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== Legacy == === Add-ons === ''Chrono Trigger'' inspired several related releases; the first were three games released for the [[Satellaview]] on July 31, 1995.<ref name="weeklyfamitsusatella">{{cite web |year=1995 |title=Weekly Famitsu |volume=347 |page=191 |url=http://superfamicom.org/blog/2013/07/dig-iii-chrono-trigger-bs-specials-naba-chan-and-more/ | access-date=July 28, 2013 | archive-date=July 29, 2013 | archive-url=https://web.archive.org/web/20130729215428/http://superfamicom.org/blog/2013/07/dig-iii-chrono-trigger-bs-specials-naba-chan-and-more/ | url-status=live}}</ref> They included ''Chrono Trigger: Jet Bike Special'', a [[racing video game]] based on a [[minigame]] from the original; ''Chrono Trigger: Character Library'', featuring profiles on characters and monsters from the game; and ''Chrono Trigger: Music Library'', a collection of music from the game's soundtrack. The contents of ''Character Library'' and ''Music Library'' were later included as extras in the PlayStation rerelease of ''Chrono Trigger''. [[Production I.G]] created a 16-minute [[Original video animation|OVA]], ''[[Dimensional Adventure Numa Monjar]]'', which was shown at the Japanese ''[[V Jump]]'' festival of July 31, 1996.<ref>{{cite web |script-title=ja:時空冒険ぬうまもんじゃ~ |url=http://www.production-ig.co.jp/contents/works_sp/0330_/index.html |archive-url=https://web.archive.org/web/20070927174948/http://www.production-ig.co.jp/contents/works_sp/0330_/index.html |archive-date=September 27, 2007 |author=Production I.G staff |publisher=[[Production I.G]] |language=ja |access-date=September 27, 2007}}</ref><ref>{{cite web |title=Dimensional Adventure Numa Monjar |url=http://www.production-ig.com/contents/works/07_/000133.html |author=Production I.G staff |publisher=[[Production I.G]] |access-date=May 20, 2007 |url-status=live |archive-url=https://web.archive.org/web/20070919215915/http://www.production-ig.com/contents/works/07_/000133.html |archive-date=September 19, 2007}}</ref> === Fangames === There have been two notable attempts by ''Chrono Trigger'' fans to unofficially [[Video game remake|remake]] parts of the game for [[personal computer|PC]] with a [[3D computer graphics|3D graphics]] engine. ''[[Chrono Resurrection]]'', an attempt at remaking ten small interactive cutscenes from ''Chrono Trigger'', and ''Chrono Trigger Remake Project'', which sought to remake the entire game,<ref name="resurrection">{{cite web |date=September 6, 2004 |author=Chrono Trigger: Resurrection staff |title=Project discontinued |url=http://www.opcoder.com/projects/chrono/ |publisher=Chrono Trigger: Resurrection |access-date=May 7, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20060507142747/http://www.opcoder.com/projects/chrono/ |archive-date=May 7, 2006}}</ref><ref name="remake">{{cite web |author=Chrono Trigger Remake Project staff |title=CTRP Closes its doors |url=http://www.chrono-trigger.com/ |publisher=Chrono Trigger Remake Project | access-date=May 7, 2006 | url-status=dead | archive-url=https://web.archive.org/web/20060503221829/http://www.chrono-trigger.com/ | archive-date=May 3, 2006}}</ref> were forcibly terminated by Square Enix by way of a [[cease and desist]] order.