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==Game library== {{See also|List of PlayStation games (AβL)|List of PlayStation games (MβZ)|List of best-selling PlayStation video games|List of cancelled PlayStation video games}} The PlayStation featured a diverse game library which grew to appeal to all types of players. Critically acclaimed PlayStation games included ''[[Final Fantasy VII]]'' (1997), ''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' (1996), ''[[Spyro the Dragon]]'' (1998), ''[[Metal Gear Solid (1998 video game)|Metal Gear Solid]]'' (1998), all of which became established franchises. ''Final Fantasy VII'' is credited with allowing [[role-playing game]]s to gain mass-market appeal outside Japan,<ref>{{cite news |last1=Kraus |first1=Alex |date=30 August 2006 |title='Dirge of Cerberus' defies expectations, for better and worse |url=https://www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm |url-status=dead |archive-url=https://web.archive.org/web/20110629090116/http://www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm |archive-date=29 June 2011 |access-date=6 August 2011 |newspaper=[[USA Today]]}}</ref> and is considered one of the most influential and [[list of video games considered the best|greatest video games ever made]].<ref>{{cite web |year=2018 |title=IGN's Top 100 Games of All Time |url=http://uk.ign.com/lists/top-100-games/100 |url-status=live |archive-url=https://web.archive.org/web/20191018191534/https://uk.ign.com/lists/top-100-games/100 |archive-date=18 October 2019 |access-date=11 August 2018 |website=[[IGN]] |publisher=[[Ziff Davis]] |location=[[Chicago]]}}</ref> The PlayStation's bestselling game is ''[[Gran Turismo (1997 video game)|Gran Turismo]]'' (1997), which sold 10.85 million units.<ref name="granturismo" /> After the PlayStation's discontinuation in 2006, the cumulative software shipment was 962 million units.<ref>{{cite web |date=31 March 2007 |title=Cumulative Production Shipments of Software Titles |url=http://www.scei.co.jp/corporate/data/bizdatapssoft_e.html |url-status=dead |archive-url=https://web.archive.org/web/20080923062826/http://www.scei.co.jp/corporate/data/bizdatapssoft_e.html |archive-date=23 September 2008 |access-date=19 September 2014 |publisher=[[Sony Computer Entertainment]] |location=[[Tokyo]]}}</ref> Following its 1994 launch in Japan, early games included ''Ridge Racer'', ''[[Crime Crackers]]'', [[King's Field (video game)|''King's Field'']], ''[[Motor Toon Grand Prix]]'', ''[[Toh Shin Den]]'' (i.e. ''Battle Arena Toshinden''), and ''[[Kileak: The Blood]]''. The first two games available at its later North American launch were ''[[Jumping Flash!]]'' (1995) and ''Ridge Racer'',{{sfn|McFerran|2015|p=7}}<ref>{{cite web |last1=Leadbetter |first1=Richard |title=20 years of PlayStation: the Ridge Racer revolution |url=https://www.eurogamer.net/articles/digitalfoundry-2014-20-years-of-playstation-the-ridge-racer-revolution| archive-url=https://ghostarchive.org/archive/20211001/https://www.eurogamer.net/articles/digitalfoundry-2014-20-years-of-playstation-the-ridge-racer-revolution| archive-date=1 October 2021 |website=[[Eurogamer]] |publisher=[[Gamer Network]] |access-date=6 January 2021 |location=[[Brighton]] |language=en |date=3 December 2014}}{{cbignore}}</ref> with ''Jumping Flash!'' heralded as an ancestor for [[3D computer graphics|3D graphics]] in console gaming.<ref name="jf">{{cite web|last1=Fahey|first1=Rob|title=Jumping Flash review|archive-url=https://web.archive.org/web/20151016051200/http://www.eurogamer.net/articles/jumping-flash-review|archive-date=16 October 2015|url=http://www.eurogamer.net/articles/jumping-flash-review|work=[[Eurogamer]]|publisher=[[Gamer Network]]|location=[[Brighton]]|access-date=25 November 2014|date=9 June 2007}}</ref> [[Wipeout (video game)|''Wipeout'']], ''[[Air Combat]]'', ''[[Twisted Metal (1995 video game)|Twisted Metal]]'', [[Warhawk (1995 video game)|''Warhawk'']] and ''[[Destruction Derby]]'' were among the popular first-year games, and the first to be reissued as part of Sony's [[Greatest Hits (PlayStation)|Greatest Hits]] or [[Platinum Range|Platinum range]].