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====GLQuake==== On January 22, 1997, id Software released{{clarification needed|date=November 2024}} the first beta of GLQuake. This was designed to use the [[OpenGL]] 3D [[Application programming interface|API]] to access hardware 3D graphics acceleration cards to [[rasterization|rasterize]] the graphics, rather than having the computer's [[CPU]] fill in every [[pixel]]. In addition to higher framerates for most players, GLQuake provided higher [[display resolution|resolution]] modes and [[texture filtering]]. GLQuake also experimented with reflections, transparent water, and even rudimentary shadows. GLQuake came with a [[MiniGL|driver]] enabling the subset of OpenGL used by the game to function on the [[3dfx]] [[Voodoo Graphics]] card, the only consumer-level card at the time capable of running GLQuake well. Previously, John Carmack had experimented with a version of ''Quake'' specifically written for the [[Rendition Vérité]] chip used in the [[Creative Labs]] PCI 3D Blaster card. This version had met with only limited success, and Carmack decided to write for generic APIs in the future rather than tailoring for specific hardware.{{Citation needed|date=March 2023}}
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