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===Influence=== ''Donkey Kong Country'' exerted "revolutionary influence", according to ''GameSpot''.<ref name="GSpot: DK64">{{Cite web|last=Taruc|first=Nelson|date=22 November 1999|title=''Donkey Kong 64'' review|url=https://www.gamespot.com/reviews/donkey-kong-64-review/1900-2543651|url-status=live|archive-url=https://web.archive.org/web/20180126185623/https://www.gamespot.com/reviews/donkey-kong-64-review/1900-2543651/|archive-date=26 January 2018|access-date=26 April 2022|website=[[GameSpot]]}}</ref> ''Kotaku'' said its unprecedented graphics represented the future of games and ''Nintendo World Report'' wrote that it set standards for how platform games could look and play.<ref name="Kotaku: 25Yrs" /><ref>{{cite web|last=Hernandez|first=Pedro|title=''Donkey Kong Country 1'' & ''2''|url=http://www.nintendoworldreport.com/feature/27421/the-snes-20-donkey-kong-country-1-namp-2|website=Nintendo World Report|access-date=1 June 2022|date=17 August 2011|archive-date=21 December 2021|archive-url=https://web.archive.org/web/20211221151814/http://www.nintendoworldreport.com/feature/27421/the-snes-20-donkey-kong-country-1-namp-2|url-status=live}}</ref> Sega commissioned [[BlueSky Software]] to develop the Mega Drive game ''[[Vectorman]]'' (1995) in response to ''Donkey Kong Country''{{'s}} popularity.<ref>{{cite web|last=Elston|first=Brett|title=Game music of the day: Vectorman|url=https://www.gamesradar.com/game-music-of-the-day-vectorman|website=[[GamesRadar+]]|access-date=20 August 2022|date=30 September 2010|archive-date=15 July 2022|archive-url=https://web.archive.org/web/20220715232447/https://www.gamesradar.com/game-music-of-the-day-vectorman/|url-status=live}}</ref><ref>{{cite web|last=Taborda|first=Zillion|title=Vectorman|url=http://www.hardcoregaming101.net/vectorman/|website=[[Hardcore Gaming 101]]|access-date=20 August 2022|date=27 December 2015|archive-date=27 September 2023|archive-url=https://web.archive.org/web/20230927222036/http://www.hardcoregaming101.net/vectorman/|url-status=live}}</ref> Many developers imitated the visuals;<ref name="USG: Bluff" /> ''IGN'' identified the Saturn games ''[[Clockwork Knight]]'' (1994) and ''[[Bug!]]'' (1995) as examples.<ref>{{cite web|last=Buchanan|first=Levi|title=What hath Sonic wrought? Vol. 10|url=https://www.ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10|website=[[IGN]]|access-date=11 June 2022|date=2 February 2009|archive-date=11 June 2022|archive-url=https://web.archive.org/web/20220611180258/https://www.ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10|url-status=live}}</ref> ''USGamer'' wrote that few games achieved the same quality and that [[2.5D]] games, such as [[Crystal Dynamics]]' ''[[Pandemonium! (video game)|Pandemonium!]]'' (1996), exposed the "illusion upon which [''Donkey Kong Country''] was built".<ref name="USG: Bluff" /> ''Kotaku'' said ''Donkey Kong Country'' was an event that could not be replicated in modern times due to the game industry's growth.<ref name="Kotaku: 25Yrs" /> [[Naughty Dog]]'s founders [[Andy Gavin]] and [[Jason Rubin]] cited ''Donkey Kong Country'' as the primary influence on their break-out game ''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' (1996).