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===Square Enix acquisition and ''Survivor'' trilogy (2009–2019)=== In 2009, the year after the release of ''Underworld'', Eidos was bought by Square Enix and later renamed [[Square Enix Europe]], giving Square Enix ownership of the ''Tomb Raider'' franchise.<ref name="MCVeidos"/><ref name="JoySQEXeurope"/> Development of Tomb Raider remained with Crystal Dynamics, now under the new structure. A new subseries began in 2010, billed simply as ''Lara Croft'' rather than ''Tomb Raider'' while using the aesthetics of the ''Legend'' continuity.<ref name="EuroGuardian"/> The first of these was ''[[Lara Croft and the Guardian of Light]]'', followed by ''[[Lara Croft and the Temple of Osiris]]'' in 2014. From 2015 the subseries aimed at the mobile format with ''[[Lara Croft: Relic Run|Relic Run]]'',<ref name="BlogOsiris"/><ref name="AdInterview"/> and later ''[[Lara Croft Go]]'' which received critical acclaim.<ref name="DevGo"/> During this period, a second development team was working on a second reboot of the series and character, which put emphasis on a darker and grittier interpretation of the character.<ref name="GI-213"/><ref name="GSreboot"/> Another priority was presenting Lara as a more human character, putting her in vulnerable situations, and showing how she begins her journey to becoming a "tomb raider" through both narrative and gameplay.<ref name="DailyLara"/> The reboot, simply entitled ''[[Tomb Raider (2013 video game)|Tomb Raider]]'', was met with critical acclaim at launch in 2013, and became the start of the "Survivor Trilogy".<ref>{{Cite web|url=https://store.playstation.com/en-gb/product/EP0082-CUSA27688_00-0299001029018095|title = Tomb Raider: Definitive Survivor Trilogy}}</ref><ref>{{Cite web|url=http://www.psu.com/a018479/Tomb-Raider-review-scores-90----Lara-is-back|archive-url=https://web.archive.org/web/20130226084940/http://www.psu.com/a018479/Tomb-Raider-review-scores-90----Lara-is-back|archive-date=26 February 2013|title=Tomb Raider review scores 90% - 'Lara is back'|date=24 February 2013}}</ref> A sequel, eventually revealed as ''[[Rise of the Tomb Raider]]'', was in development a few months after the reboot's release.<ref name="RTRrelease1"/><ref name="EuroSequel"/> In response to criticisms about a lack of classic tombs, more optional and story-based tombs were incorporated into the game.<ref name="EuroTombs"/> It continued the team's new portrayal of Lara, showing more sides to her character and her growing obsession with discovering the truth.<ref name="GIstory"/> In 2018, ''[[Shadow of the Tomb Raider]]'' was released to coincide with a new film starring [[Alicia Vikander]] as Lara Croft, simply titled ''[[Tomb Raider (film)|Tomb Raider]]'', taking heavy inspiration from the 2013 game of the same name.<ref>{{Citation|title=Shadow of the Tomb Raider Officially Announced - IGN|date=15 March 2018 |url=https://www.ign.com/articles/2018/03/15/shadow-of-the-tomb-raider-officially-announced |access-date=3 August 2021}}</ref><ref>{{Cite web|date=14 March 2018|title=Tomb Raider 2018 Is A Prequel-Reboot-Adaptation: A Brief Guide To Lara Croft's History|url=https://screenrant.com/tomb-raider-movie-2018-remake-prequel-reboot/|access-date=3 August 2021|website=ScreenRant}}</ref> ''Shadow'' was developed by [[Eidos-Montréal]] as Crystal Dynamics completed ''[[Marvel's Avengers (video game)|Marvel's Avengers]]'', though Crystal would provide secondary support. The game concluded Lara's origin story. A "Definitive Edition", featuring all 7 DLCs for ''Shadow'' was released in November 2019.<ref>{{cite web | url=https://www.square-enix-games.com/en_GB/news/shadow-tomb-raider-definitive-edition | title=Shadow of the Tomb Raider: Definitive Edition out now | Square Enix Blog}}</ref>
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