2013|page=406}} Incorporating a [[Simulation video game|simulated]] day-and-night cycle with variable weather, [[non-player character]]s with regular schedules, the ability to pick up and examine detailed objects, and introducing the [[quick-time event]] in its modern form,{{sfn|Mott|2013|page=406}}<ref>{{cite web|last=Lamosca |first=Adam |url=http://www.escapistmagazine.com/articles/view/video-games/columns/waypoints/1310-On-Screen-Help-In-Game-Hindrance |title=On-Screen Help, In-Game Hindrance |work=[[The Escapist (magazine)|The Escapist]] |date=June 24, 2007 |access-date=October 26, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140502182342/http://www.escapistmagazine.com/articles/view/video-games/columns/waypoints/1310-On-Screen-Help-In-Game-Hindrance |archive-date=May 2, 2014}}</ref> ''Shenmue'' went over budget and was rumored to have cost Sega over $50 million.<ref name="Ages">{{cite web |last=Kolan |first=Patrick |date=August 7, 2007 |title=''Shenmue'': Through the Ages |url=https://ign.com/articles/2007/08/08/shenmue-through-the-ages |url-status=live |archive-url=https://web.archive.org/web/20141104113911/http://www.ign.com/articles/2007/08/08/shenmue-through-the-ages |archive-date=November 4, 2014 |access-date=October 26, 2014 |website=[[IGN]]}}</ref>{{sfn|Mott|2013|page=406}}{{sfn|Kent|2001|page=578}} According to Moore, ''Shenmue'' sold "extremely well", but had no chance of making a profit due to the Dreamcast's limited installed base.{{sfn|Kent|2001|pages=587, 578}} Visual Concepts' ''[[NFL 2K]]'' football series and its ''[[NBA 2K (series)|NBA 2K]]'' basketball series were critically acclaimed.<ref>{{cite web |url=https://www.metacritic.com/game/nfl-2k1/critic-reviews/?platform=dreamcast |title=''NFL 2K1'' (Dreamcast) |website=Metacritic |access-date=November 5, 2014 |url-status=live |archive-url=https://web.archive.org/web/20150117164421/http://www.metacritic.com/game/dreamcast/nfl-2k1 |archive-date=January 17, 2015}} cf. {{cite web |url=https://www.metacritic.com/game/nfl-2k2/critic-reviews/?platform=dreamcast |title=''NFL 2K2'' (Dreamcast) |website=Metacritic |access-date=November 5, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140910232551/http://www.metacritic.com/game/dreamcast/nfl-2k2 |archive-date=September 10, 2014}} cf. {{cite web |url=https://www.metacritic.com/game/nba-2k1/critic-reviews/?platform=dreamcast |title=''NBA 2K1'' (Dreamcast) |website=Metacritic |access-date=November 5, 2014 |url-status=live |archive-url=https://web.archive.org/web/20150117164423/http://www.metacritic.com/game/dreamcast/nba-2k1 |archive-date=January 17, 2015}} cf. {{cite web |url=https://www.metacritic.com/game/nba-2k2/critic-reviews/?platform=dreamcast |title=''NBA 2K2'' (Dreamcast) |website=Metacritic |access-date=November 5, 2014 |url-status=live |archive-url=https://web.archive.org/web/20150117164432/http://www.metacritic.com/game/dreamcast/nba-2k2 |archive-date=January 17, 2015}}</ref> ''NFL 2K'' was considered an outstanding launch game for its high-quality visuals{{sfn|Kent|2001|page=565}}<ref>{{cite web|url=http://www.gamespot.com/articles/best-launch-titles/1100-6134761/ |title=Best Launch Titles |website=GameSpot |date=September 30, 2005 |access-date=November 5, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141025042312/http://www.gamespot.com/articles/best-launch-titles/1100-6134761/ |archive-date=October 25, 2014}} cf. {{cite magazine|last=Kato|first=Matthew|title=Which Game Console Had the Best Launch Lineup? We Look Back to Find Out|magazine=Game Informer|volume=22|issue=226|date=February 2012|page=99}}</ref> and "insightful, context-friendly, and, yes, even funny [[Sports commentator|commentary]]",<ref name="GS 2K Retro"/> while ''NFL 2K1'' featured groundbreaking online multiplayer earlier than its chief competitor, EA's ''[[Madden NFL]]'' series.