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==Release== ===Ports=== ''Quake'' was ported to multiple platforms. The first port to be completed was the Linux port Quake 0.91 by id Software employee [[Dave D. Taylor]] using [[X11]] on July 5, 1996,<ref name=BluesJulyLinux/> followed by a SPARC Solaris port later that year also by Taylor. An [[SVGAlib]] port for Linux was created by programmer Greg Alexander in 1997 using leaked source code but was later mainlined by id,<ref>{{Cite web |last=Wilson |first=Hamish |date=February 27, 2023 |title=Building a Retro Linux Gaming Computer - Part 27: Lost Souls |url=https://www.gamingonlinux.com/2023/02/building-a-retro-linux-gaming-computer-part-27-lost-souls/ |access-date=February 27, 2023 |website=GamingOnLinux}}</ref> unlike similar unofficial ports for [[OS/2]], [[Amiga]], [[Java virtual machine|Java VMs]], and [[Classic Mac OS|Mac OS]].<ref>{{Cite web |last=Hildinger |first=Colin L. |year=1997 |title=Quake for OS/2 |url=http://www.os2ezine.com/v2n6/quake.htm |website=OS/2 eZine!}}</ref> The first commercially released port was for Mac OS, done by [[MacSoft]] and Lion Entertainment, Inc. (the latter company ceased to exist just prior to the port's release,<ref>{{Cite web |date=August 1997 |title=blue's Quake Rag - August 2-8, 1997 News |url=https://www.bluesnews.com/archives/aug97-1.html |access-date=October 2, 2019 |website=Blue's News}}<br/>'''Thursday, August 7, 1997 - MacQuake Maker Closes?''': "According to a USENET posting apparently written by Lion Entertainment President Douglas Grounds, Lion, the software house working on the Macintosh ports of Quake, Shadow Warrior, Unreal, and Deadlock, is closing up shop, leaving the future of those projects up in the air."</ref> leading to MacSoft's involvement) in late August 1997.<ref name=BluesAugMac/> ClickBOOM announced a version for [[Amiga]]-computers in 1998.<ref>{{Cite web |title=Official Quake Announcement from clickBOOM |url=http://www.cucug.org/amiga/aminews/1998/980113-clickboom.html |access-date=January 4, 2017}}</ref> Finally in 1999, a retail version of the Linux port was distributed by [[Macmillan Publishers (United States)|Macmillan Digital Publishing USA]] in a bundle with the two existing add-ons as ''Quake: The Offering''.<ref>{{Cite web |date=July 27, 1999 |title=Linux Technology Spotlight: Macmillan Computer Publishing USA |url=http://www.ecommercetimes.com/story/1069.html |url-status=dead |archive-url=https://web.archive.org/web/20130521075006/http://www.ecommercetimes.com/story/1069.html |archive-date=May 21, 2013 |access-date=February 4, 2013 |website=E-Commerce Times}}</ref><ref>{{Cite web |date=May 13, 1999 |title=We've got Linux Quaking! |url=http://happypenguin.org/html/qlinux.html |url-status=usurped |archive-url=https://web.archive.org/web/20081005014949/http://happypenguin.org/html/qlinux.html |archive-date=October 5, 2008 |publisher=Happypenguin.org}}</ref><ref>{{Cite web |date=June 1999 |title=Product Release β Quake: The Offering, Quake II: Collusus |url=http://www.red36.net/mediagold/uk/news050699.htm |url-status=dead |archive-url=https://web.archive.org/web/20141224012959/http://www.red36.net/mediagold/uk/news050699.htm |archive-date=December 24, 2014 |access-date=February 4, 2013 |publisher=MediaGold}}</ref> ''Quake'' was also ported to home console systems. On December 2, 1997, the game was released for the [[Sega Saturn]]. Initially GT Interactive was to publish this version itself,<ref>{{Cite magazine |date=June 1996 |title=Coming Soon: Quake |magazine=[[Sega Saturn Magazine]] |publisher=[[Emap International Limited]] |issue=8 |page=15}}</ref> but it later cancelled the release and the Saturn rights were picked up by [[Sega]].<ref>{{Cite magazine |last=Leadbetter |first=Richard |date=February 1997 |title=1997 Starts with a Bang! |magazine=[[Sega Saturn Magazine]] |publisher=[[Emap International Limited]] |issue=16 |page=18}}</ref> Sega took the project away from the original development team, who had been encountering difficulties getting the port to run at a decent [[frame rate]], and assigned it to [[Lobotomy Software]].