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== Social impact == === Art and architecture === [[File:SonyCenterAtNight.jpg|thumb|[[Berlin]]'s [[Sony Center]], opened in 2000, has been described as having a cyberpunk aesthetic.]] Writers [[David Suzuki]] and Holly Dressel describe the cafes, brand-name stores and video arcades of the [[Sony Center]] in the [[Potsdamer Platz]] public square of [[Berlin]], [[Germany]], as "a vision of a cyberpunk, corporate urban future".<ref>{{cite book |last=Suzuki |first=David |author-link=David Suzuki |title=Good News for a Change:How Everyday People Are Helping the Planet |url=https://books.google.com/books?id=nbvpz6NaZC8C&pg=PA332 |publisher=Greystone Books |year=2003 |page=332 |isbn=978-1-55054-926-3}}</ref> === Society and counterculture === Several subcultures have been inspired by cyberpunk fiction. These include the [[cyberdelic]] counter culture of the late 1980s and early 1990s. Cyberdelic, whose adherents referred to themselves as "cyberpunks", attempted to blend the [[Psychedelic era|psychedelic art and drug movement]] with the technology of [[cyberculture]]. Early adherents included [[Timothy Leary]], [[Mark Frauenfelder]] and [[R. U. Sirius]]. The movement largely faded following the [[dot-com bubble]] implosion of 2000.{{Citation needed|date=January 2015}} [[Cybergoth]] is a fashion and dance subculture which draws its inspiration from cyberpunk fiction, as well as [[rave]] and [[goth subculture|Gothic]] subcultures. In addition, a distinct cyberpunk fashion of its own has emerged in recent years{{When|date=January 2015}} which rejects the raver and goth influences of [[cybergoth]], and draws inspiration from urban street fashion, "post apocalypse", functional clothing, high tech sports wear, tactical uniform and multifunction. This fashion goes by names like "tech wear", "goth ninja" or "tech ninja".{{Citation needed|date=January 2015}} The [[Kowloon Walled City]] in [[Hong Kong]], demolished in 1994, is often referenced as the model cyberpunk/dystopian slum as, given its poor living conditions at the time coupled with the city's political, physical, and economic isolation has caused many in academia to be fascinated by the ingenuity of its spawning.<ref>{{cite web|url=https://www.vice.com/en/article/a-new-look-at-kowloon-walled-city-the-internets-favorite-cyberpunk-slum/|title=A New Look at Kowloon Walled City, the Internet's Favorite Cyberpunk Slum|date=2014-04-03}}</ref> === Cyberpunk derivatives === {{Main|Cyberpunk derivatives}} As a wider variety of writers began to work with cyberpunk concepts, new subgenres of science fiction emerged, some of which could be considered as playing off the cyberpunk label, others which could be considered as legitimate explorations into newer territory. These focused on technology and its social effects in different ways. One prominent subgenre is "[[steampunk]]," which is set in an [[alternate history]] [[Victorian era]] that combines anachronistic technology with cyberpunk's bleak [[film noir]] world view. The term was originally coined around 1987 as a joke to describe some of the novels of [[Tim Powers]], [[James P. Blaylock]], and [[K.W. Jeter]], but by the time Gibson and Sterling entered the subgenre with their [[collaborative fiction|collaborative novel]] ''[[The Difference Engine]]'' the term was being used earnestly as well.<ref>{{cite news|first=Michael |last=Berry |title=Wacko Victorian Fantasy Follows 'Cyberpunk' Mold |work=[[The San Francisco Chronicle]] |date=25 June 1987}} Quoted online by {{cite web|url=http://www.wordspy.com/words/steampunk.asp |title=Steampunk |website=Wordspy |archive-url=https://web.archive.org/web/20081226121602/http://www.wordspy.com/words/steampunk.asp |archive-date=2008-12-26 }}</ref> Another subgenre is "[[biopunk]]" (cyberpunk themes dominated by [[biotechnology]]) from the early 1990s, a derivative style building on biotechnology rather than informational technology. In these stories, people are changed in some way not by mechanical means, but by [[genetic engineering|genetic manipulation]].
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