<ref>{{cite web|url=http://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog|archive-url=https://web.archive.org/web/20131126015810/http://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog|title=Rising to greatness: The history of Naughty Dog|last=Moriarty|first=Colin|date=4 October 2013|archive-date=26 November 2013|work=[[IGN]]|access-date=31 December 2013|url-status=live}}</ref> ''Crash''{{'s}} first functional levels drew upon techniques employed by ''Donkey Kong Country'', such as steam vents, drop platforms, bouncy pads, heated pipes, and enemies that move back and forth.<ref>{{cite web|url=http://all-things-andy-gavin.com/2011/02/05/making-crash-bandicoot-part-4|title=Making Crash Bandicoot - part 4|last=Gavin|first=Andy|author-link=Andy Gavin|date=5 February 2011|publisher=All Things Andy Gavin|access-date=2 March 2011|archive-url=https://web.archive.org/web/20110707112809/http://all-things-andy-gavin.com/2011/02/05/making-crash-bandicoot-part-4/|archive-date=7 July 2011|url-status=live}}</ref> The pre-rendered visuals inspired other games, including ''[[Kirby Super Star]]'' (1996) and ''[[Sonic 3D: Flickies' Island]]'' (1996),<ref>{{cite web|last1=Sao|first1=Akinori|title=Kirby Super Star developer interview - SNES Classic Edition|url=https://www.nintendo.com/super-nes-classic/interview-kirby|publisher=[[Nintendo]]|date=10 October 2017|access-date=21 August 2019|archive-url=https://web.archive.org/web/20190817122322/https://www.nintendo.com/super-nes-classic/interview-kirby/|archive-date=17 August 2019|url-status=live}}</ref>{{sfn|''Mean Machines Sega'' staff|1996|p=25}} and critics have identified ''Donkey Kong Country'' references or influence in games such as the Mega-CD version of ''[[Earthworm Jim (video game)|Earthworm Jim]]'' (1995),<ref>{{cite web|last=Williams|first=Mike|title=Nothing wrong with playing it again|url=https://www.usgamer.net/articles/starting-screen-nothing-wrong-with-playing-it-again|website=[[USgamer]]|access-date=17 June 2022|date=29 May 2020|archive-date=22 October 2020|archive-url=https://web.archive.org/web/20201022175352/https://www.usgamer.net/articles/starting-screen-nothing-wrong-with-playing-it-again|url-status=live}}</ref> ''[[Sonic Blast]]'' (1996),<ref>{{cite web|last1=Ronaghan|first1=Neal|title=Grinding Game Gears: An overview of Sonic's portable origins|url=http://www.nintendoworldreport.com/feature/34741/grinding-game-gears-an-overview-of-sonics-portable-origins|website=Nintendo World Report|access-date=19 June 2022|date=21 June 2013|archive-date=9 May 2019|archive-url=https://web.archive.org/web/20190509194307/http://www.nintendoworldreport.com/feature/34741/grinding-game-gears-an-overview-of-sonics-portable-origins|url-status=live}}</ref> ''[[Rayman Origins]]'' (2011),<ref>{{Cite web|last=Parkin|first=Simon|date=14 November 2011|title=''Rayman Origins'' review|url=https://www.eurogamer.net/rayman-origins-review|url-status=live|archive-url=https://web.archive.org/web/20220617170353/https://www.eurogamer.net/rayman-origins-review|archive-date=17 June 2022|access-date=17 June 2022|website=[[Eurogamer]]}}</ref> ''Mekazoo'' (2016),<ref>{{cite web|last=Priestman|first=Chris|title=''Donkey Kong Country''-inspired platformer ''Mekazoo'' will have tag team-style local co-op|url=https://www.siliconera.com/donkey-kong-country-inspired-platformer-mekazoo-will-have-tag-team-style-local-co-op/|website=[[Siliconera]]|access-date=17 June 2022|date=28 July 2015|archive-date=17 June 2022|archive-url=https://web.archive.org/web/20220617170357/https://www.siliconera.com/donkey-kong-country-inspired-platformer-mekazoo-will-have-tag-team-style-local-co-op/|url-status=live}}</ref> and ''Kaze and the Wild Masks'' (2021).