<ref name="gamasutra1"/><ref name="Forensic">{{cite web |last=Whitehead |first=Dan |date=January 2, 2009 |title=Dreamcast: A Forensic Retrospective |url=http://www.eurogamer.net/articles/dreamcast-a-forensic-retrospective-article |url-status=live |archive-url=https://web.archive.org/web/20141015103108/http://www.eurogamer.net/articles/dreamcast-a-forensic-retrospective-article |archive-date=October 15, 2014 |access-date=October 30, 2014 |website=[[Eurogamer]]}}</ref><ref name="GI Top 100"/> ''Madden'' and ''2K'' continued to compete on other platforms through 2004, with the ''2K'' series introducing innovations such as a [[First person (video games)|first person perspective]] new to the genre,<ref>{{cite magazine|author1=Kato|author2=Reiner|title=''ESPN NFL Football''|magazine=Game Informer|volume=13|issue=125|date=September 2003|page=106|quote=''Madden'' has become a deeper simulation, but it hasn't evolved to the degree that Sega's title has. ''ESPN NFL Football'' is jam-packed with new features, innovative ideas, and must-see elements. First-person football sounds like a nightmare, but Sega figured out a way to make it work.}}</ref> and eventually launching ''[[ESPN NFL 2K5]]'' at the aggressively low price point of $19.95 until EA signed an exclusive agreement with the [[National Football League]], effectively putting every other pro-football game out of business.<ref>{{cite web|last=Bissell |first=Tom |url=http://grantland.com/features/tom-bissell-making-madden-nfl/ |title=Kickoff: ''Madden NFL'' and the Future of Video Game Sports |work=[[Grantland]] |date=January 26, 2012 |access-date=November 5, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141105105907/http://grantland.com/features/tom-bissell-making-madden-nfl/ |archive-date=November 5, 2014}}</ref><ref>{{cite web|last1=Feldman |first1=Curt |last2=Surette |first2=Tim |url=http://www.gamespot.com/articles/big-deal-ea-and-nfl-ink-exclusive-licensing-agreement/1100-6114977/ |title=Big Deal: EA and NFL ink exclusive licensing agreement |website=GameSpot |date=December 13, 2004 |access-date=November 5, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141113140107/http://www.gamespot.com/articles/big-deal-ea-and-nfl-ink-exclusive-licensing-agreement/1100-6114977/ |archive-date=November 13, 2014}}</ref> After Sega sold Visual Concepts for $24 million in 2005, the ''NBA 2K'' series continued with publisher [[Take-Two Interactive]].<ref name="Best GamesRadar"/><ref>{{cite web|url=http://www.businesswire.com/news/home/20050124006080/en/SEGA-Sells-Visual-Concepts-Entertainment-Take-Two-Interactive#.VFkr9vldVSQ |title=SEGA Sells Visual Concepts Entertainment to Take-Two Interactive |publisher=Businesswire |date=January 24, 2005 |access-date=November 5, 2014 |url-status=live |archive-url=https://web.archive.org/web/20150923224421/http://www.businesswire.com/news/home/20050124006080/en/SEGA-Sells-Visual-Concepts-Entertainment-Take-Two-Interactive |archive-date=September 23, 2015}}</ref> During the Dreamcast's lifespan, Visual Concepts also collaborated with the ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' level designer [[Hirokazu Yasuhara]] on the action-adventure game ''[[Floigan Bros.]]''<ref>{{cite magazine|author=GI Staff|title=Sonic's Architect: GI Interviews Hirokazu Yasuhara|magazine=[[Game Informer]]|issue=124|volume=13|date=August 2003|page=116}} cf. {{cite magazine|author=Andy|title=''Floigan Bros.''|magazine=Game Informer|volume=11|issue=100|date=August 2001|page=101}}</ref> and developed the [[action game]] ''[[Ooga Booga]]''.<ref>{{cite web|url=https://www.metacritic.com/game/ooga-booga/critic-reviews/?platform=dreamcast |title=''Ooga Booga'' (Dreamcast) |website=Metacritic |access-date=November 5, 2014 |url-status=live |archive-url=https://web.archive.org/web/20150117164436/http://www.metacritic.com/game/dreamcast/ooga-booga |archive-date=January 17, 2015}}</ref>
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