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==Principles== The design of a legible text-based typeface remains one of the most challenging assignments in [[graphic design]]. The even visual quality of the reading material being of paramount importance, each drawn character (called a glyph) must be even in appearance with every other glyph regardless of order or sequence. Also, if the typeface is to be versatile, it must appear the same whether it is small or large. Because of optical illusions that occur when we apprehend small or large objects, this entails that in the best fonts, a version is designed for small use and another version is drawn for large, display, applications. Also, large letterforms reveal their shape, whereas small letterforms in text settings reveal only their textures: this requires that any typeface that aspires to versatility in both text and display, needs to be evaluated in both of these visual domains. A beautifully shaped typeface may not have a particularly attractive or legible texture when seen in text settings. Spacing is also an important part of type design. Each glyph consists not only of the shape of the character, but also the white space around it. The type designer must consider the relationship of the space within a letter form (the counter) and the letter spacing between them. Designing type requires many accommodations for the quirks of human perception, "optical corrections" required to make shapes look right, in ways that diverge from what might seem mathematically right. For example, round shapes need to be slightly bigger than square ones to appear "the same" size ("overshoot"), and vertical lines need to be thicker than horizontal ones to appear the same thickness. For a character to be perceived as geometrically round, it must usually be slightly "squared" off (made slightly wider at the shoulders). As a result of all these subtleties, excellence in type design is highly respected in the design professions.
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