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===Post-production=== [[Film editing|Editing]] had already started during filming, and within days of wrapping, Kahn had a [[rough cut]] ready, allowing Spielberg to start filming ''[[Schindler's List]]''.{{sfn|Shay & Duncan|1993|p=123, 126}} During this time, Spielberg left Kennedy in charge of the day-to-day [[post-production]] responsibilities on ''Jurassic Park''.{{sfn|Shay & Duncan|1993|p=121–123}} He monitored the progress while filming in Poland,{{sfn|Shay & Duncan|1993|p=138}} and had teleconferences four times a week with ILM's crew.<ref name=next/> Spielberg estimated that 40 percent of the post-production process was done through this long-distance arrangement.<ref name=BiggestMovie/> He said working simultaneously on two vastly different productions was "a bipolar experience", where he used "every ounce of intuition on ''Schindler's List'' and every ounce of craft on ''Jurassic Park''".<ref name=next/> Along with the digital effects, Spielberg wanted the film to be the first with digital sound. He funded the creation of [[DTS (sound system)|DTS]] (Digital Theater Systems) to allow audiences to "really hear the movie the way it was intended to be heard".<ref name=next>"Return to Jurassic Park: The Next Step in Evolution", ''Jurassic Park'' Blu-ray (2011)</ref> The sound effects crew was supervised by Spielberg's friend and ILM founder [[George Lucas]].{{sfn|Shay & Duncan|1993|p=123}} Spielberg flew on weekends from Poland to Paris, where he met with sound designer [[Gary Rydstrom]] for updates. Rydstrom considered the sound process fun, given the film had all kinds of noise—animal sounds, rain, gunshots, car crashes—and at times no music.<ref name=next/> The process was finished by the end of April 1993.{{sfn|Shay & Duncan|1993|p=144–6}} As well as the CGI dinosaurs, ILM also created elements such as water splashing and digital face replacement for Ariana Richards's stunt double.<ref name="Earl doc" /> Software used to create the dinosaurs and other visual effects included [[Pixar]]'s [[Pixar RenderMan|RenderMan]] and [[Softimage 3D]].<ref>{{cite news |title=Pixar's RenderMan a true lasting effect |url=https://www.hollywoodreporter.com/news/pixars-renderman-a-true-lasting-117229 |access-date=April 9, 2021 |work=The Hollywood Reporter |date=August 11, 2008 |archive-date=January 13, 2021 |archive-url=https://web.archive.org/web/20210113183140/https://www.hollywoodreporter.com/news/pixars-renderman-a-true-lasting-117229 |url-status=live}}</ref><ref>{{cite news|url=http://www.digitalartsonline.co.uk/features/motion-graphics/long-lonely-death-of-softimage/|newspaper=Digital Arts|access-date=June 14, 2015|title=The long and lonely death of Softimage|archive-date=June 16, 2015|archive-url=https://web.archive.org/web/20150616094409/http://www.digitalartsonline.co.uk/features/motion-graphics/long-lonely-death-of-softimage/|url-status=live}}</ref> ILM also used the program Viewpaint, which allowed the visual effects artists to paint color and texture directly onto the surface of the computer models.<ref>{{cite web |url=https://vfxblog.com/viewpaint/ |title=Viewpaint: ILM's secret weapon on Jurassic Park |website=vfxblog.com |date=May 23, 2018 |access-date=August 5, 2022}}</ref> ''Jurassic Park'' was completed on May 28, 1993, after ILM concluded its CGI work.{{sfn|Shay & Duncan|1993|p=138, 147}}
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