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==Popular culture== Many technologies for wearable computers derive their ideas from science fiction. There are many examples of ideas from popular movies that have become technologies or are technologies currently being developed. ;3D user interface :Devices that display usable, tactile interfaces that can be manipulated in front of the user. Examples include the glove-operated hologram computer featured at the Pre-Crime headquarters in the beginning of ''[[Minority Report (film)|Minority Report]]'' and the computers used by the gate workers at Zion in [[The Matrix (franchise)|''The Matrix'' trilogy]]. ;Intelligent textiles or s'''martwear''' :Clothing that can relay and collect information. Examples include ''[[Tron]]'' and its [[Tron Legacy|sequel]], and also many [[Science fiction|sci-fi]] military films. ;Threat glasses :Scan others in vicinity and assess threat-to-self level. Examples include ''[[Terminator 2: Judgment Day|Terminator 2]]'', 'Threep' Technology in ''Lock-In'', and ''[[Kill Switch (2017 film)|Kill switch]].'' ;Computerized contact lenses :Special contact lenses that are used to confirm one's identity. Used in ''[[Mission: Impossible β Ghost Protocol|Mission Impossible 4]]''. ;Combat suit armor :A wearable exoskeleton that provides protection to its wearer and is typically equipped with powerful weapons and a computer system. Examples include numerous [[Iron Man]] suits, the [[Predator (fictional species)|Predator]] suit, along with [[Samus Aran|Samus Aran's]] Power Suit and Fusion Suit in the ''[[Metroid]]'' video game series. ;Brain nano-bots to store memories in the cloud :Used in ''Total Recall''. ;Infrared headsets :Can help identify suspects and see through walls. Examples include [[RoboCop|Robocop's]] special eye system, as well as some more advanced visors that Samus Aran uses in the [[Metroid Prime: Trilogy|''Metroid Prime'' trilogy]]. ;Wrist-worn computers :Provide various abilities and information, such as data about the wearer, a vicinity map, a flashlight, a communicator, a poison detector or an enemy-tracking device. Examples included are the Pip-Boy 3000 from the ''[[Fallout (franchise)|Fallout]]'' games and [[Leela (Futurama)|Leela]]'s Wrist Device from the ''[[Futurama]]'' TV sitcom. ;On-chest or smart necklace :This form-factor of wearable computer has been shown in many sci-fi movies, including ''[[Prometheus (2012 film)|Prometheus]]'' and ''[[Iron Man (2008 film)|Iron Man]].'' ===Advancement with wearable technology over years=== Technology has advanced with continuous change in wearable computers. [[Wearable technologies]] are increasingly used in healthcare. For instance, portable sensors are used as [[medical device]]s which helps patients with diabetes to help them keep track of exercise related data.<ref>{{Cite journal|last=Klonoff|first=David C.|date=January 2014|title=New Wearable Computers Move Ahead|journal=Journal of Diabetes Science and Technology|volume=8|issue=1|pages=3β5|doi=10.1177/1932296813518858|issn=1932-2968|pmc=4454092|pmid=24876529}}</ref> A number of people think wearable technology as a new trend;{{Citation needed|date=February 2022}} however, companies have been trying to develop or design wearable technologies for decades. The spotlight has more recently been focused on new types of technology which are more focused on improving efficiency in the wearer's life. ===Main elements of wearable computers=== * the display, which allows the user to see the work they do. * the computer, which allows the user to run an application or access the internet * the commands, which allows the user to control the machine. ===Challenges with wearable computers=== {{Essay-like|date=February 2022|section}} Wearable technology comes with many challenges, like data security, trust issues, and regulatory and ethical issues. After 2010, wearable technologies have been seen more as a technology focused mostly on fitness.<ref>{{Cite journal|last=Sultan|first=Nabil|date=2015-10-01|title=Reflective thoughts on the potential and challenges of wearable technology for healthcare provision and medical education|journal=International Journal of Information Management|volume=35|issue=5|pages=521β526|doi=10.1016/j.ijinfomgt.2015.04.010|issn=0268-4012}}</ref> They have been used with the potential to improve the operations of health and many other professions. With an increase in wearable devices, privacy and security issues can be very important, especially when it comes to health devices. Also, the FDA considers wearable devices as "general wellness products". In the US, wearable devices are not under any Federal laws, but regulatory law like Protected Health Information (PHI) is the subject to regulation which is handled by the Office for Civil Rights (OCR). The devices with sensors can create security issues as the companies have to be more alert to protect the public data. The issue with cybersecurity of these devices are the regulations are not that strict in the US.{{Citation needed|date=February 2022}} The [[National Institute of Standards and Technology]] (NIST) has developed the NIST Cybersecurity Framework, which provides guidelines for improving cybersecurity, although adherence to the framework is voluntary<ref>{{Cite news|url=https://www.medicaldevice-network.com/comment/wearable-technology-healthcare-themes/|title=Title Wearable technology in healthcare: What are the leading themes?|date=2019-11-13|newspaper=Medical Device Network|language=en-GB|access-date=2019-12-13|last1=Research |first1=Globaldata Thematic }}</ref> Consequently, the lack of specific regulations for wearable devices, specifically medical devices, increases the risk of threats and other vulnerabilities. For instance, Google Glass raised major privacy risks with wearable computer technology; Congress investigated the privacy risks related to consumers using Google Glass and how they{{Clarify|reason=Google?