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==References== {{Reflist}} ===Sources=== <!-- see WP:GTL#Standard appendices --> *Cyberculture, The key Concepts, edited by David Bell, Brian D.Loader, Nicholas Pleace and Douglas Schuler *[[Christine Buci-Glucksmann]], "L’art à l’époque virtuel", in Frontières esthétiques de l’art, Arts 8, Paris: L’Harmattan, 2004 *[[William Gibson]]. ''Neuromancer:20th Anniversary Edition''. New York:Ace Books, 2004. *[[Oliver Grau]]: ''Virtual Art. From Illusion to Immersion'', MIT-Press, Cambridge 2003. (4 Auflagen). *[[David Koepsell]], ''The Ontology of Cyberspace'', Chicago: Open Court, 2000. * {{cite journal | last=Ippolito | first=Jon | title=Cross Talk: Is Cyberspace Really a Space? | journal=Artbyte | date=December 1998 – January 1999 | pages=12–24 }} *Irvine, Martin. [https://web.archive.org/web/20061019064013/http://www.georgetown.edu/faculty/irvinem/technoculture/pomosf.html "Postmodern Science Fiction and Cyberpunk"], retrieved 2006-07-19. *Slater, Don 2002, 'Social Relationships and Identity Online and Offline', in L.Lievrouw and S.Livingston (eds), The Handbook of New Media, Sage, London, pp533–46. *{{cite journal |doi=10.1177/146499341001100303 |title=Time machines and virtual portals |journal=Progress in Development Studies |volume=11 |issue=3 |pages=211–227 |year=2011 |last1=Graham |first1=Mark |citeseerx=10.1.1.659.9379 |s2cid=17281619 }} *Sterling, Bruce. ''The Hacker Crackdown: Law and Disorder On the Electronic Frontier.'' Spectra Books, 1992. *Zhai, Philip. ''Get Real: A Philosophical Adventure in Virtual Reality''. New York: Rowman & Littlefield Publishers, 1998. *Teixeira, Marcelo Mendonça (2012). Cyberculture: From Plato To The Virtual Universe. The Architecture of Collective Intelligence. Munich: Grin Verlag.
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