Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Go (game)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Reading ahead === One of the most important skills required for strong tactical play is the ability to read ahead.{{sfn|Davies|1995|p=5}} Reading ahead includes considering available moves to play, the possible responses to each move, and the subsequent possibilities after each of those responses. Some of the strongest players of the game can read up to 40 moves ahead even in complicated positions.<ref name=TreasureChest>{{citation | chapter = Memories of Kitani | title = The Treasure Chest Enigma | last = Nakayama | first = Noriyuki | publisher = Slate & Shell | year = 1984 | isbn = 978-1-932001-27-3 | pages =16β19}}</ref> As explained in the scoring rules, some stone formations can never be captured and are said to be alive, while other stones may be in a position where they cannot avoid being captured and are said to be dead. Much of the practice material available to players of the game comes in the form of life and death problems, also known as [[tsumego]].<ref name=Tsumego>{{Citation | url = http://www.yomiuri.co.jp/dy/columns/0001/305.htm | last = van Zeijst | first = Rob | publisher = [[Yomiuri Shimbun]] | title = Whenever a player asks a top professional ... | access-date = 2008-06-09 | archive-date = 2008-05-11 | archive-url = https://web.archive.org/web/20080511122600/http://www.yomiuri.co.jp/dy/columns/0001/305.htm | url-status = dead}}</ref> In such problems, players are challenged to find the vital move sequence that kills a group of the opponent or saves a group of their own. Tsumego are considered an excellent way to train a player's ability at reading ahead,<ref name=Tsumego /> and are available for all skill levels, some posing a challenge even to top players.
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Go (game)
(section)
Add topic