<ref>{{Cite book |date=October 2004 |author=Jones, Darran |title=Games; issue 24 |publisher=Highbury Publishing |page=130}}</ref><ref>{{Cite magazine |author=Baker, Chris |magazine=[[Electronic Gaming Monthly]] |date=February 2005 |title=Chrono Resurrection |publisher=Ziff Davis Media}}</ref><ref>{{cite web |date=March 20, 2006 |author=Ragan, Jess |title=Singin' the Brews: The History and Philosophy of Homebrew Game Development |url=http://www.1up.com/do/feature?pager.offset=6&cId=3148820 |website=[[1UP.com]] |access-date=November 9, 2006 |url-status=live |archive-url=https://archive.today/20120629135142/http://www.1up.com/do/feature?pager.offset=6&cId=3148820 |archive-date=June 29, 2012}}</ref><ref>{{cite web |date=April 17, 2006 |author=Shoemaker, Brad |title=The Greatest Games of All Time: Chrono Trigger |url=http://www.gamespot.com/features/6147770/index.html |website=IGN | access-date=November 9, 2006|archive-url=https://web.archive.org/web/20110830220701/http://www.gamespot.com/features/6147770/index.html |archive-date=August 30, 2011}}</ref> Another group of fans created a sequel via a [[ROM hack]] of ''Chrono Trigger'' called ''[[Chrono Trigger: Crimson Echoes]]''; developed from 2004 to 2009; although feature-length and virtually finished, it also was terminated through a cease & desist letter days before its May 2009 release. The letter also forbade the dissemination of existing ''Chrono Trigger'' ROM hacks and documentation.<ref>{{cite web |date=May 9, 2009 |author=ZeaLitY |title=Crimson Echoes |url=http://crimsonechoes.com/ |archive-url=https://web.archive.org/web/20090610205718/http://crimsonechoes.com/ |archive-date=June 10, 2009 |access-date=May 9, 2009 |url-status=dead}}</ref> After the cease and desist was issued, an incomplete version of the game was leaked in May 2009, though due to the early state of the game, playability was limited.<ref name="Leak1">{{Cite web |title=Chrono Fan Game: Crimson Echoes 98% Complete Leaked |date=May 30, 2009| url-status= unfit |website=Gossip Gamers |url=http://www.gossipgamers.com/chrono-fan-game-crimson-echoes-98-complete-leaked/|access-date=March 10, 2023|archive-url=https://web.archive.org/web/20090606053219/http://www.gossipgamers.com/chrono-fan-game-crimson-echoes-98-complete-leaked/ |archive-date=June 6, 2009}}</ref> This was followed by a more complete ROM leak in January 2011, which allowed the game to be played from beginning to end.<ref name="Leak2">{{Cite web |title=Fan-made Chrono Trigger sequel finds release |date=January 18, 2011 |last=Schramm |first=Mike |website=joystiq.com| archive-url =https://web.archive.org/web/20150131112645/http://www.joystiq.com/2011/01/18/fan-made-chrono-trigger-sequel-finds-release/ |archive-date=January 31, 2015 |url=http://www.joystiq.com/2011/01/18/fan-made-chrono-trigger-sequel-finds-release/| url-status=dead}}</ref> === Sequels === {{Main|Chrono (series)}} Square released a related Satellaview game in 1996, named ''[[Radical Dreamers]]''. Having thought that ''Trigger'' ended with "unfinished business", scenarist Masato Kato wrote and directed the game.<ref name="ultimania" /> ''Dreamers'' functioned as a [[side story]] to ''Chrono Trigger'', resolving a loose subplot from its predecessor.<ref name="weeklyfamitsu">{{cite web |year=1999 |title=Weekly Famitsu |url=http://www.chronocompendium.com/Term/Weekly_Famitsu.html |publisher=Chrono Compendium |access-date=July 3, 2006 |url-status=live |archive-url=https://web.archive.org/web/20060721173402/http://www.chronocompendium.com/Term/Weekly_Famitsu.html |archive-date=July 21, 2006}}</ref> A short, [[Interactive fiction|text-based game]] relying on minimal graphics and atmospheric music, the game never received an official release outside Japan—though it was [[fan translation|translated]] by fans to English in April 2003.