Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Real-time strategy
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Further reading== *{{cite book|author1=Chambers, C.|author2=Feng, W.|author3=Feng, W.|author4=Saha, D.|title=Proceedings of the international workshop on Network and operating systems support for digital audio and video |chapter=Mitigating information exposure to cheaters in real-time strategy games |date=June 2005 |publisher=ACM|location=New York|pages=7–12|doi=10.1145/1065983.1065986|isbn=978-1-58113-987-7|s2cid=7873680}} *{{cite journal|first=Mark|last=Claypool|title=The effect of latency on user performance in Real-Time Strategy games|volume=49|issue=1|date=September 15, 2005|pages=52–70|doi=10.1016/j.comnet.2005.04.008 | journal = Computer Networks|s2cid=4688755 |url=https://digitalcommons.wpi.edu/cgi/viewcontent.cgi?article=1157&context=computerscience-pubs}} *{{cite journal|author=Cheng, D.|author2=Thawonmas, R.|title=Case-based plan recognition for real-time strategy games|date=November 2004|journal=Proc. of the 5th Game-On International Conference|pages=36–40|url=http://www.ice.ci.ritsumei.ac.jp/~ruck/PAP/cgaide04-1.pdf|archive-url=https://web.archive.org/web/20070812234533/http://www.ice.ci.ritsumei.ac.jp/~ruck/PAP/cgaide04-1.pdf|archive-date=August 12, 2007|url-status=live}} *{{cite book|author1=Aha, D.|author2=Molineaux, M.|author3=Ponsen, M.|title=Case-Based Reasoning Research and Development |publisher=Springer Berlin / Heidelberg|doi=10.1007/11536406|pages=5–20|date=September 7, 2005 | volume = 3620|editor1-last=Muñoz-Ávila|editor1-first=HéCtor|editor2-last=Ricci|editor2-first=Francesco|series=Lecture Notes in Computer Science|isbn=978-3-540-28174-0}} *{{cite journal|author1=Chan, H. |author2=Fern, A. |author3=Ray, S. |author4=Wilson, N. |author5=Ventura, C. |name-list-style=amp |year=2007|title=Online planning for resource production in real-time strategy games|journal=Proceedings of the International Conference on Automated Planning and Scheduling|url=http://web.engr.oregonstate.edu/~afern/papers/icaps07-rts.pdf |archive-url=https://web.archive.org/web/20081010140218/http://web.engr.oregonstate.edu/~afern/papers/icaps07-rts.pdf |archive-date=October 10, 2008 |url-status=live }} {{Video game genre}} {{Multiplayer online games}} {{Real-time strategy gameplay}} {{Use mdy dates|date=February 2013}} [[Category:Real-time strategy video games| ]] [[Category:Video game genres]]
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Real-time strategy
(section)
Add topic