<ref>{{Cite magazine |date=April 1997 |title=Quake: Exclusive News Sensation! |magazine=[[Sega Saturn Magazine]] |publisher=[[Emap International Limited]] |issue=18 |page=7}}</ref> The Saturn port was developed with [[Softimage 3D]]<ref>{{cite magazine |title=Q&A |magazine=[[Sega Saturn Magazine]]|issue=28|publisher=[[Emap International Limited]]|date=February 1998|page=34}}</ref> and uses Lobotomy Software's 3D engine, ''SlaveDriver'' (also used in ''[[PowerSlave]]'' and ''[[Duke Nukem 3D]]'' for the Saturn).<ref>{{Cite magazine |last=Leadbetter |first=Rich |date=May 1997 |title=Quake |magazine=[[Sega Saturn Magazine]] |publisher=[[Emap International Limited]] |issue=19 |page=15}}</ref> It is the only version of ''Quake'' rated "T" for Teen instead of "M" for Mature. ''Quake'' was ported to the [[PlayStation (console)|PlayStation]] by Lobotomy Software, but the company was not able to find a publisher for it.<ref>{{Cite web |first=Gareth |last=Jones |date=2010-08-06 |title=Interview with Ezra Dreisbach of Lobotomy Software |url=http://www.gareth.uk/2010/08/07/interview-with-ezra-dreisbach-of-lobotomy-software/ | archive-url=http://web.archive.org/web/20140301195834/http://www.gareth-jones.co.uk/2010/08/07/interview-ezra-dreisbach | archive-date=2014-03-01 |access-date=2024-05-30 |language=en-GB}}</ref> A port for the [[Atari Jaguar]] was reported as 30% complete in a May 1996 issue of ''[[Ultimate Future Games]]'' magazine, but it was never released.<ref>{{Cite magazine |date=January 1995 |title=Scene: Atari '95 - Eine Auswahl an geplanten Titeln |url=https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1995-01.pdf&page=22 |magazine=[[:de:Mega Fun|Mega Fun]] |publisher=[[:de:Computec Media Group|CT Computec Verlag GmbH & Co. KG]] |issue=28 |page=22 |lang=de}}</ref><ref>{{Cite magazine |date=May 1996 |title=Buyers Guide Part 2 - Jaguar - The Big One! - Quake |url=https://retrocdn.net/index.php?title=File:UltimateFutureGames_UK_18.pdf&page=77 |magazine=[[Ultimate Future Games]] |issue=18 |page=77}}</ref> A port of ''Quake'' was planned for [[Panasonic M2]] prior to cancellation of the system.<ref>{{Cite magazine |date=July 1996 |title=News - E3 '96: 3DO? - M2 Dream List |url=https://archive.org/details/3DO_Magazine_Issue_12_1996-07_Paragon_Publishing_GB/page/n3 |magazine=[[Paragon Publishing|3DO Magazine]] |publisher=[[Paragon Publishing]] |issue=12 |page=4}}</ref> On March 24, 1998, the game was released for the [[Nintendo 64]] by [[Midway Games]]. This version was developed by the same programming team that worked on ''[[Doom 64]]'',<ref>{{Cite magazine |date=April 1997 |title=Gaming Gossip |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=93 |page=28}}</ref> at id Software's request.<ref>{{Cite magazine |date=April 1997 |title=In the Studio |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |issue=28 |pages=19 |quote=Impressed by Nintendo 64's conversion of ''Doom'', id Software immediately granted the ''Quake'' conversion rights to Midway, even requesting that the same ''Doom'' team be responsible.}}</ref> The Nintendo 64 version was originally slated to be released in 1997, but Midway delayed it until March 1998 to give the team time to implement the deathmatch modes.<ref>{{Cite magazine |date=December 1997 |title=Quake 64 |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=101 |page=46}}</ref> Both console ports required compromises because of the limited [[Central processing unit|CPU]] power and [[Read-only memory|ROM]] storage space for levels. For example, the levels were rebuilt in the Saturn version in order to simplify the architecture, thereby reducing demands on the CPU.<ref>{{Cite magazine |last=Leadbetter |first=Rich |date=May 1997 |title=Quake Speak! Lobotomy Talk from the Epicentre! |magazine=[[Sega Saturn Magazine]] |publisher=[[Emap International Limited]] |issue=19 |pages=16β17}}</ref> The Saturn version omits the four secret levels from the original PC version of the game, replacing them with four exclusive secret levels: Purgatorium, Hell's Aerie, The Coliseum, and Watery Grave. It also contains an exclusive unlockable, "Dank & Scuz", which is a story set in the Quake milieu and presented in the form of a [[slide show]] with voice acting. There are no multiplayer modes in the Saturn version. The Nintendo 64 version includes 25 single-player levels from the PC version, though it is missing The Grisly Grotto, The Installation, The Ebon Fortress, The Wind Tunnels, The Sewage System, and Hell's Atrium. It also does not use the hub map where the player chooses a difficulty level and an episode; the difficulty level is chosen from a menu when starting the game, and all of the levels are played in sequential order. The Nintendo 64 version, while lacking the cooperative multiplayer mode, includes two player deathmatch. All six of the deathmatch maps from the PC version are in the Nintendo 64 port, as well as an exclusive deathmatch level, The Court of Death. In 1998, LBE Systems and Lazer-Tron released a prototype titled ''Quake: Arcade Tournament Edition'' in the arcades in limited quantities.