<ref name="fantranslation">{{cite web |date=April 15, 2003 |title=Chrono Trigger 2: Radical Dreamers |url=http://radicaldreamers.sourceforge.net/ |publisher=Demiforce |access-date=July 2, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20060429004050/http://demiforce.parodius.com/home.html |archive-date=April 29, 2006}}</ref> Square planned to release ''Radical Dreamers'' as an easter egg in the PlayStation edition of ''Chrono Trigger'', but Kato was unhappy with his work and halted its inclusion.<ref name="ultimania">{{cite book |year=1999 |editor=Studio BentStuff |title=Chrono Cross Ultimania |url=http://www.chronocompendium.com/Term/Ultimania_Developer_Interviews.html |pages=476–477 |language=ja |publisher=Square Enix |isbn=4-925075-73-X |url-status=live |archive-url=https://web.archive.org/web/20090418044713/http://www.chronocompendium.com/Term/Ultimania_Developer_Interviews.html |archive-date=April 18, 2009}}</ref> Square released ''[[Chrono Cross]]'' for the Sony PlayStation in 1999. ''Cross'' is a sequel to ''Chrono Trigger'' featuring a new setting and cast of characters.<ref name="perfect-10">{{cite web |date=January 6, 2000 |first=Andrew |last=Vestal |title=Chrono Cross Review |url=http://www.gamespot.com/reviews/chrono-cross-review/1900-2545933/ |website=[[GameSpot]] |access-date=April 26, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20131203083234/http://www.gamespot.com/reviews/chrono-cross-review/1900-2545933/ |archive-date=December 3, 2013}}</ref> Presenting a theme of [[parallel universe (fiction)|parallel worlds]], the story followed the protagonist Serge—a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named Kid, Serge endeavors to discover the truth behind his apparent death and obtain the Frozen Flame, a mythical artifact.<ref name="perfect-10" /> Regarded by writer and director Masato Kato as an effort to "redo ''Radical Dreamers'' properly", ''Chrono Cross'' borrowed certain themes, scenarios, characters, and settings from ''Dreamers''.<ref name="weeklyfamitsu" /> Yasunori Mitsuda also adapted certain songs from ''Radical Dreamers'' while scoring ''Cross''.<ref name="crossost">{{cite web |date=December 18, 2000 |title=Chrono Cross OST Liner Notes |url=http://www.chronocompendium.com/Term/Music_(Chrono_Cross).html |publisher=Chrono Compendium |access-date=July 24, 2006 |url-status=live |archive-url=https://web.archive.org/web/20060705222749/http://www.chronocompendium.com/Term/Music_%28Chrono_Cross%29.html |archive-date=July 5, 2006}}</ref> ''Radical Dreamers'' was consequently removed from the series' main continuity, considered an alternate dimension.<ref name="radicalcontinuity">'''Kid:''' Radical Dreamers...!? And me name's on here, too! What the bloody hell is goin' on? [...] / '''Kid:''' ......This seems to be an archive from a different time than our own. Aside from the two worlds we already know about...there may be other worlds and times which exist... {{cite video game |title=Chrono Cross |developer=Square Co |publisher=Square EA |date=August 15, 2000 |platform=PlayStation}}</ref> ''Chrono Cross'' shipped 1.5 million copies and was widely praised by critics.<ref name="square-sales" /><ref name="gamerankings-cross">{{cite web |title=GameRankings: Chrono Cross |url=http://www.gamerankings.com/htmlpages4/196917.asp |publisher=[[GameRankings]] |access-date=July 27, 2007 |url-status=live |archive-url=https://web.archive.org/web/20071020052718/http://www.gamerankings.com/htmlpages4/196917.asp |archive-date=October 20, 2007}}</ref><ref name="tomato-cross">{{cite web |title=Rotten Tomatoes: Chrono Cross |url=http://www.rottentomatoes.com/g/playstation/chrono_cross/ |website=[[Rotten Tomatoes]] | access-date=July 27, 2007| archive-url=https://web.archive.org/web/20070320044123/http://www.rottentomatoes.com/g/playstation/chrono_cross/| archive-date = March 20, 2007}}</ref> There are no plans {{as of|lc=y|2025}} for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of ''Chrono Cross'' wanted to make a new ''Chrono'' game.