|date=February 2022}} use the data.{{Citation needed|date=February 2022}} The product can be used to track not only the users of the product but others around them, particularly without them being aware. Nonetheless, all the data captured with [[Google Glass]] was then stored on Google's cloud servers, giving them access to the data. They also raised questions regarding women's security as they allowed stalkers or harassers to take intrusive pictures of women's bodies by wearing the Glass without any fear of getting caught.<ref>{{Cite web|last=|first=|title=EPIC - Google Glass and Privacy|url=https://epic.org/privacy/google/glass/#Privacy%20Interests|access-date=2019-12-13|website=Electronic Privacy Information Center|language=en}}</ref> Wearable technologies like smart glasses can also raise cultural and social issues. While wearable technologies can enhance convenience, some devices, such as Bluetooth headphones, may contribute to increased reliance on technology over interpersonal interactions.<ref>{{Citation|last=Dvorak|first=Joseph L.|chapter=Social Issues of Wearables|date=2008|pages=311β332|publisher=Springer US|language=en|doi=10.1007/978-0-387-69142-8_10|isbn=978-0-387-69139-8|title=Moving Wearables into the Mainstream}}</ref> Society considers these technologies luxury accessories and there may be peer pressure within a group to own similar products. These products raise challenges of social and moral discipline. For instance, wearing a smart watch can be a way to fit in with standards in male-dominated fields, where femininity may be perceived as unprofessional.<ref>{{Cite journal|last1=Tamminen|first1=Sakari|last2=Holmgren|first2=Elisabet|date=2016-11-01|title=The Anthropology of Wearables: The Self, The Social, and the Autobiographical|journal=Ethnographic Praxis in Industry Conference Proceedings|language=en|volume=2016|issue=1|pages=154β174|doi=10.1111/1559-8918.2016.01083|issn=1559-8918|doi-access=free}}</ref> Despite the fact that the demand for this technology is increasing, one of the biggest challenges is the price. For example, as of March 2023, the price of an Apple Watch ranges from $249 to $1,749, which for a normal consumer can be prohibitively expensive.<ref>{{Cite web |title=Buy Apple Watch |url=https://www.apple.com/shop/buy-watch |access-date=2023-03-24 |website=Apple |language=en-US}}</ref> ===Future innovations=== {{Original research section|date=February 2022}} Augmented reality allows a new generation of display. As opposed to virtual reality, the user does not exist in a virtual world, but information is superimposed on the real world. These displays can be easily portable, such as the Vufine+.<ref>{{Cite web|date=2017-09-14|title=Vufine+ Wearable Display Field Review|url=https://www.cined.com/vufine-wearable-display-field-review/|access-date=2021-10-16|website=CineD|language=en-US}}</ref><ref>{{Cite web|last=Ghoshal|first=Abhimanyu|date=2016-11-11|title=Vufine+Review: An affordable heads-up display for those who need one|url=https://thenextweb.com/news/vufinereview-an-affordable-heads-up-display-for-those-who-really-need-one|access-date=2021-10-16|website=TNW {{!}} Plugged|language=en}}</ref> Other are quite massive, like the [[HoloLens 2|Hololens 2]].<ref>{{Cite web|title=Microsoft HoloLens 2 all you need to know {{!}} BE-terna|url=https://www.be-terna.com/insights/microsoft-hololens-2-mixed-reality-headset-designed-to-get-work-done|access-date=2021-10-16|website=www.be-terna.com|language=en}}</ref> Some headsets are autonomous, such as the [[Oculus Quest 2]]<ref>{{Cite web|last=Lynch|first=Gerald|date=2021-07-26|title=Oculus Quest 2 review|url=https://www.techradar.com/reviews/oculus-quest-2-review|access-date=2021-10-16|website=TechRadar|language=en}}</ref> and others. In contrast to a computer, they are more like a terminal module. [[Single-board computer]]s (SBC) are improving in performance and becoming cheaper. Some boards are cheap such as the [[Raspberry Pi]] Zero and Pi 4, while others are more expensive but more similar to a normal PC, like the Hackboard and [[LattePanda]]. One main domain of future research could be the method of control. Today computers are commonly controlled through the keyboard and the mouse, which could change in the future. For example, the words per minute rate on a keyboard could be statistically improved with a BEPO layout.<ref>{{Cite web|last=France|first=Connexion|title=French computer keyboards to change - what is BΓ©po?|url=https://www.connexionfrance.com/Practical/Your-Questions/French-computer-keyboards-to-change-what-is-Bepo|access-date=2022-02-10|website=www.connexionfrance.com|language=en}}</ref> Ergonomics could also change the results with split keyboards and minimalist keyboards (which use one key for more than one letter or symbol). The extreme could be the Plover and steno keyboard that allow the use of very few keys, pressing more than one at the same time for a letter. Furthermore, the pointer could be improved from a basic mouse to an accelerator pointer. The system of gesture controls is evolving from image control ([[Leap Motion]] camera) to integrated capture (ex-prototype AI data glove<ref>{{Citation|title=AI Data Glove: Somatic| date=31 August 2020 |url=https://www.youtube.com/watch?v=6raRftH9yxM |archive-url=https://ghostarchive.org/varchive/youtube/20211211/6raRftH9yxM| archive-date=2021-12-11 |url-status=live|language=en|access-date=2021-10-16}}{{cbignore}}</ref> from Zack Freedman.) For some people, the main idea could be to build computers integrated with the AR system which will be controlled with ergonomic controllers. It will make a universal machine that can be as portable as a mobile phone and as efficient as a computer, additionally with ergonomic controllers.
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