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=== Educational (interactive) robots === {{Main|Educational robotics}} Robots are used as educational assistants to teachers. From the 1980s, robots such as [[turtle (robot)|turtles]] were used in schools and programmed using the [[Logo (programming language)|Logo]] language.<ref name="gainesvillesun turtle">{{cite news | title='Nova's' 'Talking Turtle' Profiles High Priest of School Computer Movement | work=Gainesville Sun | date=25 October 1983 | author=Mitgang, Lee}}</ref><ref name="observerreporter games learning">{{cite news | url=https://news.google.com/newspapers?id=W4diAAAAIBAJ&pg=1326,3744066&dq=logo+turtle+robot&hl=en | title=Robots In School: Games Or Learning? | work=Observer-Reporter | date=29 January 1985 | access-date=7 March 2012 | author=Barnard, Jeff | location=Washington | archive-url=https://web.archive.org/web/20150922181442/https://news.google.com/newspapers?id=W4diAAAAIBAJ&sjid=s3cNAAAAIBAJ&pg=1326,3744066&dq=logo+turtle+robot&hl=en | archive-date=22 September 2015 | url-status=live | df=mdy-all }}</ref> There are [[robot kit]]s like [[Mindstorms NXT|Lego Mindstorms]], [[Robotis Bioloid|BIOLOID]], OLLO from ROBOTIS, or BotBrain Educational Robots can help children to learn about mathematics, physics, programming, and electronics. Robotics have also been introduced into the lives of elementary and high school students in the form of [[robot competition]]s with the company [[For Inspiration and Recognition of Science and Technology|FIRST]] (For Inspiration and Recognition of Science and Technology). The organization is the foundation for the [[FIRST Robotics Competition]], [[FIRST Tech Challenge]], [[FIRST Lego League Challenge]] and [[FIRST Lego League Explore]] competitions. There have also been robots such as the teaching computer, Leachim (1974).<ref>{{Cite magazine |url=http://content.time.com/time/magazine/article/0,9171,904056,00.html |title=Education: Marvel of the Bronx |magazine=Time |access-date=19 May 2019 |archive-url=https://web.archive.org/web/20190524113018/http://content.time.com/time/magazine/article/0,9171,904056,00.html |archive-date=24 May 2019 |url-status=live |date=April 1974 }}</ref> Leachim was an early example of speech synthesis using the [[Speech synthesis#Diphone synthesis|Diphone synthesis]] method. [[2-XL]] (1976) was a robot shaped game / teaching toy based on branching between audible tracks on an [[8-track tape]] player, both invented by [[Michael J. Freeman]].<ref>{{Cite web|url=http://cyberneticzoo.com/tag/leachim/|title=Leachim Archives|date=13 September 2010|website=cyberneticzoo.com|access-date=29 May 2019|archive-url=https://web.archive.org/web/20190528193904/http://cyberneticzoo.com/tag/leachim/|archive-date=28 May 2019|url-status=live}}</ref> Later, the 8-track was upgraded to tape cassettes and then to digital.
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