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====Pull==== The pull is the first throw of the game and also begins each period of play. A good, accurate pull is an important part of a defensive strategy. The optimal pull has two features: 1) To start the offense as deep into their own end-zone as possible, giving the offense more distance to cover. 2) To stay in the air as long as possible, giving the defense more time to get set up before the first offensive pass. A pull is not limited to any certain throw. However, most players use the inside out backhand throw to achieve maximum hang time and distance.<ref>{{cite web|title=The Art and Psychology of the Ultimate Pull|first=Ken| last=Westerfield |url=http://www.ultimaterob.com/2018/07/30/the-art-and-psychology-of-the-ultimate-pull/|work=Ultimate Rob|access-date=July 12, 2018}}</ref> There is no pivot required for a pull. The offensive team must have at least one foot on the goal line and must not change their position until the disc has left the thrower's hand. The defensive team must stay behind the goal line until the disc is released, or it is considered 'offside'. The defensive team is not allowed to touch the disc until it has been touched by the opposing team or has touched the ground. A pull that is touched midair by the offense, but is not caught, results in a turnover.<ref>{{Cite web|date=2020-05-01|title=What is a Pull in Ultimate Frisbee?|url=https://discgolfwarrior.com/what-is-a-pull-in-ultimate-frisbee/|access-date=2020-07-17|website=Disc Golf Warrior|language=en-US}}</ref>
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