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==Reception== In Japan, the PC Engine was very successful, and at one point it was the top-selling console in the nation.<ref>{{cite magazine|date=May 1995|title=What in the Name of Sam Hill is a PC Engine?|url=https://retrocdn.net/images/d/d6/EGM_US_070.pdf|magazine=[[Electronic Gaming Monthly]]|publisher=[[Ziff Davis]]|issue=70|page=15|archive-url=https://web.archive.org/web/20200407211552/https://retrocdn.net/images/d/d6/EGM_US_070.pdf|archive-date=April 7, 2020|url-status=live}}</ref> In North America and Europe, the situation was reversed, with both Sega and Nintendo dominating the console market at the expense of NEC. Initially, the TurboGrafx-16 sold well in the U.S., but eventually, it suffered from a lack of support from third-party [[software developer]]s and publishers. In 1990, ''[[ACE (games magazine)|ACE]]'' magazine praised the console's [[Racing video game|racing game]] library, stating that, compared to "all the popular consoles, the PC Engine is way out in front in terms of the range and quality of its race games."<ref>''[[ACE (games magazine)|ACE]]'', issue 34 (July 1990), [https://wos.meulie.net/pub/sinclair/magazines/ACE/Issue34/Pages/ACE3400059.jpg page 59]</ref> Reviewing the Turbo Duo model in 1993, ''[[GamePro]]'' gave it a "thumbs down". Though they praised the system's CD sound, graphics, and five-player capability, they criticized the outdated controller and the games library, saying the third-party support was "almost nonexistent" and that most of the first party games were localizations of games better suited to the Japanese market.<ref>{{cite magazine|date=December 1993|title=System Shopper|pages=46β49|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=53|url=https://retrocdn.net/images/4/48/GamePro_US_053.pdf|archive-url=https://web.archive.org/web/20180217202920/https://retrocdn.net/images/4/48/GamePro_US_053.pdf|archive-date=February 17, 2018|url-status=live}}</ref> In 2009, the TurboGrafx-16 was ranked the 13th greatest video game console of all time by ''[[IGN]]'', citing "a solid catalog of games worth playing," but also a lack of third-party support and the absence of a second controller port.<ref>{{cite web|url=http://www.ign.com/top-25-consoles/13.html |title=TurboGrafx-16 is number 13 |website=IGN |access-date=July 5, 2011}}</ref> The controversy over bit width marketing strategy reappeared with the advent of the [[Atari Jaguar]] console. [[Mattel]] did not market its 1979 [[Intellivision]] system with bit width, although it used a 16-bit CPU.<ref name="Therrien"/>
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