Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Planescape
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Reception== ''Pyramid'' magazine reviewer [[Scott Haring]] said ''Planescape'' is "the finest game world ever produced for ''Advanced Dungeons & Dragons''".<ref name="Pyr">{{cite journal | title=Pyramid Pick: Planescape | url=http://www.sjgames.com/pyramid/login/article.html?id=803 | journal=[[Pyramid (magazine)|Pyramid]] | author=Scott Haring | author-link=Scott Haring | author2=Andrew Hartsock | volume=#8 | publisher=[[Steve Jackson Games]] | date=August 1994 | access-date=February 26, 2008}}</ref> Haring described the writing as "wonderful", also saying that it "has got one of the most distinctive graphic looks I've seen in any game product" and that the "unusual drawings remind [him] a little of [[Dr. Seuss]]".<ref name="Pyr"/> Trenton Webb of British RPG magazine ''Arcane'' called Planescape "the premier ''AD&D'' world", noting its hallmark as "a bizarre juxtaposition of legend and nightmare".<ref name="Arcane4">{{cite journal|last=Webb|first=Trenton|date=March 1996|title=Games Reviews|journal=Arcane|issue=4|pages=73}}</ref> Game designer [[Rick Swan]] said that the original ''[[Manual of the Planes]]'' had in a sense been "reincarnated as the Planescape setting ... TSR's most ambitious campaign world to date. Abandoning the straightforward but dry approach of the ''Manual'', the Planescape set reads less like a textbook and more like a story. Characters take precedence over game systems, high adventure supplants the physics lessons".<ref name="Dragon #207">{{cite journal | last = Swan | first = Rick | author-link = Rick Swan | title = Role-playing Reviews | journal = [[Dragon (magazine)|Dragon]] | issue = #207 | pages = 51–52 | publisher = [[TSR, Inc.|TSR]] | location = [[Lake Geneva, Wisconsin]] | date=July 1994}}</ref> Curtis D. Carbonell, in the book ''Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic'', wrote: "Planescape's sophistication marked it as D&D's answer to its own simplistic medieval-European-inspired fantasy settings, [...]. Planescape channeled the Weird before [[China Miéville]] brought the 'new weird' genre into focus [...]. With Planescape, we have an attempt by an AD&D game setting to add layers of intellectual complexity to a game often driven by much more simplistic mechanism. The greatest commerce isn't loot, treasure, magic items, etc.; it is belief so strong it can shape reality".<ref name=":02">{{Cite book|last=Carbonell|first=Curtis D.|url=https://www.worldcat.org/oclc/1129971339|title=Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic|publisher=Oxford University Press|year=2019|isbn=978-1-78962-468-7|location=Liverpool|pages=98–100|chapter=Chapter 3: Dungeons and Dragons Multiverse|oclc=1129971339}}</ref>{{rp|99}} In a review of ''The Great Modron March'', ''Backstab'' magazine contributor Philippe Tessier called the presentation of Planescape products superb in general.<ref>{{cite magazine |last=Tessier |first=Philippe |url=https://archive.org/details/backstab-magazine-french-07/page/n45/mode/2up |title=The Great Modron March |magazine=Backstab |lang=fr |issue=7 |date=January–February 1998 |page=47 |access-date=January 1, 2022}}</ref> In his 2023 book ''Monsters, Aliens, and Holes in the Ground'', RPG historian Stu Horvath noted, "If there is a problem with ''Planescape'', it would be its vast strangeness. There's a lot to explain and not nearly enough space to fit it all in." However, Horvath lauded the artwork, saying, "The art picks up where the words leave off. ''Planescape'' is the apex of the aesthetic-driven, high-concept ''Dungeons & Dragons'' setting. [[Dana Knutson]] developed all of the concept artwork for the setting, which [[Robh Ruppel]] turned into covers, and [[Tony DiTerlizzi]] used to fill out the interiors." Horvath concluded, "''Planescape'' often feels built for something besides conflict — the art, the philosophy, and the infinite reaches encourage exploration in a way few other ''D&D'' settings do: Characters are encouraged to just walk off into the multiverse until they find something to wonder at."<ref name=mahg>{{cite book| last = Horvath| first = Stu| title = Monsters, Aliens, and Holes in the Ground| publisher = MIT Press| date = 2023| location = Cambridge, Massachusetts| pages = 239–243| isbn =9780262048224 }}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Planescape
(section)
Add topic