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==Legacy== According to Spector, ''Deus Ex'' received over thirty "Best of" awards from various outlets during 2001, something of which he remains proud.<ref name="CVGspector"/> The game has also ranked high in lists of the best video games of all time compiled by various publications.<ref name="IGN2007"/><ref name="pcgam_2010read"/><ref name="Edge1000"/><ref name="gamasut_bestdec"/><ref name="G4alltime"/> ''[[1UP.com]]'' listed it as one of the most important games of all time, calling its influence "too massive to properly gauge".<ref name="1UPessential"/> Several articles and retrospectives have cited ''Deus Ex'' as an prominent example of the "[[immersive sim]]", a type of video game that promotes realism and freedom of player choice.<ref name="PolySim"/><ref name="PSG2017"/><ref name="RPSsim"/> A movie adaptation was also licenced by [[Columbia Pictures]] in 2002.<ref name="DSEXmovieA"/><ref name="DSEXmovieB"/> Speaking in 2015, Spector recalled that he never expected the game to sell well, but was pleased it gained a strong cult following and continued to receive fan letters about it.<ref name="Spector2015"/> Several former staff workers including Smith, Paccotti, and others associated with Ion Storm recall their time with the game fondly as both a team effort and an informative experience.<ref name="IonHistory"/><ref name="RPSretro"/> ===Future games=== {{main|Deus Ex: Invisible War}} A sequel to ''Deus Ex'' was announced in 2001, with Ion Storm and Eidos Interactive returning as developer and publisher respectively; the next game was designed as a console-focused release.<ref name="DEIWreveal"/><ref name="DEIWconsoles"/> Many of the original staff returned, with Smith acting as director, and Pacotti and Brandon returning as lead writer and composer.<ref name="DEIWsmithbare"/><ref name="DEIWmusic"/> Titled ''[[Deus Ex: Invisible War]]'' and acting as a direct sequel, the game released in 2003 for Windows and the original [[Xbox (console)|Xbox]].<ref name="DEIWdemo"/><ref name="DEIWeurope"/> Ion Storm made multiple attempts to create a third ''Deus Ex'' title before being closed in 2005.<ref name="EuroSequels"/> The [[Deus Ex|''Deus Ex'' series]] was revived at new developer [[Eidos-Montréal]], which would go on to develop or supervise multiple new ''Deus Ex'' titles beginning with the prequel ''[[Deus Ex: Human Revolution|Human Revolution]]'' (2011).<ref name="EuroInterview2010"/><ref name="DeusExNextGen"/>
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