Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Adobe Flash
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Content preservation projects === As early as 2014, around the same time that Adobe began encouraging Flash developers to transition their works to HTML5 standards, others began efforts to [[video game preservation|preserve]] existing Flash content through emulation of Flash in open standards. While some Flash applications were utilitarian, several applications had been shown to be experimental art, while others had laid the foundation of [[independent game development|independent video game development]].<ref name="vice preservation"/> An early project was [[Mozilla]]'s [[Shumway (software)|Shumway]], an open source project that attempted to emulate the Flash standard in HTML5, but the project was shuttered as the team found that more developers were switching to HTML5 than seeking to keep their content in Flash, coupled with the difficulties in assuring full compatibility. Google had developed the [[Google Swiffy|Swiffy]] application, released in 2014, to convert Flash applications to HTML5-compatible scripts for viewing on mobile devices, but it was shut down in 2016.<ref name="vice preservation">{{cite web | url = https://www.vice.com/en/article/tracing-the-sprawling-roots-of-flash-preservation/ | title = Tracing the Sprawling Roots of Flash Preservation | first = Khee Hoon | last = Chan | date = March 18, 2021 | access-date = March 18, 2021 | work = [[Vice (magazine)|Vice]] | archive-date = August 7, 2021 | archive-url = https://web.archive.org/web/20210807112623/https://www.vice.com/en/article/wx8y5y/tracing-the-sprawling-roots-of-flash-preservation | url-status = live }}</ref> Closer to Flash's EOL date in 2020, there were more concentrated efforts simply to preserve existing Flash applications, including websites, video games, and animations beyond Flash's EOL.<ref name="gamasutra death" /><ref name="BlueMaxima">{{cite web |title=Flashpoint Archive |url=https://flashpointarchive.org |archive-url=https://web.archive.org/web/20230704174210/https://flashpointarchive.org/ |url-status=live |archive-date=July 4, 2023 |access-date=18 July 2020 |website= |language=en }}</ref><ref name="FGA">{{cite web|title=Flash Game Archive - Preserve Flash Gaming|url=http://www.flashgamearchive.com/|access-date=18 July 2020|website=Flash Game Archive|language=en|archive-date=July 24, 2020|archive-url=https://web.archive.org/web/20200724231544/http://www.flashgamearchive.com/|url-status=live}}</ref> In November 2020, the [[Internet Archive]] integrated [[Ruffle (software)|Ruffle]] within its Emularity system to emulate Flash games and animations without the security holes, opening a new collection for creators and users to save and preserve Flash content.<ref>{{cite web|last=Campbell|first=Ian Carlos|date=November 19, 2020|title=The Internet Archive is now preserving Flash games and animations|url=https://www.theverge.com/2020/11/19/21578616/internet-archive-preservation-flash-animations-games-adobe|access-date=November 19, 2020|work=[[The Verge]]|archive-date=November 20, 2020|archive-url=https://web.archive.org/web/20201120014816/https://www.theverge.com/2020/11/19/21578616/internet-archive-preservation-flash-animations-games-adobe|url-status=live}}</ref><ref>{{Cite web|last=Scott|first=Jason|date=2020-11-22|title=Flash Back! Further Thoughts on Flash at the Internet Archive|url=http://blog.archive.org/2020/11/22/flash-back-further-thoughts-on-flash-at-the-internet-archive/|access-date=2021-02-04|website=Internet Archive Blogs|language=en-US}}</ref> By October 2023, the [[Flashpoint Archive]] has collected more than 160,000 Flash applications, excluding those that were commercial products, and offered as a freely available archive for users to download.<ref>{{cite web|last=Bailey|first=Dustin|date=February 1, 2020|title=Every Flash game disappears forever in 2020 β but this project has preserved 38,000 of them|url=https://www.pcgamesn.com/flash-games-2020-flashpoint|access-date=February 1, 2020|work=[[PCGamesN]]|archive-date=February 1, 2020|archive-url=https://web.archive.org/web/20200201160944/https://www.pcgamesn.com/flash-games-2020-flashpoint|url-status=live}}</ref><ref>{{cite news|last=Morton|first=Lauren|date=January 31, 2020|title=Flashpoint launcher is saving Flash games from impending extinction|url=https://www.rockpapershotgun.com/2020/01/31/flashpoint-launcher-is-saving-flash-games-from-impending-extinction/|access-date=February 1, 2020|website=[[Rock Paper Shotgun]]|archive-date=January 24, 2021|archive-url=https://web.archive.org/web/20210124113151/https://www.rockpapershotgun.com/2020/01/31/flashpoint-launcher-is-saving-flash-games-from-impending-extinction/|url-status=live}}</ref> [[Kongregate]], one of the larger sites that offered Flash games, has been working with the [[The Strong|Strong Museum of Play]] to preserve its games.<ref name="vice preservation"/>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Adobe Flash
(section)
Add topic