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===Triangle (graphics)=== The following program renders a rotating triangle in 2D using [[OpenGL]]: <syntaxhighlight lang="OCaml"> let () = ignore (Glut.init Sys.argv); Glut.initDisplayMode ~double_buffer:true (); ignore (Glut.createWindow ~title:"OpenGL Demo"); let angle t = 10. *. t *. t in let render () = GlClear.clear [ `color ]; GlMat.load_identity (); GlMat.rotate ~angle: (angle (Sys.time ())) ~z:1. (); GlDraw.begins `triangles; List.iter GlDraw.vertex2 [-1., -1.; 0., 1.; 1., -1.]; GlDraw.ends (); Glut.swapBuffers () in GlMat.mode `modelview; Glut.displayFunc ~cb:render; Glut.idleFunc ~cb:(Some Glut.postRedisplay); Glut.mainLoop () </syntaxhighlight> The LablGL bindings to OpenGL are required. The program may then be compiled to bytecode with: $ ocamlc -I +lablGL lablglut.cma lablgl.cma simple.ml -o simple or to nativecode with: $ ocamlopt -I +lablGL lablglut.cmxa lablgl.cmxa simple.ml -o simple or, more simply, using the ocamlfind build command $ ocamlfind opt simple.ml -package lablgl.glut -linkpkg -o simple and run: $ ./simple Far more sophisticated, high-performance 2D and 3D graphical programs can be developed in OCaml. Thanks to the use of OpenGL and OCaml, the resulting programs can be cross-platform, compiling without any changes on many major platforms.
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