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===Cinematic platformer=== {{see also|Category:Cinematic platformers}} Cinematic platformers are a small but distinct subgenre, usually distinguished by their relative realism. These games focus on fluid, lifelike movements, without the unnatural physics found in nearly all other platformers, and they additionally often have an absent or minimal [[HUD (video games)|HUD]].<ref name="Bexander2014" /> To achieve this realism, many cinematic platformers, beginning with ''[[Prince of Persia (1989 video game)|Prince of Persia]]'', have employed [[rotoscoping]] techniques to animate their characters based on video footage of live actors performing the same stunts.<ref name=Therrien /> Jumping abilities are typically roughly within the confines of an athletic human's capacity. To expand vertical exploration, many cinematic platformers feature the ability to grab onto ledges, or make extensive use of elevator platforms.<ref name="Bexander2014" /> As these games tend to feature vulnerable characters who may die as the result of a single enemy attack or by falling a relatively short distance, they almost never have limited lives or continues. Challenge is derived from [[trial and error]] problem solving, forcing the player to find the right way to overcome a particular obstacle.<ref name="LaLone12" /> ''[[Prince of Persia (1989 video game)|Prince of Persia]]'' was the first cinematic platformer and perhaps the most influential.<ref name=Rybicki08 /> ''[[Impossible Mission]]'' pioneered many of the defining elements of cinematic platformers and is an important precursor to this genre.<ref name="Retro122" /> Other games in the genre include ''[[Flashback: The Quest for Identity|Flashback]]'' (and its [[Flashback (2013 video game)|2013 remake]]), ''[[ReCore]]'', ''[[Another World (video game)|Another World]]'', ''[[Heart of Darkness (video game)|Heart of Darkness]]'', the first two ''[[Oddworld]]'' games, ''[[Blackthorne]]'', ''[[Bermuda Syndrome]]'', ''[[Generations Lost]]'', ''[[Heart of the Alien]]'', ''[[Weird Dreams]]'', ''[[Limbo (video game)|Limbo]]'', ''[[Inside (video game)|Inside]]'', ''[[onEscapee]]'', ''[[Deadlight (video game)|Deadlight]]'', ''[[The Way (video game)|The Way]]'', ''[[LUNARK|Lunark]]'', ''[[Planet of Lana]]'' and ''Full Void''. ''[[Tomb Raider (1996 video game)|Tomb Raider]]'' was the first cinematic platformer to utilize real-time 3D graphics.
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