<ref>{{Cite web |title=''Quake'' β Arcade Tournament Edition |url=http://www.arcade-museum.com/game_detail.php?game_id=9188 |access-date=November 24, 2011 |publisher=The International Arcade Museum}}</ref> R-Comp Interactive published the game for [[RISC OS]] as ''Quake Resurrection'' in 1999, including the total conversion ''[[Malice (1997 video game)|Malice]]'' and expansion ''Q!Zone'', although community-made [[source port]]s such as ArcQuake were also available.<ref>{{cite web|url=https://www.acornarcade.com/articles/Quake_-_Getting_Started/index1012.html|title=Quake - Getting Started|website=Acorn Arcade|access-date=2024-07-13|first=Alasdair|last=Bailey|date=2000-10-30}}</ref> An unreleased [[Game Boy Advance]] port of ''Quake'' was in development from [[Randy Linden]] in 2002, and was pitched to id Software in that year. The port was rejected by the company, and Linden's work would remain unused until prototypes of his work were dumped in June 2022.<ref>{{Cite web |last=Ostler, Anne-Marie |date=June 10, 2022 |title=Cancelled Quake GBA port found on developer's 256MB Flash Card |url=https://www.gamesradar.com/cancelled-quake-gba-port-found-on-developers-256mb-flash-card/ |access-date=June 13, 2022 |website=GamesRadar}}</ref> Two homebrew ports of ''Quake'' for the Nintendo DS exist, ''QuakeDS''<ref name="quakeds">{{Cite web |title=QuakeDS |url=http://quake.drunkencoders.com |url-status=dead |archive-url=https://web.archive.org/web/20090803133158/http://quake.drunkencoders.com/ |archive-date=August 3, 2009}}</ref> and ''CQuake''.<ref>{{Cite web |title=CQuake Project |url=http://code.google.com/p/cquake/ |access-date=November 24, 2011}}</ref> Both run well; however, multiplayer does not work on ''QuakeDS''.<ref name="quakeds" /> Since the source code for ''Quake'' was released, a number of unofficial ports have been made available for PDAs and mobile phones, such as PocketQuake, as well as versions for the Symbian S60 series of mobile phones and Android mobile phones.<ref>{{Cite web |title=Home β ''Pocket Quake'' |url=http://quake.pocketmatrix.com/ |url-status=dead |archive-url=https://web.archive.org/web/20111130163542/http://quake.pocketmatrix.com/ |archive-date=November 30, 2011 |access-date=November 24, 2011 |publisher=Pocketmatrix.com}}</ref><ref>{{Cite web |last=Soltani, Dario |date=September 10, 2007 |title=How to: Install and play ''Quake'' on your Symbian Phone! |url=http://www.simplysymbian.com/2007/09/10/how-to-install-and-play-quake-on-your-symbian-phone/ |url-status=dead |archive-url=https://web.archive.org/web/20070915192209/http://www.simplysymbian.com/2007/09/10/how-to-install-and-play-quake-on-your-symbian-phone/ |archive-date=September 15, 2007 |publisher=SimplySymbian.com}}</ref><ref>{{Cite web |date=May 27, 2010 |title=Quake for Android |url=http://forum.xda-developers.com/showthread.php?t=689716 |access-date=November 24, 2011 |publisher=Forum.xda-developers.com}}</ref> The [[Rockbox]] project also distributes a version of ''Quake'' that runs on some MP3 players.<ref>{{Cite web |title=PluginQuake < Main < Wiki |url=https://www.rockbox.org/wiki/PluginQuake |access-date=August 10, 2019 |publisher=Rockbox project}}</ref> In 2005, id Software signed a deal with publisher Pulse Interactive to release a version of ''Quake'' for mobile phones. The game was engineered by Californian company Bear Naked Productions.<ref>{{Cite web |last=Gibson, Ellie |date=June 27, 2005 |title=''Quake'' coming to 3D-enabled mobile handsets |url=http://www.gamesindustry.biz/articles/quake-coming-to-3d-enabled-mobile-handsets |website=[[GamesIndustry.biz]] |publisher=Eurogamer}} {{registration required|date=November 2011}}</ref> Initially due to be released on only two mobile phones, the Samsung Nexus (for which it was to be an embedded game) and the LG VX360.