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===Tactics=== {{see also|Chess tactic}} Xiangqi involves several tactics common to games in the chess family. Some common ones are briefly discussed here. * In a ''[[Fork (chess)|fork]]'', one piece attacks two or more enemy pieces at once. * A piece is ''[[Pin (chess)|pinned]]'' when it cannot move without exposing a more important piece to capture. Every piece except soldiers and advisors can pin, but only chariot pins exactly resemble pins in western chess; pins by other pieces in xiangqi take on many unique forms: Cannons can pin two pieces at once on one file or rank, horses can pin because they can be blocked, and generals can pin because of the "flying general" move rule. In pins by horses and elephants, the pinning piece never attacks the pinned piece, while in a pin by a cannon, only one of the pieces is directly attacked by the cannon. A general can only pin pieces to the enemy general, and the pinning general can never capture the pinned piece, since that would place it in check from the enemy general. * A piece is ''[[Skewer (chess)|skewered]]'' when it is attacked and, by moving, exposes a less important piece to be captured. In contrast to pins, only cannons and chariots can skewer. {| style="margin-left:auto; margin-right:auto; padding:0 16px; border:1px solid #000;" |- ! style="width:210px; text-align:center;" | Fork ! style="width:210px; text-align:center;" | Pin ! style="width:210px; text-align:center;" | Skewer |- | style="vertical-align:top;" | {{Xiangqi-position | | | | |gd| | | | | | | | | | | | | | | | | | | | | | | | |sd| |cd| | | | | | | | | | | | | | | | |hl| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |gl| | | | | |25|nested=yes}} Red's horse (傌) at d5 forks black's soldier (卒) at c7 and cannon (砲) at e7. | style="vertical-align:top;" | {{Xiangqi-position | | | | | |gd| | | | | | | |hd| | | | | | | | |hl| | | | | | | | | | | | | | | | | | | | | | | | | |cd| | | | | | | | | | | | | | | | | |al| | | | | | | | |hl| | | | | | | | |rl|gl| | | | |25|nested=yes}} Red's advisor (仕 ) and horse (傌) on d2 are both relatively pinned by Black's cannon (砲) at d4 to Red's chariot (俥) on d1. Black's horse (馬) on e9 is absolutely pinned by Red's horse at e8. It is illegal for the black horse to move, but it is safe from attack, while Black's cannon actively attacks the red horse and forces the red chariot to defend it. | style="vertical-align:top;" | {{Xiangqi-position | | | | |rd| | | | | | | | | | | | | | | | | |gd| | | | | | | | | | | | | | | | | | | | | | | | | | |sd| | | | | | | | | | | | | | | | | | |al| | | | | | | | | | | | | | | |gl|cl|al| | | |25|nested=yes}} Red's cannon (炮) at e1 is skewering black's general (將) at e8 and chariot (車) at e10. When the black soldier (卒) or general moves laterally to remove the check, the other will act as a platform for the red cannon to capture the black chariot. |} * A ''[[discovered check]]'' occurs when an attacking piece moves so that it unblocks a line for a chariot, cannon, and/or horse to check the enemy general. * A ''[[double check]]'' occurs when two pieces simultaneously threaten the enemy general. Unlike a Western chess double check, a double check in xiangqi may be blockable or, in one case, possibly met with a capture by a piece other than the general. The only blockable cases are either a chariot and cannon on the same file as the general, with the chariot acting as a screen for the cannon, two horses giving discovered check after another piece unblocks the attack from both, or a cannon using an enemy piece as a platform uncovered by a horse (see below). Double checks delivered by other means are not blockable. In one exceptional case, if a horse moves to give a double check by uncovering a cannon, and the cannon’s platform is an enemy chariot or defensive piece (advisor or elephant), the enemy chariot or defensive piece might be able to capture the horse, which removes the cannon’s platform at the same time. Otherwise, capturing either checking piece is insufficient to remove the threat, unless the general makes the capture. {| style="margin-left:auto; margin-right:auto; padding:0 16px; border:1px solid #000;" |- ! style="width:210px; text-align:center;" | Blockable double check ! style="width:210px; text-align:center;" | Double check met by capture ! style="width:210px; text-align:center;" | Double check that compels the general to move |- | style="vertical-align:top;" | {{Xiangqi-position | | | | | | | | | | | | | |gd| | | | | | | | |cd| | | | | | | |hl| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |cl| | | | | | | | | |gl| | | |25}} Red's horse has moved to d7, creating a double check against Black's general, but Black can answer by moving the cannon to d8, blocking the horse and removing the cannon's platform | style="vertical-align:top;" | {{Xiangqi-position | | | | | | | | | | | | | | | | | | | | | | |gd| | | | | | | | | | | | | | | | |hl|rd| | | | | | | | | | | | | | | | | | | | | | | | | | |cl| | | | | | | | | | | | | | | | | |gl| | | | |25}} Red's horse has moved from e4 to d6, unveiling a double check with the cannon, but Black can reply by simply capturing the horse with the chariot. | style="vertical-align:top;" | {{Xiangqi-position | | |ed| |gd| | | | |rd | | | | | | | | | | | | | |hl| | | | | | | | | | | | | | | | | | |hd| | | | | | | | | | | | | |sl| | | | | | | | | | | | | | | | | | | |rl| | | | | | |el|gl| | | | | |25}} Red's horse has moved from e6 to f8 and placed the black general in double check. Since, as in western chess, there are two independent lines of attack, Black cannot respond with any move other than moving the general to f10, whereupon Red wins Black's horse for free. |} * Unique to xiangqi is a ''triple check'', which arises in four combinations. In the first case of a cannon, a chariot or soldier, and a horse, the horse moves to give check, uncovering a double check from the chariot and the cannon. In the second, rarer case of a chariot or soldier and two horses, the chariot moves to give check, uncovering a double check from the two horses. In the third case of two cannons and two horses, one cannon may uncover a double check from the horses and act as a screen for the other cannon. Finally, a chariot or soldier can move to give check, uncovering a check from a horse while acting as a platform for a cannon to give another check. ''Quadruple check'' is also possible, arising with two horses, a chariot, and a cannon. Triple and quadruple check cannot be blocked or met by captures (again, unless the general makes the capture). {| style="margin-left:auto; margin-right:auto; padding:0 16px; border:1px solid #000;" |- ! style="width:210px; text-align:center;" | Triple check ! style="width:210px; text-align:center;" | Quadruple check ! style="width:210px; text-align:center;" | Triple check, alternate position |- | style="vertical-align:top;" | {{Xiangqi-position | | | | | | | | | | | | | |gd| | | | | | | | | | | | | | | | |hl| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |rl| | | | | | | | |cl| | | | | | | | |gl| | | | |25}} Red's horse (傌) has moved from e5 to d7, giving check and exposing a double check from the chariot (俥) at e3 and the cannon (炮) at e2. | style="vertical-align:top;" | {{Xiangqi-position | | | | |gd| | | | | | | |sl|rl| |hl| | | | | | | |hl| | | | | | | |cl| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |gl| | | | |25}} Red's chariot (俥) has moved from f9 to e9, giving check and exposing a triple check from the cannon (炮) at e7 and both horses (傌) at f8 and g9. Replacing the chariot with a cannon or removing a horse produces a triple check. | style="vertical-align:top;" | {{Xiangqi-position | | | | |gd| | | | | | | |sl|rl| |hl| | | | | | | |hl| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |gl| | | | | |25}} Red's chariot (俥) has moved from f9 to e9, discovering two checks from both horses (傌) at f8 and g9 and gives check itself. |} In contrast to the ubiquity of [[pawn chain]]s in western chess, soldiers typically do not support each other until the endgame, because from the initial position it takes a minimum of five moves of a soldier to allow mutual protection between two of them, and they are often prone to capture by other pieces. Soldiers, horses, cannons and chariots can form up formations that protect each other. However, lining up chariots must be done with caution, as this risks losing one chariot to an enemy's inferior piece. Horses that support each other are called Linked Horses (Chinese: 連環馬), which is a relatively safe formation of the horses, though it can still be threatened with a soldier, a chariot plus another minor piece, or a piece blocking one of the horses thus making the protection one-sided. It is common to use cannons independently to control particular ranks and files. Using a cannon to control the middle file is often considered vital strategy, because it pins pieces such as the advisors and elephants to the general, which in turn restrict their general’s movement. The two files adjacent to the middle file are also considered important and horses and chariots can be used to push for checkmate there. Since the general is usually safest in its original position before the endgame phase, attacking the general commonly involves forcing the general out of its original position with check or with threats. Thus, specific points and formations are very important in xiangqi. For an attacking (Red) horse, the most fatal points are c9 and g9 (Chinese: 臥槽馬), especially since without proper defence a quick mate can follow with an extra chariot or cannon. {| style="margin:0 0 1em 1em; float:right; width:230px; padding:8px; border:1px solid #000;" | Liang vs. Zhao, 1982 {{Xiangqi-position | | | |ad|gd|ad| | | | | | | |hd| | | | |ed| | | |cd| | | |ed |sd| | | |cl| | | | | | | | | | |sd| | |sl| | | | | | |hl|cd | | | | | | |sl| | | | | | |el| | | | | | | | |al| | | | | | | |gl| |al|el| | |25}} Due to the pin of two pieces by the red cannon, Black's centroid horse has become a liability rather than an asset. |} For a cannon, one of the most fatal formations is the exposed cannon (Chinese: 空心炮), where the cannon directly controls the middle file with no other pieces between the cannon and the general. This formation is particularly dangerous since the defensive side cannot move any piece in front of the cannon; while with an extra cannon joining the attack, mate can follow on the spot, and with an extra rook, the offensive side can mount a double check (with the rook in front of the cannon) followed by a [[windmill (chess)|windmill]] (as when the check is blocked, the rook moving laterally discovers a new check from the cannon), often winning at least a piece afterwards. If the defensive side cannot chase the cannon away or capture it, it must move the general forward to avoid these threats, leaving the general vulnerable to attacks. Another fatal formation, called the "cannon-controlled centroid horse" (Chinese: 炮鎮窩心馬, diagram at right), also requires particularly bad coordination of the enemy pieces. In the diagram, Black's "centroid horse" occupies the centre of the palace, blocking Black's own general and advisors, and being pinned to the general by the red cannon, cannot move. Black's cannon at e8 is also pinned to its own general; it too is unable to move and restricts the movement of Black's two elephants, making them unable to protect each other. Such a formation in the middlegame often produces deadly threats of smothered mates, while in the endgame, as in the diagram, Red's cannon cannot be chased away, rendering Black's general, advisors, cannon on e8, and horse all permanently immobilized. Even though Black is up a minor piece, Red has a clear win: The game concluded 41.Hg7 (forking the elephant and pinned cannon and creating a mating threat) Eg10 42.Hh9 Ci9 43.Hf8+ Cf9 (if not for the other black cannon, it is instant mate) 44.Hxg6, and Black resigned: Black's only active piece (the cannon on f9) is absolutely helpless to stop Red's horse and soldiers, which will soon invade the palace. A common defensive configuration is to leave the general at its starting position, deploy one advisor and one elephant on the two points directly in front of the general, and to leave the other advisor and elephant in their starting positions, to the side of the general. In this setup, the advisor and elephant pairs support each other, and the general is immune from attacks by cannons. Losing any defensive pieces makes the general vulnerable to cannon attack, and the setup may need to be abandoned. The defender may move defensive pieces away from the general, or even sacrifice them intentionally, to ward off attack by a cannon. {{clear}} {| style="margin:0 0 1em 1em; float:right; width:230px; padding:8px; border:1px solid #000;" | {{Xiangqi-position | | | |ad|gd| | | |cl | | | | |ad| | | | | | |sl| |ed| | | |ed | | | | | | | | | | | | |hd| | | | | | | | | | | |rl|rl| | | | | | | | | | | | | | | | | | | | | |rd|sd| |sd| | | | | | | |gl| | | | |25}} {{hidden|ta1=left|fw1=normal|Red mates in 11 |Solution: 1.Rh10++ * 1. ...Eig10 gets mated faster: 2.Rgxg10+ Af10 (Exg10 3.Rxg10#) 3.Rxf10+ Ge9 4.Rh9#. * 1. ...Eeg10 gets mated immediately with 2.Rhxg10# 1. ...Af10 2.Rh9+ Afe9 3.Rg10++ Af10 4.Rg9+ Afe9 5.Rh10++ * Again both 5. ...Eig10 and 5. ...Eeg10 lead to faster mates. 5. ...Af10 6.Re9+!! * A brilliant smothered-check inducing move. If 6. ...Gxe9 7. Rh9# 6. ...Adxe9 7.Rh9+ Eeg10 8.Rxe9+ (the chariot is untouchable with legal moves) Gd10 9.Re10+ Gd9 10.d8+ Gxd8 11.Rd10# Note that if Red plays 4.Re9+? instead, Red cannot force a mate: 4. ...Adxe9 5.Rg9+ Eig10 and Red cannot play Rxe9+ on the next move because the chariot is then not supported by the general, and black can simply play Gxe9. The purpose of using the g-chariot to give check is to place the h-chariot on the h9 point, blocking Black's Eig10.}} |} Long sequences of checks leading to mate or gain of material are common both in chess compositions and in actual play. A skilled xiangqi player would often have to calculate several steps, or even tens of steps ahead for a forced sequence. In the diagram on the right, Black has an immediate mating threat which cannot be parried, forcing Red to check Black on every move. Although it requires 11 moves to mate, its general idea is clear: Induce a smothered check by sacrificing a chariot at the centre of the palace (e9), then force Black to open the centre file, enabling the Red general to assist the attack, and finally mate by facing generals. {{clear}}
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