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===Video gaming=== Until 1991, Sony had little direct involvement with the video game industry. The company supplied components for other consoles, such as the sound chip for the [[Super Nintendo Entertainment System|Super Famicom]] from [[Nintendo]], and operated a video game studio, [[Sony Imagesoft]].<ref>{{cite book|last1=DeMaria|first1=Rusel|last2=Wilson|first2=Johnny L.|title=High Score!: The Illustrated History of Electronic Games|date=2003|publisher=McGraw-Hill/Osborne|location=New York|isbn=0-07-223172-6|page=376|edition=2}}</ref> As part of a joint project between Nintendo and Sony that began as early as 1988, the two companies worked to create a [[CD-ROM]] version of the Super Famicom,<ref>"Game Over", by David Scheff</ref> though Nintendo denied the existence of the Sony deal as late as March 1991.<ref name="cgw199106">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1991&pub=2&id=83 | title=Celebrating Software | magazine=Computer Gaming World | date=June 1991 | access-date=November 17, 2013 | page=64 | archive-date=December 3, 2013 | archive-url=https://web.archive.org/web/20131203004050/http://www.cgwmuseum.org/galleries/index.php?year=1991&pub=2&id=83 | url-status=live }}</ref> At the [[Consumer Electronics Show]] in June 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive, named the "Play Station" (also known as [[SNES-CD]]). However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with [[Philips]] instead but using the same technology.<ref name="History2">{{cite magazine |date=April 24, 2009 |url=http://www.edge-online.com/features/making-playstation/ |title=The Making Of: PlayStation |author=<!--Not stated--> |magazine=[[Edge (magazine)|Edge Online]] |publisher=[[Edge (magazine)|Edge Magazine]] |access-date=February 2, 2014 |archive-date=February 6, 2014 |archive-url=https://web.archive.org/web/20140206193956/http://www.edge-online.com/features/making-playstation/ |url-status=live }}</ref> The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies.<ref name="History2"/> The breaking of the partnership infuriated Sony President [[Norio Ohga]], who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo.<ref name="History2"/> At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a "non-gaming role" regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to the board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony's headquarters to [[Sony Music]], a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the [[DVD]])
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