<ref name="gamespot mobile">{{Cite web |last=Score |first=Avery |date=October 25, 2005 |title=''Quake Mobile'' Review on Mobile |url=http://uk.gamespot.com/mobile/action/quakemobile/review.html?tag=summary%3Bread-review |url-status=dead |archive-url=https://archive.today/20130124044200/http://uk.gamespot.com/mobile/action/quakemobile/review.html?tag=summary;read-review |archive-date=January 24, 2013 |website=GameSpot |publisher=CBS Interactive}}</ref> ''Quake Mobile'' was reviewed by ''[[GameSpot]]'' on the Samsung Nexus and they cited its US release as October 2005; they also gave it a "Best Mobile Game" in their E3 2005 Editor's Choice Awards.<ref name="cnet mobile">{{Cite web |title=''Quake Mobile'' for Windows Mobile |url=http://download.cnet.com/Quake-Mobile/3000-2095_4-10953892.html |url-status=dead |archive-url=https://web.archive.org/web/20120106122201/http://download.cnet.com/Quake-Mobile/3000-2095_4-10953892.html |archive-date=January 6, 2012 |access-date=November 24, 2011 |publisher=[[CNET]]}}</ref> It is unclear as to whether the game actually did ship with the Samsung Nexus. The game is only available for the DELL x50v and x51v, both of which are PDAs, not mobile phones.<ref name="cnet mobile" /> ''Quake Mobile'' does not feature the Nine Inch Nails soundtrack due to space constraints.<ref name="gamespot mobile" /> ''Quake Mobile'' runs the most recent version of GL Quake (Quake v.1.09 GL 1.00) at 800x600 resolution and 25 fps. The most recent version of ''Quake Mobile'' is v.1.20 which has stylus support. There was an earlier version v.1.19 which lacked stylus support. The two ''Quake'' expansion packs, ''Scourge of Armagon'' and ''Dissolution of Eternity'', are also available for ''Quake Mobile''. A [[Adobe Flash|Flash]]-based version of the game by Michael Rennie runs ''Quake'' at full speed in any Flash-enabled web browser. Based on the shareware version of the game, it includes only the first episode and is available for free on the web.<ref>{{Cite web|url=https://www.play.vg/games/188-Quake.html|title=Quake|website=Play.VG Free Web Games}}</ref> ===Enhanced version=== At the launch of the 2021 [[QuakeCon|QuakeCon@Home]] on August 19, 2021, Bethesda released an "enhanced" version of ''Quake'' for [[Microsoft Windows]], [[Nintendo Switch]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], and [[Xbox Series X/S]] consoles, developed by [[Nightdive Studios]].<ref>{{Cite web |last=Wales |first=Matt |date=August 19, 2021 |title=Quake celebrates 25th anniversary with new enhanced edition, out today |url=https://www.eurogamer.net/articles/2021-08-19-quake-celebrates-25th-anniversary-with-new-enhanced-edition-out-today |access-date=August 20, 2021 |website=[[Eurogamer]]}}</ref> In addition to support for modern systems and improved rendering techniques, the enhanced version includes both mission packs, ''Scourge of Armagon'' and ''Dissolution of Eternity''. It also includes two episodes created by [[MachineGames]]: the previously released ''Dimension of the Past'' and a new one called ''Dimension of the Machine''. A port of ''Quake 64'' was also included in its entirety via the newly implemented "Add-On" menu.<ref>{{Cite web |last=Van Allen |first=Eric |date=August 19, 2021 |title=Quake remaster is out now, with a new expansion and crossplay |url=https://www.destructoid.com/quake-remaster-out-now-announcement/ |access-date=August 19, 2021 |website=Destructoid |language=en-CA}}</ref><ref>{{Cite web |last=Knoop |first=Joseph |date=August 19, 2021 |title=The Quake remaster is available now |url=https://www.pcgamer.com/quake-remake-available/ |access-date=August 19, 2021 |website=PC Gamer}}</ref><ref>{{Cite web |last=Rupper |first=Laura |date=August 19, 2021 |title=Quake Remaster Is Available Now With Bonus New Expansion |url=https://www.gameinformer.com/2021/08/19/quake-remaster-is-available-now-with-bonus-new-expansion |archive-url=https://web.archive.org/web/20210819195457/https://www.gameinformer.com/2021/08/19/quake-remaster-is-available-now-with-bonus-new-expansion |url-status=live |archive-date=August 19, 2021 |access-date=August 19, 2021 |website=GameInformer}}</ref><ref name="quake-remaster-gamespot" />
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