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===''Mystery Dungeon'' games (1993–onward)=== Through 1993, roguelikes primarily existed in computer space, and no [[home video game console|home console]] variants had yet existed. Two of the earliest-known attempts were [[Sega]]'s ''[[Fatal Labyrinth]]'' (1990) and ''[[Dragon Crystal]]'' (1990), but which lacked the depth of a typical computer-based roguelike. Neither proved to be successful games.<ref name="usgamer mystery dungeon"/> There was also the 1991 Japanese exclusive [[Game Boy]] game ''[[Cave Noire]]'' from [[Konami]], that centred on four distinct roguelike questlines divided into ten difficulty levels.<ref name = "hardcore">{{Cite web|url=http://www.hardcoregaming101.net/cave-noire/|title = Cave Noire – Hardcore Gaming 101 | website = Hardcore Gaming 101 | date = 13 July 2017}}</ref> [[Chunsoft]] had gained success by developing the ''[[Dragon Quest]]'' series, a series which established fundamental aspects of the [[computer role-playing game]] genre, popular for Western computer audiences, into a more streamlined approach better suited for Japanese players that preferred consoles. With roguelikes starting to gain popularity, Chunsoft's developers believed they could do a similar treatment for that genre to make it better suited for Japanese audiences. Chunsoft's [[Koichi Nakamura]] stated their intent was to take ''Rogue'' and make it "more understandable, more easy-to-play version" of the title that could be played on consoles.<ref>{{cite web |url=http://www.1up.com/features/koichi-nakamura-interview-console-rpg |date=August 6, 2012|title=Koichi Nakamura Interview: On the Birth of the Console RPG|author=Jeremy Parish |access-date=April 4, 2013 | work = [[1UP.com]] |archive-url=https://web.archive.org/web/20130512112519/http://www.1up.com/features/koichi-nakamura-interview-console-rpg|url-status=dead |archive-date=May 12, 2013}}</ref> This led to the creation of the ''[[Mystery Dungeon]]'', with the first title being {{nihongo|''[[Torneko no Daibōken: Fushigi no Dungeon]]''|トルネコの大冒険 不思議のダンジョン|Torneko's Great Adventure: Mystery Dungeon}} (1993) based on the ''Dragon Quest'' series. Several changes to the roguelike formula had to be made for this conversion: they had developed ways to reduce the difficulty of the roguelike by using progressively more difficult dungeons that were randomly generated, and made permadeath an option by selection of difficulty level.<ref name="usgamer guide"/> An added benefit for ''Torneko no Daibōken'' was that it used the established ''[[Dragon Quest 4]]'' setting and the character Torneko, helping to make the game familiar to its planned audience and giving a story for the player to follow.<ref name="usgamer mystery dungeon">{{cite web | url = https://www.usgamer.net/articles/making-dragon-quest-of-roguelikes-how-niche-pc-rpg-genre-mainstream | title = Roguelikes: How a Niche PC RPG Genre Went Mainstream | first = Jeremy | last = Parish | date = January 17, 2019 | access-date = January 17, 2019 | work = [[USGamer]] | archive-date = February 13, 2020 | archive-url = https://web.archive.org/web/20200213101731/https://www.usgamer.net/articles/making-dragon-quest-of-roguelikes-how-niche-pc-rpg-genre-mainstream | url-status = live }}</ref> While ''Torneko no Daibōken'' did not sell as well as typical ''Dragon Quest'' games, it was successful enough for Chunsoft to develop a second title based on a wholly original character and setting, ''[[Mystery Dungeon: Shiren the Wanderer]]'', released in 1995. Chunsoft found that they were more creative with how they developed the game without the need to respect an existing property.<ref name="usgamer mystery dungeon"/> Since then, Chunsoft has developed [[List of Mystery Dungeon video games|over 25 games]] in the ''Mystery Dungeon'' series for various platforms,<ref name="usgamer guide"/> In addition to their ''Shiren'' titles, many of the other Chunsoft ''Mystery Dungeon'' games span various franchises, including ''[[Chocobo (series)|Chocobo]]'' series based on ''[[Final Fantasy]]'', ''[[Pokémon Mystery Dungeon]]'' based on ''[[Pokémon]]'', and a crossover with [[Atlus]]' ''[[Etrian Odyssey]]'' in ''[[Etrian Mystery Dungeon]]''. Several titles in the ''Mystery Dungeon'' series were popular, and would become a staple of the Japanese video game market.<ref>[https://archive.today/20130128180952/http://www.milenio.com/node/415458 "Permanece vigente Akira Toriyama gracias a 'Dragon Ball'"] from Milenio.com</ref><ref>[http://www9.plala.or.jp/riversite/classic/dqvsff1.html ドラクエVSファイナルファンタジー 売り上げ対決] {{Webarchive|url=https://web.archive.org/web/20100701152036/http://www9.plala.or.jp/riversite/classic/dqvsff1.html |date=July 1, 2010 }} from www9.plala.or.jp</ref><ref>{{cite magazine |url=http://www.next-gen.biz/features/japan-votes-all-time-top-100 |title=Japan Votes on All Time Top 100 – Edge Magazine |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20091226215554/http://www.next-gen.biz/features/japan-votes-all-time-top-100 |archive-date=December 26, 2009 |date=March 3, 2006 |access-date=June 24, 2011 |url-status=dead }}</ref><ref>{{cite web |author=Nix |url=http://www.ign.com/articles/2007/09/21/shiren-wanders-into-america |title=Shiren Wanders Into America |work=[[IGN]] |date=September 