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=====Open Shading Language===== Blender users can create their own [[Node (computer science)|nodes]] using the [[Open Shading Language]] (OSL); this allows users to create stunning materials that are entirely procedural, which allows them to be used on any objects without stretching the texture as opposed to image-based textures which need to be made to fit a certain object. (Note that the shader nodes editor is shown in the image, although mostly correct, has undergone a slight change, changing how the UI is structured and looks.<ref>{{cite web|url=https://docs.blender.org/manual/en/latest/render/shader_nodes/index.html|title=Shader Nodes β Blender Manual}}</ref> [[File:Blender shader node editor showcasing a Moldy Gold Materiel.png|thumb|400x400px|Using the node editor to create a moldy gold material]]
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