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=== ''Unreal Tournament'' === * "combat achievements tracking" β ''[[Unreal Tournament]]'' (1999, by [[Epic Games|Epic]]) added statistics tracking. The range of statistics being tracked is very wide, such as: ** precision of fire with each weapon (percentage of hits to fired ammunition) ** kills with each weapon, being killed by particular weapon, and being killed when holding particular weapon. ** headshots (lethal hits of combatant heads with sniper rifles and some other powerful weapons) ** killing sprees: Killing 5, 10, 15, 20 or 25 combatants without dying is called a killing spree, each greater kill count being considered more valuable and having a unique title (respectively; Killing Spree, Rampage, Dominating, Unstoppable, Godlike). The game tracked how many times has the player achieved each of these titles. * consecutive kills: when a player kills a combatant within 5 seconds after a previous kill, a consecutive kill occurs. The timer starts ticking anew, allowing a third kill, a fourth kill etc. Alternatively, killing several enemies with a mega weapon (such as the Redeemer, which resembles a nuclear rocket) also counts as consecutive kill. The titles of these kills are: Double Kill (2), Multi kill (3), Ultra kill (4), Megakill (5), MONSTERKILL (6; 5 in the original Unreal Tournament). For comparison, id Software's "Quake III Arena" tracks double kills, but a third kill soon after results in another double kill award.
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