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==Sequels== {{Main|Counter-Strike}} Following the success of ''Counter-Strike'', Valve went on to make multiple sequels. The first sequel, ''[[Counter-Strike: Condition Zero]]'', which used ''Counter-Strike''{{'}}s [[GoldSrc]] engine, was released in 2004. ''[[Counter-Strike: Source]]'', a remake of the original ''Counter-Strike'', was the first in the series to use Valve's [[Source (game engine)|Source engine]] and was also released in 2004, eight months after the release of ''Condition Zero''. The next game in the ''Counter-Strike'' series was ''[[Counter-Strike: Global Offensive]]'', released for Windows, OS X, Linux, [[PlayStation 3]], and [[Xbox 360]] in 2012. ''[[Counter-Strike 2]]'', an updated version of ''Global Offensive'', was released in 2023. The game spawned multiple spin-offs for the Asian gaming market. The first, ''Counter-Strike Neo'', was an arcade game developed by [[Namco]] and released in Japan in 2003.<ref>{{cite web |url=http://www.ledzone.com/ |url-access= |title=γγγ°γ©γγΌζ₯ε |trans-title=Urgent recruitment of programmers |author=<!--Not stated--> |date=June 10, 2003 |website=LEDZONE |publisher= |language=Japanese |access-date= |archive-url=https://web.archive.org/web/20030611025434/http://www.ledzone.com/ |archive-date=June 11, 2003 }}</ref> In 2008, [[Nexon Corporation]] released ''[[Counter-Strike Online]]'', a free-to-play installment in the series monetized via [[microtransaction]]s. ''Counter-Strike Online'' was followed by ''[[Counter-Strike Online 2]]'' in 2013. In 2014, Nexon released ''[[Counter-Strike Nexon: Zombies]]'' worldwide via [[Steam (service)|Steam]].
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