<ref>{{cite web|last=Peeples|first=Jeremy|title=Review: Kaze and the Wild Masks|url=https://hardcoregamer.com/reviews/review-kaze-and-the-wild-masks/401033/|website=Hardcore Gamer|access-date=17 June 2022|date=26 March 2021|archive-date=17 June 2022|archive-url=https://web.archive.org/web/20220617170353/https://hardcoregamer.com/reviews/review-kaze-and-the-wild-masks/401033/|url-status=live}}</ref> The [[Australian Broadcasting Corporation]] credited ''Donkey Kong Country'' for maintaining the popularity of 2D games and ensuring the development of new entries in the ''Mario'', ''[[Kirby (series)|Kirby]]'', and ''[[List of Yoshi video games|Yoshi]]'' series.<ref name="ABC: Reboot">{{cite web|title=Good Game Stores - Feature: Reboots|url=https://www.abc.net.au/tv/goodgame/stories/s3698754.htm|publisher=[[Australian Broadcasting Corporation]]|access-date=1 June 2022|date=26 February 2013|archive-date=1 June 2022|archive-url=https://web.archive.org/web/20220601153323/https://www.abc.net.au/tv/goodgame/stories/s3698754.htm|url-status=live}}</ref> Wise's soundtrack was considered highly influential, developing a [[cult following]] for his work.<ref name="Kotaku: Tunes">{{cite web|last=Hopkins|first=Matt|title=Gaming tunes that whip sack both in and out of their virtual worlds|url=https://www.kotaku.com.au/2019/11/gaming-tunes-that-whip-sack-both-in-and-out-of-their-virtual-worlds/|website=[[Kotaku]]|access-date=11 June 2022|date=29 November 2019|archive-date=10 June 2022|archive-url=https://web.archive.org/web/20220610153959/https://www.kotaku.com.au/2019/11/gaming-tunes-that-whip-sack-both-in-and-out-of-their-virtual-worlds/|url-status=dead}}</ref> ''IGN'' said ''Donkey Kong Country'' contributed to an increased appreciation for [[video game music]] as an art form,<ref name="IGN: AquaticAmbience">{{cite AV media|title=The Most Emotional Video Game Music in the Unlikeliest of Places|author=''[[IGN]]''|via=[[YouTube]]|date=6 August 2023|url=https://www.youtube.com/watch?v=hwFJdaxM89c|access-date=12 August 2023|archive-date=11 August 2023|archive-url=https://web.archive.org/web/20230811115820/https://www.youtube.com/watch?v=hwFJdaxM89c&feature=youtu.be|url-status=live}}</ref> and ''The New York Times'' called it the video game equivalent to [[the Beatles]]' ''[[Revolver (Beatles album)|Revolver]]'' (1966).<ref name="NYT: Wise" /> Rearrangements of the music appear in ''Donkey Kong 64'', ''Donkey Kong Country Returns'', and ''Donkey Kong Country: Tropical Freeze'',<ref>{{cite web|last=Power|first=Tom|title=As ''Donkey Kong 64'' turns 20, the devs reflect on its design, the infamous DK Rap, and how a shocked Shigeru Miyamoto created the Coconut Shooter|url=https://www.gamesradar.com/making-of-donkey-kong-64|website=[[GamesRadar+]]|access-date=14 June 2022|date=7 December 2019|archive-date=14 June 2022|archive-url=https://web.archive.org/web/20220614132033/https://www.gamesradar.com/making-of-donkey-kong-64/|url-status=live}}</ref><ref>{{cite web|last=DiRienzo|first=David|title=''Donkey Kong Country Returns''|url=http://www.hardcoregaming101.net/donkey-kong-country-returns|website=[[Hardcore Gaming 101]]|access-date=14 June 2022|date=17 April 2015|archive-date=21 April 2022|archive-url=https://web.archive.org/web/20220421174045/http://www.hardcoregaming101.net/donkey-kong-country-returns/|url-status=live}}</ref><ref>{{Cite web|last=Mejia|first=Ozzie|date=1 May 2018|title=''Donkey Kong Country: Tropical Freeze'' (Nintendo Switch) review: Funky like a monkey|url=https://www.shacknews.com/article/104677/donkey-kong-country-tropical-freeze-nintendo-switch-review-funky-like-a-monkey|url-status=live|archive-url=https://web.archive.org/web/20210417103301/https://www.shacknews.com/article/104677/donkey-kong-country-tropical-freeze-nintendo-switch-review-funky-like-a-monkey|archive-date=17 April 2021|access-date=14 June 2022|website=[[Shacknews]]}}</ref> and in [[Crossover (fiction)|crossover]] games such as Nintendo's ''[[Super Smash Bros.]]'' fighting series.