Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Direct3D
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Direct3D 11.1=== '''Direct3D 11.1'''<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/hh404562(v=vs.85).aspx|title=Direct3D 11.1 Features|publisher=MSDN|access-date=30 September 2014}}</ref><ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/hh404457(v=vs.85).aspx|title=D3D11_FEATURE_DATA_D3D11_OPTIONS structure|publisher=MSDN|access-date=30 September 2014}}</ref> is an update to the API that ships with [[Windows 8]].<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/hardware/dn653328(v=vs.85).aspx#tir|title=DirectX feature improvements in Windows 8|publisher=MSDN|access-date=30 September 2014}}</ref><ref name="D3D11.1_Features">{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/hh404562 |title=Direct3D 11.1 Features|access-date=2009-09-13 |publisher=MSDN}}</ref> The Direct3D runtime in Windows 8 features [[DirectX Graphics Infrastructure|DXGI]] 1.2<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/hh404490(v=vs.85).aspx|title=DXGI 1.2 Improvements|publisher=MSDN|access-date=30 September 2014}}</ref> and requires new [[Windows Display Driver Model|WDDM 1.2]]<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/hardware/dn653373(v=vs.85).aspx|title=WDDM 1.2 features|publisher=MSDN|access-date=30 September 2014}}</ref> device drivers.<ref name=wddm_w8>{{cite web| url=http://msdn.microsoft.com/en-us/library/windows/hardware/br259098 |title=Windows Display Driver Model Enhancements in Windows Developer Preview|date=2011-09-13| publisher=MSDN}}</ref> Preliminary version of the Windows SDK for Windows 8 Developer Preview was released on September 13, 2011. The new API features shader [[Tracing (software)|tracing]] and HLSL compiler enhancements, support for minimum precision HLSL scalar data types,<ref>{{cite web|url=http://msdn.microsoft.com/en-us/library/windows/desktop/bb509646(v=vs.85).aspx|title=Scalar Types|access-date=2 October 2014}}</ref> UAVs (Unordered Access Views) at every pipeline stage, target-independent rasterization (TIR), option to map SRVs of dynamic buffers with NO_OVERWRITE, shader processing of video resources, option to use logical operations in a render target, option to bind a subrange of a constant buffer to a shader and retrieve it, option to create larger constant buffers than a shader can access, option to discard resources and resource views, option to change subresources with new copy options, option to force the sample count to create a rasterizer state, option to clear all or part of a resource view, option to use Direct3D in Session 0 processes, option to specify user clip planes in HLSL on feature level 9 and higher, support for [[shadow buffer]] on feature level 9, support for video playback, extended support for shared Texture2D resources, and on-the-fly swapping between Direct3D 10 and 11 contexts and feature levels. Direct3D 11.1 includes new feature level 11_1, which brings minor updates to the shader language, such as larger constant buffers and optional double-precision instructions, as well as improved blending modes and mandatory support for 16-bit color formats to improve the performance of entry-level GPUs such as [[Intel HD Graphics]].<ref name=wddm_w8/><ref name="intelDX11.1">{{cite web| url=http://www.anandtech.com/show/4585/intels-haswell-igp-to-feature-directx-111-increased-professional-application-support |title=Intel's Haswell IGP to Feature DirectX 11.1, Increased Professional Application Support|date=2011-08-05|publisher=AnandTech}}</ref> WARP has been updated to support feature level 11_1. The [[Windows 7#Platform Update|Platform Update]] for [[Windows 7]] includes a limited set of features from Direct3D 11.1, though components that depend on WDDM 1.2 β such as [[#Feature levels|feature level]] 11_1 and its related APIs, or [[quad buffering]] for [[stereoscopic]] rendering β are not present.<ref name=W7PU_MSDN>{{cite web | url = http://msdn.microsoft.com/en-us/library/jj863687.aspx| title = DirectX Graphics β Platform Update for Windows 7 |date=2012-11-14| publisher=MSDN}}</ref><ref name=D3D11.1W7>{{cite web | url = http://blogs.msdn.com/b/chuckw/archive/2012/11/14/directx-11-1-and-windows-7.aspx| title = DirectX 11.1 and Windows 7 | work = Games for Windows and the DirectX SDK Blog | date = November 13, 2012}}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Direct3D
(section)
Add topic