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== Gaming == The Wachowskis are self-proclaimed [[gamer]]s. As teens, they spent their weekends in the attic playing ''[[Dungeons & Dragons]]''.<ref name="NewYorker" /> They liken the process of their gaming sessions to their process of filmmaking. Along with some of their friends, they wrote a 350-page [[role-playing game]] of their own called ''High Adventure''. On the video game front, they had been exchanging letters with [[Hideo Kojima]] and met him during a ''[[Famitsu]]'' interview in late 1999.<ref>{{cite web |first=Yukiyoshi |last=Ike Sato |url=http://www.gamespot.com/news/hideo-kojima-speaks-about-the-matrix-2448486 |title=Hideo Kojima Speaks About The Matrix |archive-url=https://web.archive.org/web/20130328062143/http://www.gamespot.com/news/hideo-kojima-speaks-about-the-matrix-2448486 |archive-date=March 28, 2013 |publisher=GameSpot.com |date=October 5, 1999 |access-date=March 10, 2016}}</ref> ''[[Metal Gear Solid (1998 video game)|Metal Gear Solid]]'' was the first video game they played after finishing work on ''The Matrix''. Candidates for an adaptation of the first ''Matrix'' movie to video game form included Kojima, [[Bungie]] and [[Shiny Entertainment]], whose ''[[Messiah (video game)|Messiah]]'' [[PC game]] impressed them.<ref name="MFN">{{cite web |first=Paul |last=Martin |url=http://www.matrixfans.net/dave-perry-talks-enter-the-matrix/ |title=Dave Perry Talks 'Enter the Matrix' |publisher=MatrixFans.net |date=June 14, 2013 |url-status=live |archive-url=https://web.archive.org/web/20141006092539/http://www.matrixfans.net/dave-perry-talks-enter-the-matrix/ |archive-date=October 6, 2014 }}</ref><ref>{{cite web |first=Paul |last=Martin |url=http://www.matrixfans.net/interview-with-gabe-rountree-animation-director-from-enter-the-matrix/ |title=Interview with Gabe Rountree (Animation Director) from Enter the Matrix |publisher=MatrixFans.net |date=June 14, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130116171052/http://www.matrixfans.net/interview-with-gabe-rountree-animation-director-from-enter-the-matrix/ |archive-date=January 16, 2013 }}</ref> Shiny's [[David Perry (game developer)|David Perry]], who ultimately had his company develop and collaborate with them on the ''[[Enter the Matrix]]'' and ''[[The Matrix: Path of Neo]]'' video games, was impressed with their familiarity with the medium; this proved helpful during development.<ref>{{cite web |first=Sal |last=Accardo |date=February 15, 2003 |url=http://uk.gamespy.com/pc/enter-the-matrix/6531p1.html |title=GameSpy: Dave Perry on Enter The Matrix |work=Uk.gamespy.com |access-date=July 9, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130328062543/http://uk.gamespy.com/pc/enter-the-matrix/6531p1.html |archive-date=March 28, 2013 }}</ref> The Wachowskis owned both a [[PlayStation 2]] and [[Xbox (console)|Xbox]] [[video game console]] and played several games such as ''[[Splinter Cell]]'' and ''[[Halo 2]]''.<ref name="Eurogamer">{{cite web |first=Kristan |last=Reed |url=http://www.eurogamer.net/articles/i_pathofneodaveperry |title=Enter The Bank Balance |date=July 12, 2005 |publisher=Eurogamer.net |url-status=live |archive-url=https://web.archive.org/web/20121116235026/http://www.eurogamer.net/articles/i_pathofneodaveperry |archive-date=November 16, 2012 }}</ref> They reportedly destroyed their Xbox during a ''Halo'' [[Deathmatch (video games)|deathmatch]].<ref name="MFN" /> Actor [[Collin Chou]] recounts an instance of visiting their office and finding them playing video games on the floor.<ref>{{cite web |url=http://matrix.stratics.com/content/gamedata/interviews/chouinterview.php |archive-url=https://web.archive.org/web/20090522170309/http://matrix.stratics.com/content/gamedata/interviews/chouinterview.php |archive-date=May 22, 2009 |title=Matrix Stratics β MxOS Exclusive Interview: Collin Chou |access-date=August 6, 2014}}</ref> Lilly is a fan of the ''[[Death Jr.]]'' [[PlayStation Portable]] game.<ref>{{cite web|first=Curt|last=Feldman|date=October 2, 2006|url=http://www.gamespot.com/articles/atari-polishes-off-shiny/1100-6159134/|title=Atari polishes off Shiny|work=GameSpot|access-date=October 1, 2014|url-status=live|archive-url=https://web.archive.org/web/20171018133447/https://www.gamespot.com/articles/atari-polishes-off-shiny/1100-6159134/|archive-date=October 18, 2017}}</ref> Asked about their feelings about turning the tightly controlled ''Matrix'' saga to the unpredictable form of an [[Massively multiplayer online game|MMORPG]] with ''[[The Matrix Online]]'', the duo appeared enthusiastic about the nature and possibilities of video games: {{blockquote|The "vagaries of an MMO where unpredictable player behavior is the rule," is the reason for doing it. Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate to enjoy them. This may be because while we enjoy movies, we also spend a lot of time (as in crack-den amounts of time) gaming. Gaming engages your mind actively whereas most genre films (the films we tend to watch) are designed to provoke as little thinking as possible. Consider why the films in which everyone knows exactly what is going to happen are the films that make the most money. Yet the fact that ''The Matrix'' films are three of the most successful adult films in history (despite of what much of the media would have us believe), suggests that there are other people like us. Those are the people, the people who thought about it, who worked at it, who we ultimately made the trilogy for and it now makes perfect sense to us that they should inherit the storyline. For us, the idea of watching our baby evolve inside the virtual bubble-world of this new radically developing medium, which has in our opinion the potential of combining the best attributes of films and games, of synthesizing reality TV with soap opera, RPGs and [''Mortal Kombat''], is fantastically exciting.|The Wachowskis<ref name="IGN" />}} {{clear}}
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