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== Plastic pollution == [[File:Plastic Waste 0089.jpg|thumb|Plastic pollution]] Abandoned, lost, or otherwise discarded fishing gear includes netting, mono/multifilament lines, hooks, ropes, floats, buoys, sinkers, anchors, metallic materials and fish aggregating devices (FADs) made of non-biodegradable materials such as [[concrete]], [[metal]] and [[polymer]]s. It has been estimated that global fishing gear losses each year include 5.7% of all fishing nets, 8.6% of all traps and 29% of all lines used. Abandoned, lost, or otherwise discarded fishing gear (ALDFG) can have serious impacts on marine organisms through entanglement and ingestion.<ref name="UNEP">{{Cite web |date=2021-10-21 |title=Drowning in Plastics β Marine Litter and Plastic Waste Vital Graphics |url=http://www.unep.org/resources/report/drowning-plastics-marine-litter-and-plastic-waste-vital-graphics |access-date=2022-03-23 |website=UNEP - UN Environment Programme |language=en |archive-date=21 March 2022 |archive-url=https://web.archive.org/web/20220321122658/https://www.unep.org/resources/report/drowning-plastics-marine-litter-and-plastic-waste-vital-graphics |url-status=live }}</ref> The potential for fishing gear to become ALDFG depends on a number of factors including: * Environmental factors are mostly related to seafloor topography and obstructions, although tides, currents, waves, winds, and interaction with wildlife are also important. * Operational losses and operator errors can occur even during normal fishing operations. * Problems such as inadequate fisheries management and regulations that do not include adequate controls can hamper collection of ALDFG (e.g. there may be poor access to collection facilities). * Gear loss resulting from conflicts primarily occurs (intentionally or unintentionally) in areas with high concentrations of fishing activities, leading to gear being towed away, fouled, sabotaged or vandalized. Passive and unattended gear such as pots, set gillnets and traps are particularly prone to conflict damage. In the Arctic, conflicts are the most common reason for lost gear.<ref name="UNEP" />
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