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==Howard Rheingold's study== [[Howard Rheingold]]'s ''Virtual Community'' could be compared with [[Mark Granovetter]]'s ground-breaking "strength of weak ties" article published twenty years earlier in the ''[[American Journal of Sociology]]''. Rheingold translated, practiced and published Granovetter's conjectures about strong and weak ties in the online world. His comment on the first page even illustrates the social networks in the virtual society: "My seven year old daughter knows that her father congregates with a family of invisible friends who seem to gather in his computer. Sometimes he talks to them, even if nobody else can see them. And she knows that these invisible friends sometimes show up in the flesh, materializing from the next block or the other side of the world" (page 1). Indeed, in his revised version of ''Virtual Community'', Rheingold goes so far to say that had he read [[Barry Wellman]]'s work earlier, he would have called his book "online [[social network]]s". Rheingold's definition contains the terms "social aggregation and personal relationships" (page 3). Lipnack and Stamps (1997)<ref name="Lipnack-1997">{{Cite book|title=Virtual teams: reaching across space, time, and organizations with technology|last=Lipnack|first=Jessica|date=1997|publisher=Wiley|editor=Stamps, Jeffrey|isbn=978-0471165538|location=New York|oclc=36138326|url=https://archive.org/details/virtualteamsreac00lipn}}</ref> and Mowshowitz (1997) point out how virtual communities can work across space, time and organizational boundaries; Lipnack and Stamps (1997)<ref name="Lipnack-1997" /> mention a common purpose; and Lee, Eom, Jung and Kim (2004) introduce "desocialization" which means that there is less frequent interaction with humans in traditional settings, e.g. an increase in virtual socialization. Calhoun (1991) presents a [[dystopia]] argument, asserting the impersonality of virtual networks. He argues that IT has a negative influence on offline interaction between individuals because virtual life takes over our lives. He believes that it also creates different personalities in people which can cause frictions in offline and online communities and groups and in personal contacts. (Wellman & Haythornthwaite, 2002). Recently, Mitch Parsell (2008) has suggested that virtual communities, particularly those that leverage Web 2.0 resources, can be pernicious by leading to attitude polarization, increased prejudices and enabling sick individuals to deliberately indulge in their diseases.<ref>{{cite journal|title=Pernicious virtual communities: Identity, polarisation and the Web 2.0|author=Parsell, M.|journal=Ethics and Information Technology|volume=10|issue=1|pages=41β56|doi=10.1007/s10676-008-9153-y|year=2008|s2cid=33207414}}</ref>
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