<ref name="chrono3discussion">{{cite web |author=Shahed Ahmed |date=July 3, 2001 |title=New Chrono game in planning stages |url=http://www.gamespot.com/news/2782608.html?q=chrono |website=[[GameSpot]] | access-date=July 1, 2006|archive-url=https://web.archive.org/web/20120118221013/http://www.gamespot.com/news/2782608.html?q=chrono|archive-date=January 18, 2012}}</ref> The same year, Square applied for a trademark for the names ''[[Chrono Break]]'' in the United States and ''Chrono Brake'' in Japan. However, the United States trademark was dropped in 2003.<ref name="sadtrademark">{{cite web |date=November 13, 2003 |title=Latest Status Info |url=http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=76345716 |publisher=Trademark Applications and Registration Retrieval |access-date=July 1, 2006 |url-status=live |archive-url=https://web.archive.org/web/20051123102906/http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=76345716 |archive-date=November 23, 2005}}</ref> Director Takashi Tokita mentioned "''Chrono Trigger 2''" in a 2003 interview which has not been translated to English.<ref name="tokita">{{cite web |date=July 16, 2003 | script-title=ja:【ゲームな人々】第11回 長きに渡って活躍する凄腕プロデューサー 時田貴司氏(後編) |url=http://game.goo.ne.jp/contents/news/NGN20030716exp03/index.html | access-date=January 15, 2008 |publisher=game.goo.ne.jp |language=ja |archive-url=https://web.archive.org/web/20060307204754/http://game.goo.ne.jp/contents/news/NGN20030716exp03/index.html |archive-date=March 7, 2006}}</ref> [[Yuji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation ''[[Blue Dragon (video game)|Blue Dragon]]'' was an "extension of [Chrono Trigger]."<ref name="horii1up">{{cite web |author=Alex Fraioli, Sam Kennedy |date=December 2, 2005 |title=Dragon Quest vs. America |url=http://www.1up.com/do/feature?pager.offset=1&cId=3146024 |website=[[1UP.com]] | access-date=October 1, 2007 | url-status=dead | archive-url=https://web.archive.org/web/20070927193154/http://www.1up.com/do/feature?pager.offset=1&cId=3146024 | archive-date=September 27, 2007}}</ref><ref name="bluedragon">{{Cite magazine |date=June 2007 |volume=216 |page=53 |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |title=Blue Dragon}}</ref> During a Cubed³ interview on February 1, 2007, Square Enix's Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the ''Chrono Cross'' developers can be reunited.<ref name="jeux-France">{{cite web |date=January 31, 2002 |title=Interview vidéo Final Fantasy III |url=http://www.gamekyo.com/news18999.html |publisher=Gamekyo |access-date=October 2, 2008 |url-status=live |archive-url=https://web.archive.org/web/20110807151516/http://www.gamekyo.com/news18999.html |archive-date=August 7, 2011}}</ref> Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development.<ref name="mitsuda2008">{{cite web |first=Sam |last=Kennedy |date=January 28, 2008 |title=Radical Dreamer: Yasunori Mitsuda Interview from 1UP.com |url=http://www.1up.com/do/feature?pager.offset=0&cId=3162780 |website=[[1UP.com]] | access-date=February 8, 2008 | url-status=live | archive-url=https://archive.today/20121205003225/http://www.1up.com/do/feature?pager.offset=0&cId=3162780 | archive-date=December 5, 2012}}</ref> The February 2008 issue of ''[[Game Informer]]'' ranked the ''Chrono'' series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking, "what's the damn holdup?!"