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==Legacy== ''Descent'' is credited with starting a subgenre of six-degrees-of-freedom first-person shooters, and remains an icon of the subgenre.<ref>{{cite web|url=https://www.eurogamer.net/articles/digitalfoundry-2018-08-12-forsaken-remastered-the-return-of-the-six-degrees-shooter|title=Forsaken Remastered β the welcome return of the six-degrees shooter|last=Linneman|first=John|work=[[Eurogamer]]|date=August 12, 2018|access-date=June 28, 2019|archive-date=August 3, 2019|archive-url=https://web.archive.org/web/20190803054044/https://www.eurogamer.net/articles/digitalfoundry-2018-08-12-forsaken-remastered-the-return-of-the-six-degrees-shooter|url-status=live}}</ref><ref>{{cite web|url=https://www.pcworld.com/article/2907922/reader-picks-15-more-classic-pc-games-you-should-play-again.html|title=Reader picks: 15 more classic PC games you should play again|last=Dingman|first=Hayden|work=[[PCWorld]]|date=April 10, 2015|access-date=June 28, 2019|archive-date=July 20, 2017|archive-url=https://web.archive.org/web/20170720052023/http://www.pcworld.com/article/2907922/reader-picks-15-more-classic-pc-games-you-should-play-again.html|url-status=live}}</ref> It holds a [[Guinness World Record]] for being the first fully 3D first-person shooter,<ref>{{Cite web |title=First fully 3-dimensional FPS |work=Guinness World Records |date=2010 |access-date=2 July 2019 |url=https://www.guinnessworldrecords.com/world-records/first-fully-3-dimensional-fps |archive-date=September 24, 2020 |archive-url=https://web.archive.org/web/20200924160758/https://www.guinnessworldrecords.com/world-records/first-fully-3-dimensional-fps |url-status=live }}</ref> and its popularity spawned two sequels: [[Descent II]] in 1996 and [[Descent 3]] in 1999.<ref>{{cite web|url=https://www.gamedeveloper.com/programming/postmortem-outrage-s-descent-3|title=Postmortem: Outrage's Descent 3|last1=Derrick|first1=Craig|last2=Leighton|first2=Jason|work=[[Gamasutra]]|date=October 8, 1999|access-date=July 2, 2019|archive-date=February 4, 2019|archive-url=https://web.archive.org/web/20190204014350/https://www.gamasutra.com/view/feature/131788/postmortem_outrages_descent_3.php|url-status=live}}</ref> It also led to a 1999 trilogy of [[Peter Telep]] novels based on the series, comprising ''Descent'', ''Descent: Stealing Thunder'', and ''Descent: Equinox''.<ref>{{cite web|url=https://www.pcgames.de/Descent-Spiel-21285/Videos/PC-Games-Meisterwerke-682442/|title=PC Games Meisterwerke: Heute mit Descent 1 und Descent 2|last=ThΓΆing|first=Sebastian|work=[[PC Games (magazine)|PC Games]]|language=de|date=April 24, 2009|access-date=June 14, 2019|archive-date=February 10, 2024|archive-url=https://web.archive.org/web/20240210135312/https://www.pcgames.de/Descent-Spiel-21285/Videos/PC-Games-Meisterwerke-Heute-mit-Descent-1-und-Descent-2-682442/|url-status=live}}</ref> It brought about a handful of similar "''Descent'' clones", most notably ''[[Forsaken (video game)|Forsaken]]'', which was released by [[Acclaim Entertainment]] in 1998 and had similar graphics and almost identical gameplay to ''Descent''.<ref>{{cite magazine|title=Special Preview: Forsaken|magazine=[[PC PowerPlay|PowerPlay]]|date=April 1998|issue=23|page=40}}</ref> In 1997, Interplay released ''[[Descent to Undermountain]]'', a role-playing video game that used a modified version of the ''Descent'' graphics engine.<ref>{{cite magazine |title=Descent to Undermountain: The Flame Sword of Lloth|magazine=[[Next Generation (magazine)|Next Generation]]|issue=11|publisher=[[Imagine Media]]|date=November 1995|pages=130β1}}</ref> Since ''Descent 3'', there had been plans and considerations to work on another game in the series. Those were either cancelled or abandoned in favor of other projects. [[Volition (company)|Volition]], the developer of the ''[[Descent: FreeSpace|FreeSpace]]'' series, began work on ''Descent 4.'' Again, development was cancelled, as most of the company was interested in developing a fantasy role-playing game instead. It would have been a prequel to ''Descent'', and reportedly served as the basis for the 2001 first-person shooter ''[[Red Faction (video game)|Red Faction]].'' Similarities would have included plot points such as an evil faceless corporation and the mysterious "Plague" they are attempting to harness.<ref>{{cite magazine|title=Preview: Red Faction|last=Price|first=Tom|magazine=[[Computer Gaming World]]|date=September 2001|issue=206|pages=76β77}}</ref><ref>{{cite book|title=Prima's Official Strategy Guide: Red Faction|last=Kolmos|first=Keith M.|date=May 22, 2001|page=2|publisher=[[Prima Games]], Random House Information |isbn=0761536345}}</ref> President of Volition Mike Kulas stated in an interview that the ''Red Faction'' and ''Descent'' universes are strictly separate, but also that the technology intended for ''Descent 4'' had been used in ''Red Faction''.<ref>{{cite web|url=http://www.planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp|title=Volition Interview|archive-url=https://web.archive.org/web/20100120073243/http://www.planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp|archive-date=January 20, 2010|date=September 11, 2000|access-date=May 15, 2012|author=Asrale|website=Planet Descent|publisher=[[IGN]]}}</ref> A series revival was planned in the late 2010s when development of another ''Descent'' title was confirmed. On [[Kickstarter]] in March 2015, Descendent Studios announced a prequel to the original game, partnering with Interplay and using their intellectual property rights to develop it.<ref>{{cite web|url=http://www.eurogamer.net/articles/2015-03-10-descent-is-being-rebooted-as-a-moba-on-kickstarter|title=Descent is being rebooted as a MOBA on Kickstarter|last=Matulef|first=Jeffrey|work=[[Eurogamer]]|date=March 10, 2015|access-date=March 24, 2015|archive-date=March 23, 2015|archive-url=https://web.archive.org/web/20150323043023/http://www.eurogamer.net/articles/2015-03-10-descent-is-being-rebooted-as-a-moba-on-kickstarter|url-status=live}}</ref> Titled simply ''Descent'',<ref>{{cite web|url=https://www.rockpapershotgun.com/2018/10/05/descent-underground-solo-title-change/|title=Descent: Underground resurfaces with a shorter title and more single-player focus|last=Tarason|first=Dominic|work=[[Rock, Paper, Shotgun]]|date=October 5, 2018|access-date=June 30, 2019|archive-date=July 2, 2019|archive-url=https://web.archive.org/web/20190702232842/https://www.rockpapershotgun.com/2018/10/05/descent-underground-solo-title-change/|url-status=live}}</ref> it would have been the first game since ''Descent 3'' to be released in the series. However, after a settlement in 2022, the game was renamed to ''[[Ships That Fight Underground]]'', dropping the ''Descent'' title altogether. Another game, ''[[Overload (video game)|Overload]],'' was announced on Kickstarter by Revival Productions and successfully crowdfunded in 2016. It included many of the former employees of Parallax Software, including co-founders Mike Kulas and Matt Toschlog. It is a six-degrees-of-freedom tunnel shooter and a [[spiritual successor]] to the ''Descent'' games that released in 2018.<ref name="spiritual-successor"/>
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