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=== Abilities === <!--This SHOULD NOT become a game guide. It should describe the in-game abilities of the drow from a real-world perspective and without getting into actual game mechanics. Everything should be sourced, naturally--> With the ability to resist magic and powerful darkvision, drow are more powerful than many of ''Dungeons & Dragons''{{'}} races.<ref name="PF16intro">{{cite book|last1=Schneider|first1=F. Wesley|title=Pathfinder #16: Endless Night|last2=Jacobs|first2=James|publisher=[[Paizo Publishing]]|year=2008|isbn=978-1-60125-129-9|series=Pathfinder Adventure Path|location=[[Bellevue, Washington]], United States|pages=4β5|chapter=Foreword: To Serve the Matron|author-link2=James Jacobs (game designer)}}</ref> Drow possess natural magical abilities which enables them to summon globes of darkness, outline targets in faerie fire which causes no harm but makes the target brightly visible to everyone who sees them, and create magical balls of light. They can also levitate for short periods of time. They live to extraordinarily long ages if not killed by violence first, over a thousand years in some cases. Their hearing and vision are better than that of a human being and they are difficult to sneak up on because of this. They naturally excel at moving silently. Drow also employ the unusual hand [[crossbow]], firing small, though very lethal, darts. In Lolth based societies, noble drow males are commonly [[Wizard (Dungeons & Dragons)|wizards]] or [[Fighter (Dungeons & Dragons)|fighters]]. Female nobles are almost always [[Cleric (Dungeons & Dragons)|clerics]] and almost never wizards.
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