<ref>{{cite web|last=Green|first=Jake|title=''Super Smash Bros Ultimate'' music list - every song in Super Smash Bros Ultimate, full soundtrack|url=https://www.usgamer.net/articles/17-12-18-super-smash-bros-ultimate-song-list-every-music-track-in-ultimate-full-soundtrack|website=[[USGamer]]|access-date=14 June 2022|date=17 April 2019|archive-date=15 January 2019|archive-url=https://web.archive.org/web/20190115162830/https://www.usgamer.net/articles/17-12-18-super-smash-bros-ultimate-song-list-every-music-track-in-ultimate-full-soundtrack|url-status=live}}</ref> Its tracks are often remixed, Wise contributing to an [[OverClocked ReMix]] album in 2004.<ref>{{cite web|last=Reynolds|first=Shawn|title=New ''Donkey Kong'' Aquatic Ambience remix composed for video game music awards|url=https://hardcoregamer.com/videos/new-donkey-kong-aquatic-ambience-remix-composed-for-video-game-music-awards/232903/|website=Hardcore Gamer|access-date=11 June 2022|date=29 October 2016|archive-date=11 June 2022|archive-url=https://web.archive.org/web/20220611140409/https://hardcoregamer.com/videos/new-donkey-kong-aquatic-ambience-remix-composed-for-video-game-music-awards/232903/|url-status=live}}</ref><ref>{{cite web|last=Sorlie|first=Audun|title=Original ''Donkey Kong Country'' composers contribute to OverClocked ReMix's Serious Monkey Business|url=http://www.originalsoundversion.com/serious-monkey-business-needs-serious-human-cash|publisher=Original Sound Version|access-date=11 June 2022|date=6 November 2009|archive-date=7 September 2021|archive-url=https://web.archive.org/web/20210907021936/http://www.originalsoundversion.com/serious-monkey-business-needs-serious-human-cash/|url-status=live}}</ref><ref>{{cite web|last=Sofka|first=Samantha|title=GameChops releases Club Kong: A modern jazz remix of Donkey Kong music|url=https://www.nintendolife.com/news/2014/02/gamechops_releases_club_kong_a_modern_jazz_remix_of_donkey_kong_music|website=[[Nintendo Life]]|access-date=11 June 2022|date=10 February 2014|archive-date=11 June 2022|archive-url=https://web.archive.org/web/20220611140409/https://www.nintendolife.com/news/2014/02/gamechops_releases_club_kong_a_modern_jazz_remix_of_donkey_kong_music|url-status=live}}</ref> "Aquatic Ambience" has been particularly influential. It has been described as "the '[[Eleanor Rigby]]' of video game music", praised by artists such as [[Trent Reznor]] and [[Donald Glover]],<ref name="IGN: AquaticAmbience" /> and ''[[The A.V. Club]]'' wrote that it spawned a "minor cult" dedicated to remixes.<ref>{{cite web|last=Vishnevetsky|first=Ignatiy|title=Chill out with ''Donkey Kong Country''|url=https://www.avclub.com/chill-out-with-donkey-kong-country-1798242884|website=[[The A.V. Club]]|access-date=29 June 2022|date=7 January 2016|archive-date=29 June 2022|archive-url=https://web.archive.org/web/20220629094540/https://www.avclub.com/chill-out-with-donkey-kong-country-1798242884|url-status=live}}</ref> Glover sampled it in his 2012 song "Eat Your Vegetables", to which Wise expressed approval.