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===PlayStation version=== {{Video game reviews | EGM = 7.375/10<ref name="EGM80"/> | rev1 = ''Maximum'' | rev1Score = {{rating|4|5}}<ref name="Max5"/> | NGen = {{rating|4|5}}<ref name="NGen17"/> | GameFan=83%<ref name="GameFan-review">{{cite magazine|title=Descent Review|author=K. Lee|magazine=[[GameFan]]|date=1996|volume=4|issue=3|pages=10, 30β33}}</ref> }} The PlayStation port of ''Descent'' also received praise, which was often directed to the port's use of impressive lighting effects.{{efn|<ref name="GameFan-review"/><ref name="EGM80"/><ref name="Max5"/><ref name="NGen17"/><ref name="GamePro"/>}} Like its computer versions, criticism commonly centered on the player's disorientation.<ref name="GameFan-review"/><ref name="EGM80"/> The four reviewers of ''[[Electronic Gaming Monthly]]'' called it an outstanding conversion due to its extremely fast rendering speed and improved lighting effects. However, two of them felt that the gameplay lacked excitement.<ref name="EGM80"/> Major Mike of ''[[GamePro]]'' also judged it "an excellent conversion" due to its complex but generally easy to master controls, though he did complain of occasional severe slowdown.<ref name="GamePro"/> ''Maximum'' stated it "is one of the greatest games to grace the PlayStation, and rates alongside ''[[Wipeout (video game)|WipeOut]]'' as one of the best ambassadors for the machine." They particularly applauded the labyrinthine level design and intelligent enemy AI.<ref name="Max5"/> Their subsequent feature on the game was more critical, saying that "the official PAL version of ''Descent'' features some of the most hideous letterbox PAL borders we've ever seen, with no sign of PAL optimization whatsoever." However, it also praised the game's use of the [[PlayStation Link Cable]].<ref name="Max6"/> ''[[Next Generation (magazine)|Next Generation]]'' too praised the developers for adding a new industrial soundtrack to the PlayStation version rather than doing a direct port. Like Major Mike, they found the controls complex but easy to master. While criticizing that the game can be dry and repetitive, they concluded that "Overall, you still can't go wrong, and if you've got the ability to fly against someone else, it doesn't get much better."<ref name="NGen17">{{cite magazine|title=Descent |magazine=[[Next Generation (magazine)|Next Generation]]|issue=17|date=May 1996|pages=90β91}}</ref> K. Lee of ''[[GameFan]]'' praised the sound and music and noted the game's difficulty due to the ubiquitous doors on walls, ceilings, and floors. He thought the automap was useful, though still found it too easy to become disoriented.<ref name="GameFan-review"/>
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