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=== Strategy === [[File:Curlingdiagram.svg|thumb|upright|Diagram of the play area in curling, showing the four-foot zone, corner guard, and centre line guard]] Curling is a game of strategy, tactics, and skill. The strategy depends on the team's skill, the opponent's skill, the conditions of the ice, the score of the game, how many ends remain and whether the team has last-stone advantage (the ''hammer''). A team may play an end aggressively or defensively. Aggressive playing will put a lot of stones in play by throwing mostly draws; this makes for an exciting game and although risky the rewards can be great. Defensive playing will throw a lot of hits preventing a lot of stones in play; this tends to be less exciting and less risky. A good drawing team will usually opt to play aggressively, while a good hitting team will opt to play defensively. If a team does not have the hammer in an end, it will opt to try to clog up the four-foot zone in the house to deny the opposing team access to the button. This can be done by throwing "centre line" guards in front of the house on the centre line, which can be tapped into the house later or drawn around. If a team has the hammer, they will try to keep this four-foot zone free so that they have access to the button area at all times. A team with the hammer may throw a ''corner guard'' as their first stone of an end placed in front of the house, but outside the four-foot zone to utilize the free guard zone. Corner guards are key for a team to score two points in an end, because they can either draw around it later or hit and roll behind it, making the opposing team's shot to remove it more difficult. Ideally, the strategy in an end for a team with the hammer is to score two points or more. Scoring one point is often a wasted opportunity, as they will then lose last-stone advantage for the next end. If a team cannot score two points, they will often attempt to "blank an end" by removing any leftover opposition stones and rolling out; or, if there are no opposition stones, just throwing the stone through the house so that no team scores any points, and the team with the hammer can try again the next end to score two or more with it. Generally, a team without the hammer would want to either force the team with the hammer to only one point, so that they can get the hammer back, or "steal" the end by scoring one or more points of their own.<ref>{{cite web |title=Section 7 Basic Strategy |url=http://www.curlingschool.com/manual2007/Section7.html |website=The Curling Manual |access-date=16 February 2018 |archive-url=https://web.archive.org/web/20180225130258/http://www.curlingschool.com/manual2007/Section7.html |archive-date=25 February 2018 |url-status=dead }}</ref> Large leads are often defended by displacing the opponent's stones to reduce their opportunity to score multiple points. However, a comfortably leading team that leaves their own stones in play becomes vulnerable as the opponent can draw around guard stones, stones in the house can be "tapped back" if they are in front of the tee line, or "frozen onto" if they are behind the tee line. A frozen stone is placed in front of and touching the opponent's stone and is difficult to remove. At this point, a team may opt for "peels"; throws with a lot of "weight" that can move opposition stones out of play.{{clear}}
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