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=====Amateur resolutions===== For amateur games, there are various guidances with little standardization. [[John Fairbairn (writer)|Fairbairn]] reports a practice in the 1980s (considered a rule by the now defunct Shogi Association for The West) where the dispute is resolved by either player moving all friendly pieces into the promotion zone and then the game ends with points tallied.<ref>Fairbairn (1986: 139)</ref> Another resolution is the 27-Point (27点法) rule used for some amateur tournaments.<ref>{{cite web|url=https://www.shogi.or.jp/faq/rules |title=将棋のルールに関するご質問|よくある質問|日本将棋連盟 |publisher=Shogi.or.jp |access-date=2018-06-05}}</ref> One version of this is simply the player who has 27 or more points is the winner of the Impasse. Another version is a 27-Point Declaration rule. For instance, the Declaration rule on the online shogi site, [[81Dojo]], is that the player who wants to declare an Impasse win must (i) declare an intention to win via Impasse, (ii) have the king in the enemy camp (the promotion zone for that player), (iii) 10 other pieces must be in the promotion zone, (iv) not be in check, (v) have time remaining, and (vi) must have 28 points if Black or 27 points if White. If all of these conditions are met, then the Impasse declarer will win the game regardless of whether the opponent objects.<ref>{{cite web|url=http://81dojo.com/documents/Rules_and_Manners_of_Shogi#27-point_Declare_System |title=Rules and Manners of Shogi - 81Dojo Docs |publisher=81dojo.com |access-date=2018-06-05}}</ref> Yet another resolution to Impasse is the so-called Try Rule (トライルール ''torairūru''). In this case, after both kings have entered their corresponding promotion zones, then the player who first moves the king to the opponent's king's start square (51 for Black, 59 for White) first will be the winner.<ref>近代将棋 magazine Nov 1983</ref><ref>将棋世界 magazine Aug 1996</ref> As an example, the popular [[:ja:将棋ウォーズ|将棋ウォーズ]] (Shogi Wars) app by [[HEROZ Inc.]] used the Try Rule up until 2014.<ref>{{Cite web|url=https://shogiwars.heroz.jp/|title=将棋ウォーズ|website=将棋ウォーズ}}</ref> (Now the app uses a variant of the 27-Point Declaration Rule – although it differs from the variant used on the 81Dojo site.) The idea of the "Try Rule" was taken from [[rugby football]] (see [[Try (rugby)]]).<ref>https://www.youtube.com/watch?v=EriI9bxyDHY "How to play Shogi(将棋) -Lesson#16- Impasse" (at about 6.00 time marker)</ref>
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