<ref>{{Cite magazine |date=1997 |title=Low price Next generation |url=https://archive.org/details/total-games-1-april-1997/page/n3/mode/2up?q=platinum |magazine=Total Games}}</ref><ref name="GPro104">{{cite magazine |date=May 1997 |title=Sony Slashes PlayStation Price to $149 |magazine=[[GamePro]] |publisher=[[International Data Group|IDG]] |page=22 |issue=104}}</ref> At the time of the PlayStation's first Christmas season, Psygnosis had produced around 70% of its launch catalogue;<ref name=hetherington/> their breakthrough racing game ''Wipeout'' was acclaimed for its [[techno]] soundtrack and helped raise awareness of Britain's [[underground music]] community.<ref>{{cite web|last1=Yin-Pool|first1=Wesley|title=WipEout: The rise and fall of Sony Studio Liverpool|url=http://www.eurogamer.net/articles/2013-03-22-wipeout-the-rise-and-fall-of-sony-studio-liverpool|archive-date=15 December 2020|archive-url=https://web.archive.org/web/20201215080531/https://www.eurogamer.net/articles/2013-03-22-wipeout-the-rise-and-fall-of-sony-studio-liverpool|website=[[Eurogamer]]|publisher=[[Future plc]]|date=21 July 2015|location=[[Bath, Somerset|Bath]]|access-date=1 September 2014}}</ref> [[Eidos Interactive]]'s action-adventure game ''[[Tomb Raider (1996 video game)|Tomb Raider]]'' contributed substantially to the success of the console in 1996,<ref>{{cite web| url = http://www.gamespot.com/features/tombraider_hist/index.html| archive-url = https://web.archive.org/web/20090306100124/http://www.gamespot.com/features/tombraider_hist/index.html| archive-date = 6 March 2009| title = GameSpot's History of Tomb Raider|website= [[GameSpot]]|publisher=[[Red Ventures]]|location=[[Indian Land, South Carolina|Indian Land]]|author1=Blache, Fabian |author2=Fielder, Lauren | date = 31 October 2000|access-date= 1 June 2010|url-status=dead}}</ref> with its main protagonist [[Lara Croft]] becoming an early gaming icon and garnering unprecedented media promotion.<ref>{{cite AV media|url=https://www.youtube.com/watch?v=kRZBOebBJ5s|author=[[GameTrailers]]|date=17 February 2013|title=Tomb Raider Retrospective Part One|medium=Video|publisher=[[GameTrailers]]|via=[[YouTube]]|access-date=7 January 2021|archive-date=18 January 2021|archive-url=https://web.archive.org/web/20210118022000/https://www.youtube.com/watch?v=kRZBOebBJ5s|url-status=live}}</ref><ref>{{cite news|last=Funk |first=Joe |title=Insert Coin (Editorial) |newspaper=[[Electronic Gaming Monthly]] |page=6 |date=14 September 1997 |url=http://www.cubeit.com/ctimes/news0057a.htm |access-date=31 July 2007 |archive-url=https://web.archive.org/web/20050228034236/http://www.cubeit.com/ctimes/news0057a.htm |archive-date=28 February 2005 |url-status=dead }}</ref> Licensed [[tie-in]] video games of popular films were also prevalent; [[Argonaut Games]]' 2001 adaptation of ''[[Harry Potter and the Philosopher's Stone (PlayStation video game)|Harry Potter and the Philosopher's Stone]]'' went on to sell over eight million copies late in the console's lifespan.<ref>{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2016/02/12/replay-harry-potter-and-the-sorcerer-39-s-stone.aspx?PageIndex=2 |title=Replay: Harry Potter And The Sorcerer's Stone |last=Hilliard |first=Kyle |magazine=[[Game Informer]] |publisher=[[GameStop]]|location=[[Grapevine, Texas|Grapevine]] |date=12 February 2016 |access-date=2 May 2017|url-status=live |archive-url=https://web.archive.org/web/20200925105437/https://www.gameinformer.com/b/features/archive/2016/02/12/replay-harry-potter-and-the-sorcerer-39-s-stone.aspx?PageIndex=2|archive-date=25 September 2020}}</ref> Third-party developers committed largely to the console's wide-ranging game catalogue even after the launch of the PlayStation 2;{{sfn|McFerran|2015|p=25}}{{sfn|Leigh|2018|p=189}} some of the notable exclusives in this era include ''Harry Potter and the Philosopher's Stone'', ''[[Fear Effect 2: Retro Helix]]'', ''[[Syphon Filter 3]]'', ''[[C-12: Final Resistance]]'', ''[[Dance Dance Revolution Konamix]]'' and ''[[Digimon World 3]]''.{{Efn|Based on [[Metacritic]] analysis for post-2000 games.}} Initially, in the United States, PlayStation games were packaged in long cardboard boxes, similar to non-Japanese 3DO and Saturn games. Sony later switched to the [[jewel case]] format typically used for audio CDs and Japanese video games, as this format took up less retailer shelf space (which was at a premium due to the large number of PlayStation games being released), and [[focus testing]] showed that most consumers preferred this format.{{sfn|Parus|1997|pp=110β111}}
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