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Twilight: 2000
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==Reception== [[Rick Swan]] and [[Greg Porter (game designer)|Greg Porter]] reviewed ''Twilight: 2000'' in ''[[Space Gamer]]'' No. 74.<ref name="SG">{{cite journal|last1=Swan |first1=Rick |author-link=Rick Swan |last2=Porter |first2=Greg |author-link2=Greg Porter (game designer) |date=MayβJune 1985 |title=During the Holocaust - Twilight: 2000|journal=[[Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=74|pages=8β9}}</ref> Swan commented that "Whether or not ''Twilight: 2000'' becomes a standard remains to be seen, but it certainly fills a niche and does so successfully; I hope it finds an audience with role-players and wargamers alike. As a design, it's nothing spectacular, but as a concept, it's an innovation."<ref name="SG"/> Porter commented that "All told, ''Twilight: 2000'' is a tragic waste of [money]. The nice concept and character generation system are completely overrun by innumerable flaws and hopeless violations of the laws of physics."<ref name="SG"/> Swan gave another review of the game in his 1990 book ''[[The Complete Guide to Role-Playing Games]]'', where he called it "a rare example of a game that's satisfying for both role-players and tactical wargamers." Swan thought the character generation system was "the game's weakest feature ... the procedure takes forever, involving innumerable modifiers and convoluted formulas." But he found the combat system "exceptionally clean ... a nice balance between realism and playability." Swan concluded by giving the game a solid rating of 3 out of 4, saying, "''Twilight:2000'' is easily the best of the postapocalyptic RPGs."<ref name=swan>{{cite book | last =Swan | first =Rick | author-link=Rick Swan |title =[[The Complete Guide to Role-Playing Games]] | publisher =St. Martin's Press | date =1990 | location =New York | pages =230β231}}</ref> Chris Felton reviewed ''Twilight 2000'' for the UK games magazine ''[[Imagine (AD&D magazine)|Imagine]]'' magazine, and stated that "Overall, this is a good game, well worth clubbing together for if you belong to a group of experienced players who like free-running games and whose referee can run a scenario from minimal notes. If your referee has no experience of 'winging it' and needs all the details worked out in advance, this is not the game for you."<ref name="Imagine27">{{cite journal | last = Blakeman |first = Andy | title =Notices | type = review | journal = [[Imagine (game magazine)|Imagine]] | issue = 27| pages =42| publisher = TSR Hobbies (UK), Ltd. |date=June 1985}}</ref> [[Marcus L. Rowland]] reviewed ''Twilight: 2000'' for ''[[White Dwarf (magazine)|White Dwarf]]'' #68, giving it an overall rating of 5 out of 10, and stated that "it's evident that this game has been written by and for Americans, with little or no understanding of European attitudes or desires."<ref name="WD68">{{cite magazine | last =Rowland | first =Marcus L. | author-link =Marcus L. Rowland | title =Open Box | magazine =[[White Dwarf (magazine)|White Dwarf]] | issue =68 | pages =13β14 | publisher =[[Games Workshop]] | date = August 1985 }}</ref> ''[[The Games Machine]]'' reviewed ''Twilight: 2000'' and thought it was "Not a game to return to week after week maybe, but for a complete change of style it's well worth a play."<ref name="TGM17">{{cite journal | title =The Future Looks Dark | journal = [[The Games Machine]] | issue = 17 | pages =77 |date=April 1989}}</ref> Allen Mixson reviewed the 2nd Edition ''Twilight: 2000'' in ''[[White Wolf (magazine)|White Wolf]]'' #24 (Dec./Jan., 1990), rating it a 4 out of 5 and compared it to ''[[Twilight Encounters]]'' and stated that "since you get the same and even more in the 2nd Edition, spend your money on this product. The little bit more you pay for the 2nd Edition is money well spent. For those who are into ''Twilight 2000'', this is a must have."<ref name="WW24">{{Cite magazine |last=Mixson|first=Allen |date=December 1990 β January 1991 |title=Feature Review: Twilight 2000 |magazine= [[White Wolf Magazine]] |number=24 |page= |pages= 30β31 |url=https://imgur.com/a/liET3wA}}</ref> In a 1996 readers poll conducted by the UK games magazine ''Arcane'' to determine the top 50 role-playing games, ''Twilight 2000'' was ranked 35th. Editor Paul Pettengale commented: "Pretty much all the previous 'post-apocalyptic' RPGs had been fairly fantastical, and had been set some time after the apocalypse. ''Twilight: 2000'' is realistic and set in the middle of the breakdown of European society. Involving, but not exactly cheerful."<ref name="Arcane14">{{cite journal|last= Pettengale|first=Paul|date= Christmas 1996 |title=Arcane Presents the Top 50 Roleplaying Games 1996|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=14|pages=25β35}}</ref> James Davis Nicoll in 2020 for ''[[Black Gate (magazine)|Black Gate]]'' said "''T2000'' avoided Chadwickification β the tendency of any RPG Frank Chadwick had a hand in to slowly become a military RPG β by being one right from the get-to. It was pretty well supported by GDW. New editions appeared as various key elements of their future history were superseded."<ref>{{cite web | url=https://www.blackgate.com/2020/06/10/stormbringer-stargates-and-fighting-sail-ten-classic-unplayed-rpgs/ | title=Stormbringer, Stargates, and Fighting Sail: Ten Classic Unplayed RPGS β Black Gate | date=10 June 2020 }}</ref> In a retrospective review of ''Twilight: 2000'' in ''[[Black Gate (magazine)|Black Gate]]'', Patrick Kanouse said "In ''Twilight: 2000'', the characters can forge their own future, and to me, that is the magic of the game β its promise of hope in a gritty, dangerous, breaking and broken world."<ref>{{Cite web|url=https://www.blackgate.com/2020/06/11/exploring-post-apocalyptic-poland-in-twilight-2000/|title = Exploring Post-Apocalyptic Poland in Twilight: 2000 β Black Gate| date=11 June 2020 }}</ref>
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