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=== Other projects === ==== PowerPlay ==== PowerPlay was a technological initiative headed by Valve and [[Cisco Systems]] to decrease the latency for online games, announced in January 2000.<ref>{{cite web |url=https://www.ign.com/articles/2000/01/08/valve-cisco-and-a-host-of-pc-developers-unveil-powerplay |title=Valve, Cisco, and a Host of PC Developers Unveil PowerPlay |website=IGN |date=January 7, 2000 |url-status=live |archive-url=https://web.archive.org/web/20150708161556/http://www.ign.com/articles/2000/01/08/valve-cisco-and-a-host-of-pc-developers-unveil-powerplay |archive-date=July 8, 2015}}</ref> It was described as a set of protocols and deployment standards at the [[router (computing)|router]] level to improve performance. It was claimed that a player with 1000 ms [[Ping (networking utility)|ping]] was able to play against another player on a [[Local area network|LAN]] connection with no noticeable disadvantage.<ref name="planetfortress">{{cite web |url=http://www.planetfortress.com/schtick/powerplay.shtml |title=PowerPlay and interview |publisher=Planetfortress |date=2000 |access-date=November 17, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120717084400/http://www.planetfortress.com/schtick/powerplay.shtml |archive-date=July 17, 2012 }}</ref> Initially the protocol was to be released with PowerPlay 1.0 focusing on [[quality of service]] (QoS) and later a revision, PowerPlay 2.0 that would focus on functionality. Cisco and Valve intended to deliver a single dial-up service in Q1 2000 in the United States with a 30-day free trial with a bundled copy of ''[[Team Fortress]]'' modified to support PowerPlay.<ref>{{cite web |url=http://www.voodooextreme.com/powerplay/ |archive-url=https://web.archive.org/web/20000817072202/http://www.voodooextreme.com/powerplay/ |archive-date=August 17, 2000 |title=Voodoo Extreme |url-status=dead |access-date=November 17, 2012}}</ref> The standard was to involve purchasing PowerPlay approved Cisco hardware and infrastructure that had adequate bandwidth and QoS standards that prioritize PowerPlay gaming packets at all others' expense. Newell conceded that [[Internet service provider]]s (ISPs) would bear the brunt of this expense: "The ISPs are going to need to spend a fair amount of money to be compliant with PowerPlay. But how they get that back is up to them. Some will have a tiered service, and some will just try to recoup their investment through reduced customer churn and customer acquisition."<ref name="eurogamer1">{{cite web |url=https://www.eurogamer.net/powerplay |title=PowerPlay|website=EuroGamer |date=January 19, 2000 |access-date=November 17, 2012 |url-status=live |archive-url=https://web.archive.org/web/20150924151038/http://www.eurogamer.net/articles/powerplay |archive-date=September 24, 2015}}</ref> Despite never deploying the dial-up plan featuring PowerPlay 1.0, Valve announced in January 2001 that the standard had indeed been finalized.<ref name="planetfortress" /> 12 months after its announcement, PowerPlay was abandoned.{{Cn|date=August 2022}} ==== Pipeline ==== In July 2013, Valve announced Pipeline, an [[Internship|intern]] project consisting of ten high school students working together to learn how to create video game content.<ref>{{cite web |url=http://pipeline.valvesoftware.com/about_us.php |title=Pipeline β About Us |publisher=Valve |access-date=September 13, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130831062321/http://pipeline.valvesoftware.com/about_us.php |archive-date=August 31, 2013 }}</ref> Pipeline serves to discuss and answer questions that teenagers often ask about the video game industry,<ref name="pipeline_home" /> and see if it is possible to train a group of teenagers with minimal work experience to work for a company like Valve.<ref name="pipeline_home" /> The latter purpose breaks Valve's tradition of employing experienced developers, as the company is not good at "teaching people straight out of school".<ref name="pipeline_home">{{cite web |url=http://pipeline.valvesoftware.com/ |title=Pipeline β Home |work=Valve |archive-date=August 20, 2014 |archive-url=https://web.archive.org/web/20140820163118/http://pipeline.valvesoftware.com/ |url-status=dead |access-date=August 31, 2013 }}</ref>
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