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===Sale of in-game objects/real world economics=== The sale of in-game objects for real currency is a controversial and lucrative industry with topics concerning practices of hacking/stealing accounts for profit. Critics often cite how it affects the virtual economy inside the game. In 2001, the sales of in-game items for real life currency was banned on eBay.<ref>{{cite news|last1=Smith|first1=Andrew|title=Whatever happened to the Everquest auction suit?|url=https://www.theregister.co.uk/2001/02/12/whatever_happened_to_the_everquest/|access-date=29 May 2016|date=12 February 2001}}</ref> A practice in the real-world trade economy is of companies creating characters, [[powerlevel]]ing them to make them powerful, and then reselling the characters for large sums of money or in-game items of other games. Sony discourages the payment of real-world money for online goods, except on certain "Station Exchange" servers in ''[[EverQuest II]]'', launched in July 2005. The program facilitates buying in-game items for real money from fellow players for a nominal fee. At this point this system only applies to select ''EverQuest II'' servers; none of the pre-''Station Exchange'' ''EverQuest II'' or ''EverQuest'' servers are affected.<ref>{{cite web | url=http://eq2players.station.sony.com/news_archive.vm?id=466§ion=News&month=current | title=Additional information about Station Exchange | publisher=Sony | work=Everquest II News | access-date=2006-09-13}}{{dead link|date=March 2018 |bot=InternetArchiveBot |fix-attempted=yes}}</ref> In 2012, Sony added an in-game item called a "Krono", which adds 30 days of game membership throughout ''EverQuest'' and ''EverQuest II''. The item can be initially bought starting at US$17.99. Up to 25 "Kronos" can be bought for US$424.99. Krono can be resold via player trading, which has allowed Krono to be frequently used in the real-world trade economy due to its inherent value.<ref>{{cite web|title=Value of EverQuest Krono|url=https://www.everquest.com/krono|access-date=2021-11-29|work=EverQuest}}</ref>
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