<ref>{{cite web|last=Reseigh-Lincoln|first=Dom|title=Random: Childish Gambino sampled ''Donkey Kong Country'' and David Wise definitely approves|url=https://www.nintendolife.com/news/2018/05/random_childish_gambino_sampled_donkey_kong_country_and_david_wise_definitely_approves|website=[[Nintendo Life]]|access-date=11 June 2022|date=24 May 2018|archive-date=11 June 2022|archive-url=https://web.archive.org/web/20220611140232/https://www.nintendolife.com/news/2018/05/random_childish_gambino_sampled_donkey_kong_country_and_david_wise_definitely_approves|url-status=live}}</ref> ''Donkey Kong Country'' established Rare as one of the leading video game developers<ref name="IGN: History" /> and set the standard for its work.<ref name="Vice: Terrible" /> It originated conventions characteristic of Rare's later output, including an emphasis on collecting items,<ref name="HG101: DKC" /> irreverent humour,<ref>{{cite web|last=Gilbert|first=Henry|title=Nintendo trivia - 64 little known facts about the gaming giant|url=https://www.gamesradar.com/nintendo-trivia-20-little-known-facts-about-gaming-giant|website=[[GamesRadar+]]|access-date=15 November 2023|date=23 September 2014|archive-date=15 November 2023|archive-url=https://web.archive.org/web/20231115133612/https://www.gamesradar.com/nintendo-trivia-20-little-known-facts-about-gaming-giant/|url-status=live}}</ref> visual appeal, and tech demo-like design.<ref name="Vice: Terrible" /> Nintendo and Rare's partnership continued until ''[[Star Fox Adventures]]'' (2002) for the [[GameCube]], after which Rare was acquired by Microsoft.<ref name="IGN: History" /> The 2019 game ''[[Yooka-Laylee and the Impossible Lair]]''—developed by [[Playtonic Games]], whose staff includes Rare alumni that worked on ''Donkey Kong Country''—was noted for its gameplay similarities to ''Donkey Kong Country'',<ref>{{cite web|last=Davenport|first=James|title=''Yooka-Laylee and the Impossible Lair'' is basically ''Donkey Kong Country'' on PC|url=https://www.pcgamer.com/yooka-laylee-and-the-impossible-lair-is-basically-donkey-kong-country-on-pc|website=[[PC Gamer]]|access-date=1 June 2022|date=28 June 2019|archive-date=31 May 2022|archive-url=https://web.archive.org/web/20220531214617/https://www.pcgamer.com/yooka-laylee-and-the-impossible-lair-is-basically-donkey-kong-country-on-pc/|url-status=live}}</ref> though Playtonic's head Gavin Price declined to label it a [[spiritual successor]].<ref>{{cite web|last=Dring|first=Christopher|title=Playtonic: "We are never using the term spiritual successor again"|url=https://www.gamesindustry.biz/articles/2019-06-08-playtonic-we-are-never-using-the-term-spiritual-successor-again|website=[[GamesIndustry.biz]]|access-date=1 June 2022|date=14 June 2019|archive-date=16 June 2019|archive-url=https://web.archive.org/web/20190616141249/https://www.gamesindustry.biz/articles/2019-06-08-playtonic-we-are-never-using-the-term-spiritual-successor-again|url-status=live}}</ref> ''Nintendo Life'' also identified similarities between ''Donkey Kong Country'' and ''Kroko Bongo: Tap to the Beat!'' (2017), a platform game developed by the Stampers' [[mobile game]] studio [[FortuneFish]].<ref>{{cite web|last=McFerran|first=Damien|url=https://www.nintendolife.com/news/2017/09/the_latest_game_from_the_stamper_brothers_feels_like_a_donkey_kong_country_sequel|title=The latest game from the Stamper brothers feels like a Donkey Kong Country sequel|website=[[Nintendo Life]]|access-date=16 June 2022|date=5 September 2017|archive-date=16 June 2022|archive-url=https://web.archive.org/web/20220616184027/https://www.nintendolife.com/news/2017/09/the_latest_game_from_the_stamper_brothers_feels_like_a_donkey_kong_country_sequel|url-status=live}}</ref>
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