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==Early development== '''Daniel Seth Gelber''' designed his own role-playing game about a dystopic world controlled by a computer called "Alpha Complex" and ran adventures using this game for his local group.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}</ref>{{rp|186}} In this game which Gelber designed, the [[player character]]s were called "Plaukers" by the [[non-player character]]s, and these player characters often undercut and upstaged each other.<ref>{{cite book | url=https://archive.org/details/contemporarypers0000unse_z9w4/page/398/mode/2up | isbn=978-1-932657-64-7 | title=Contemporary Perspectives on Game Design | date=2006 | publisher=Third Millennium }}</ref> Gelber was a friend of [[Greg Costikyan]] who approached Gelber with [[Eric Goldberg (game designer)|Eric Goldberg]] to get the setting published.<ref name="designers"/>{{rp|186}} Gelber gave Goldberg and Costikyan his notes for the game and they used those ideas to complete a full manuscript for a game.<ref name="designers"/>{{rp|186}} Gelber, Costikyan, and Goldberg licensed this ''Paranoia'' game to West End Games, and [[Ken Rolston]] helped rewrite the rules before it was published in 1984.<ref name="designers"/>{{rp|187}} Gelber also designed (with Jeffrey Simons and Evan Jones) The ''[[Marvel Universe Roleplaying Game]]''.<ref>{{Cite web|url=https://www.rpg.net/reviews/archive/9/9424.phtml|title=Review of The Marvel Universe Roleplaying Game - RPGnet RPG Game Index|website=www.rpg.net}}</ref>
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