<ref name="gameinformer">{{Cite magazine |date=February 2008 |title=Top Ten Sequels in Demand |magazine=[[Game Informer]] |pages=24–25 |publisher=GameStop}}</ref> In [[Electronic Gaming Monthly]]'s June 2008 "Retro Issue", writer Jeremy Parish cited ''Chrono'' as the franchise video game fans would be most thrilled to see a sequel to.<ref name="egmretro">{{Cite magazine |date=June 2008 |first=Jeremy |last=Parish |magazine=[[Electronic Gaming Monthly]] |title=Retro Issue: Missing in Action |page=95 |publisher=Ziff Davis Inc.}}</ref> In the first May ''[[Famitsu]]'' of 2009, ''Chrono Trigger'' placed 14th out of 50 in a vote of most-wanted sequels by the magazine's readers.<ref name="famitsu14">{{Cite magazine |date=May 2009 |magazine=[[Famitsu]] |title=Famitsu Readers Vote Their Most Wanted Sequels |url=http://www.ps3hyper.com/news/famitsu-readers-voted-their-most-wanted-sequels/ | archive-url=https://web.archive.org/web/20090504023116/http://www.ps3hyper.com/news/famitsu-readers-voted-their-most-wanted-sequels/ | archive-date=May 4, 2009}}</ref> At [[E3 2009]], SE Senior Vice President [[Shinji Hashimoto]] remarked, "If people want a sequel, they should buy more!"<ref name="sevp">{{cite web |first=Alex |last=Donaldson |date=June 5, 2009 |title=Square: Want more Chrono Trigger? Buy More! |url=http://www.rpgsite.net/news/342-square-want-more-chrono-trigger-buy-more |access-date=June 15, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20120612201144/http://www.rpgsite.net/news/342-square-want-more-chrono-trigger-buy-more |archive-date=June 12, 2012}}</ref> In July 2010, [[Obsidian Entertainment]] designer [[Feargus Urquhart]], replying to an interview question about what franchises he would like to work on, said that "if [he] could come across everything that [he] played", he would choose a ''Chrono Trigger'' game. At the time, Obsidian was making ''[[Dungeon Siege III]]'' for Square Enix. Urquhart said: "You make RPGs, we make RPGs, it would be great to see what we could do together. And they really wanted to start getting into Western RPGs. And, so it kind of all ended up fitting together."<ref>{{cite web |author=Siliconera Staff |title=Square: Obsidian Would Like To Work On Chrono Trigger |date=July 6, 2010 |url=http://www.siliconera.com/2010/07/06/obsidian-would-like-to-work-on-chrono-trigger/ |website=Siliconera |access-date=July 16, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100711143200/http://www.siliconera.com/2010/07/06/obsidian-would-like-to-work-on-chrono-trigger/ |archive-date=July 11, 2010}}</ref><ref>{{cite web |last=Sterling |first=James Stephanie |title=Square: Obsidian wants to make Chrono Trigger |date=July 6, 2010 |url=http://www.destructoid.com/obsidian-wants-to-make-chrono-trigger-178305.phtml |access-date=July 16, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100709015726/http://www.destructoid.com/obsidian-wants-to-make-chrono-trigger-178305.phtml |website=[[Destructoid]] |archive-date=July 9, 2010}}</ref> Yoshinori Kitase stated that he used the time travel mechanics of ''Chrono Trigger'' as a starting point for that of ''[[Final Fantasy XIII-2]]''.<ref name="kitaseffxiii2">{{cite magazine |last=Lees |first=Matt |title=Final Fantasy XIII-2: remaking FF7, Kinect RPGs and killing the "girly" feel |url=http://www.oxm.co.uk/36521/interviews/final-fantasy-xiii-2-remaking-ff7-kinect-rpgs-and-killing-the-girly-feel/?page=3| access-date=April 21, 2013 |date=November 2011|archive-url=https://web.archive.org/web/20120102122314/http://www.oxm.co.uk/36521/interviews/final-fantasy-xiii-2-remaking-ff7-kinect-rpgs-and-killing-the-girly-feel/?page=3 |magazine=[[Official Xbox Magazine]]|archive-date=January 2, 2012}}</ref>
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