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===3D=== {{Main|Stage3D}} Flash Player 11 introduced a full 3D [[shader]] API, called [[Stage3D]], which is fairly similar to [[WebGL]].<ref name="Fisher2013">{{cite book|first =Matt|last =Fisher|title=HTML5 for Flash Developers|url=https://books.google.com/books?id=O2DWzWRnQPwC&pg=PT165|year=2013|publisher=Packt Publishing Ltd|isbn=978-1-84969-333-2|at=Β§ Stage3D versus WebGL, p. 91}}</ref><ref name="vs webgl">{{cite web |url=http://www.airtightinteractive.com/2011/10/stage3d-vs-webgl-performance/ |title=Stage3D vs WebGL Performance β Airtight Interactive |publisher=Airtightinteractive.com |date=2011-10-28 |access-date=2014-08-04 |archive-date=July 31, 2014 |archive-url=https://web.archive.org/web/20140731041919/http://www.airtightinteractive.com/2011/10/stage3d-vs-webgl-performance/ |url-status=live }}</ref> Stage3D enables GPU-accelerated rendering of [[3D graphics]] within Flash games and applications, and has been used to build ''[[Angry Birds]]'', and a couple of other notable games. Various 3D frameworks have been built for Flash using Stage3D, such as [[Away3D]] 4,<ref name="vs webgl"/> [[CopperCube]],<ref name="develop-online-ccb4">{{cite magazine |url=http://www.develop-online.net/business-spotlights/tools-spotlight-coppercube-4-0/0186964 |title=Tools Spotlight: CopperCube 4.0 |magazine=MCV/DEVELOP |date=2014-05-28 |access-date=2014-09-22 |archive-date=April 10, 2015 |archive-url=https://web.archive.org/web/20150410155209/http://www.develop-online.net/business-spotlights/tools-spotlight-coppercube-4-0/0186964 |url-status=live }}</ref> [[Flare3D]],<ref name="Gladstien2013">{{cite book|first =Keith|last =Gladstien|title=Flash Game Development In a Social, Mobile and 3D World|year=2013|publisher=Cengage Learning|isbn=978-1-4354-6021-8|pages=383β421}}</ref> and [[Starling Framework|Starling]].<ref name="Imbert2012">{{cite book|first =Thibault|last =Imbert|title=Introducing Starling|year=2012|publisher=O'Reilly Media, Inc.|isbn=978-1-4493-2089-8}}</ref> Professional game engines like [[Unreal Engine]]<ref name="Au2012">{{cite book|author =Wagner James Au|title=Game Design Secrets|year=2012|publisher=John Wiley & Sons|isbn=978-1-118-46391-8|page=130}}</ref><ref name="theverge">{{cite web|url=https://www.theverge.com/2011/10/7/2471974/epics-unreal-3-engine-coming-soon-to-adobe-flash-11|title=Adobe Flash 11 adopts Unreal Engine 3 for better browser games | The Verge|publisher=theverge.com|access-date=2014-08-04|date=October 7, 2011|archive-date=July 6, 2017|archive-url=https://web.archive.org/web/20170706225700/https://www.theverge.com/2011/10/7/2471974/epics-unreal-3-engine-coming-soon-to-adobe-flash-11|url-status=live}}</ref> and [[Unity (game engine)|Unity]] also export Flash versions which use Stage3D to render 3D graphics.
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