20, 2007 |access-date=February 10, 2011 |archive-date=January 2, 2016 |archive-url=https://web.archive.org/web/20160102024410/http://www.ign.com/articles/2007/09/21/shiren-wanders-into-america |url-status=live }}</ref><ref>{{cite web |last=Casamassina |first=Matt |url=http://www.ign.com/articles/2007/09/21/shiren-wanders-into-america |title=Nintendo Sales Update |work=[[IGN]] |date=July 25, 2007 |access-date=February 10, 2011 |archive-date=January 2, 2016 |archive-url=https://web.archive.org/web/20160102024410/http://www.ign.com/articles/2007/09/21/shiren-wanders-into-america |url-status=live }}</ref><ref name="play 80">{{Cite web | url = https://www.gamedeveloper.com/design/-play-80-welcome-back-to-the-dungeons-of-doom | title = @Play 80: Welcome back to the Dungeons of Doom | work =[[Game Developer (website)|Game Developer]] | date = March 11, 2015 | access-date = December 19, 2015 | first = John | last = Harris | archive-date = December 18, 2015 | archive-url = https://web.archive.org/web/20151218153032/http://gamasutra.com/blogs/JohnHarris/20150311/238456/Play_80_Welcome_back_to_the_Dungeons_of_Doom.php | url-status = live }}</ref> A primary difference between the ''Mystery Dungeon'' games and Western roguelikes following the Berlin Interpretation is the lack of permadeath – in ''Mystery Dungeon'' games, player-characters may die or become too injured, resetting their progress to the start of the dungeon, but the games typically provide means to store and recover equipment and other items from the previous run.<ref name="usgamer mystery dungeon"/> The ''Mystery Dungeon'' games were not as successful in Western markets when published there, as the target players – younger players who likely had not experienced games like ''Rogue'' – found the lack of a traditional role-playing game save system odd.<ref>{{cite web | url = http://www.eurogamer.net/articles/ds-roundup_6 | title = DS Roundup | work = [[Eurogamer]] | date = May 22, 2008 | access-date = December 19, 2015 | first = James | last = Lyon | archive-date = January 2, 2016 | archive-url = https://web.archive.org/web/20160102024411/http://www.eurogamer.net/articles/ds-roundup_6 | url-status = live }}</ref><ref>{{cite web | url = http://worthplaying.com/article/2008/5/27/reviews/51582/ | title = NDS Review – Mystery Dungeon: Shiren the Wanderer | work = [[Worth Playing]] | date = May 27, 2008 | access-date = December 19, 2015 | first = John | last = Day | archive-date = January 2, 2016 | archive-url = https://web.archive.org/web/20160102024411/http://worthplaying.com/article/2008/5/27/reviews/51582/ | url-status = live }}</ref><ref>{{cite web | url = https://www.engadget.com/2008/05/28/three-things-to-get-you-excited-about-shiren-3/ | title = Three things to get you excited about Shiren 3 | first = Eric | last = Caoili | date = May 28, 2008 | access-date = December 19, 2015 | work = [[Joystiq]] | archive-date = January 2, 2016 | archive-url = https://web.archive.org/web/20160102024410/http://www.engadget.com/2008/05/28/three-things-to-get-you-excited-about-shiren-3/ | url-status = live }}</ref><ref>{{cite web | url = http://www.siliconera.com/2012/04/10/one-mans-quest-to-bring-mystery-dungeon-games-to-android/ | title = One Man's Quest To Bring Mystery Dungeon Games To Android | author = Spensor | work = [[Siliconera]] | date = April 10, 2012 | access-date = December 19, 2015 | archive-date = December 22, 2015 | archive-url = https://web.archive.org/web/20151222165158/http://www.siliconera.com/2012/04/10/one-mans-quest-to-bring-mystery-dungeon-games-to-android/ | url-status = live }}</ref> Other Japanese role-playing games would incorporate random dungeon generation as part of their design, mimicking part of the nature of roguelikes, and were considered roguelike titles when published in Western markets. Such titles include ''[[Azure Dreams]]'', ''[[Dark Cloud]]'', ''[[Shining Soul]]'', and ''[[Baroque (video game)|Baroque]]''.<ref name="1up essential"/><ref>{{cite web | url = http://www.siliconera.com/2012/12/27/baroque-stings-eerie-roguelike-comes-to-ios-with-score-attack-mode/ | title = Baroque, Sting's Eerie Roguelike, Comes To iOS With Score Attack Mode | work = [[Siliconera]] | author = Spenser | date = December 27, 2012 | access-date = November 17, 2015 | archive-date = November 18, 2015 | archive-url = https://web.archive.org/web/20151118065545/http://www.siliconera.com/2012/12/27/baroque-stings-eerie-roguelike-comes-to-ios-with-score-attack-mode/ | url-status = live }}</ref> The [[massively multiplayer online role playing game]] ''[[Final Fantasy XIV (2010 video game)|Final Fantasy XIV]]'' added a randomly-generated Deep Dungeon that was inspired by the procedural generation of roguelikes.<ref>{{citation | url = http://kotaku.com/final-fantasy-xivs-new-deep-dungeon-will-be-different-t-1782074565 | title = Final Fantasy XIV's New 'Deep Dungeon' Will Be Different Than Anything Else In The Game | first = Jason | last = Schreier | date = June 16, 2016 | access-date = June 16, 2016 | work = [[Kotaku]] | archive-date = June 16, 2016 | archive-url = https://web.archive.org/web/20160616183656/http://kotaku.com/final-fantasy-xivs-new-deep-dungeon-will-be-different-t-1782074565 | url-status = live }}</ref>
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