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=== Rules === [[File:Lanzhou-019.JPG|right|thumb|Local play on the street in [[Lanzhou]] ]] Each player in turn, in counter-clockwise direction, draws a tile from the wall; as long as the tile drawn is not one of the bonus tiles, the player proceeds to discard a tile (either the tile just drawn, or a tile in the hand) to maintain a hand of 13. The discarded tile is thrown into the centre and, if desired, the player announces out loud what the piece is. The other players have an opportunity to seize the discarded tile; if no one takes it, the turn continues to the next player. Play continues this way until one player has a legal winning hand and calls out the win (each region does this call differentlyβno Asian version uses the word "mahjong" to signal a win) while revealing their hand. There are four different ways that regular order of play can be interrupted: #A bonus tile (flower or season) is drawn #A meld (pung, kong, or chow) is made from a discard #Going mahjong (declaring a winning hand) #Robbing a kong During play, each player's hand should always be 13 tiles (meaning in each turn a tile must be picked up and another discarded). The count of 13 tiles do not include any bonus tiles (flowers and seasons), which are set to the side, nor does it include the fourth added piece of a kong. If a player is seen to have fewer or more than 13 tiles in their hand outside of their turn they are penalised. ==== Legal hand ==== A winning hand consists of 14 tiles. Since players always have 13 tiles in their hand during play, they must win by either drawing a piece from the wall that completes a 14-tile hand ("winning from the wall") or claiming a discard from another player which completes a 14-tile hand ("winning by discard"). The winning hand is made of four ''melds'' (a specific pattern of three pieces) and the ''eyes'' (a pair of identical pieces). The exceptions to this rule are the special hands listed below. Most players play with a table minimum, meaning a winning hand must score a minimum number of points (which can be seen in the scoring section). In Hong Kong mahjong the most common point set is three, but can be higher or lower depending on house rules. ==== Melds ==== '''Melds''' are groups of tiles within the player's hand, consisting of either a pung (three identical tiles), a kong (four identical tiles), a chow (three suited tiles in numerical sequence), or eyes (two identical tiles needed in a winning hand). Melds may be formed by drawing a tile from the wall, or by seizing another player's discard. There are rules governing which player has priority for a discard, and whether the meld should be exposed (displayed to all players) or remain concealed, depending on the manner in which the meld is formed. {{unordered list | A '''pung''' is a set of three identical tiles. For example: {{wikitable |- |[[File:MJt9-.svg|25px]] || [[File:MJt9-.svg|25px]] || [[File:MJt9-.svg|25px]] |- |[[File:MJs3-.svg|25px]] || [[File:MJs3-.svg|25px]] || [[File:MJs3-.svg|25px]] |- |[[File:MJf2-.svg|25px]] || [[File:MJf2-.svg|25px]] || [[File:MJf2-.svg|25px]] |- |[[File:MJd2-.svg|25px]] || [[File:MJd2-.svg|25px]] || [[File:MJd2-.svg|25px]] }} A pung may be formed with any suited or honors tile. Bonus tiles (flowers or seasons) cannot be used to form a pung because they are set aside and there are not three identical bonus tiles in the set. The tiles must be identical (not of different suits). A pung may either be concealed (formed by drawing tiles) or exposed (formed by seizing another player's discard). | A '''kong''' is a complete set of four identical tiles. For example: {{wikitable |- |[[File:MJd1-.svg|25px]] || [[File:MJd1-.svg|25px]] || [[File:MJd1-.svg|25px]] || [[File:MJd1-.svg|25px]] |- |[[File:MJs7-.svg|25px]] || [[File:MJs7-.svg|25px]] || [[File:MJs7-.svg|25px]] || [[File:MJs7-.svg|25px]] }} Consider a kong the same as a pung with an additional tile to make a complete set of four. There are three ways to form a kong. # ''Concealed kong'' β If a player holds three matching tiles (concealed pung) and upon drawing a tile completes a set of four they may declare a kong. They do so by revealing the meld and placing two pieces in the middle face up and two pieces on the ends face down. # ''Exposed kong'' β If a player can use a discarded tile to complete three matching tiles (concealed pung) in their hand, they can take the piece and reveal an "exposed kong" or "melded kong". The player reveals their three pieces face up and places the stolen discard on top of the middle tile, or face down next to the three other face up pieces. # ''Exposed kong from exposed pung'' β If a player already has a melded pung and then later in the game draws the fourth piece from the wall, they may announce (then or later in the game) a kong by placing the fourth tile on top of the middle piece of the melded pung, or all four tiles placed face up in a row. If a pung has been melded a player cannot steal the fourth piece if another player discards it β it must be drawn. Whenever a kong is formed, that player must draw an extra tile from the end of the wall and then discard a tile. The fourth piece of a kong is not considered one of the 13 tiles a player must always have in their hand. A kong may not be formed from bonus tiles (flowers/seasons), since the set does not include four identical tiles. Kongs are worth collecting to score more points and deprive opponents of the opportunity to obtain specific tiles. | A '''chow''' is a meld of three suited tiles in sequence. For example: {{wikitable |- |[[File:MJs1-.svg|25px]] || [[File:MJs2-.svg|25px]] || [[File:MJs3-.svg|25px]] |- |[[File:MJs3-.svg|25px]] || [[File:MJs4-.svg|25px]] || [[File:MJs5-.svg|25px]] |- |[[File:MJs7-.svg|25px]] || [[File:MJs8-.svg|25px]] || [[File:MJs9-.svg|25px]] |- |[[File:MJt5-.svg|25px]] || [[File:MJt6-.svg|25px]] || [[File:MJt7-.svg|25px]] }} The meld must be in absolute numerical sequence and all in the same suit. Players cannot skip numbers or meld from the 8 or 9 to 1 or 2. Honors tiles cannot be used to make chows because they have no numerical value, and bonus tiles (flowers and seasons) also cannot be used to make a chow. A player can steal a discard to form a chow only from the player whose turn was immediately before theirs; however, a player forming a chow from a seized piece has the lowest priority for that tile. Any other player who needs that tile to make a pung, make a kong, or to win may seize that piece instead. Like the pung, the chow is either concealed (formed by drawing tiles) or exposed (formed by seizing the prior player's discard). | The '''eyes''' (also known as a pair) are two identical tiles which are an essential part of a legal winning hand. A piece cannot be stolen (melded) to form a pair of eyes unless the player simultaneously completes a legal winning hand.<ref>Lo, Amy (2001). ''The Book of Mahjong: An Illustrated Guide''. North Clarendon, Vermont: [[Tuttle Publishing|Tuttle]], p. 6. {{ISBN|978-0-8048-3302-8}}.</ref> For example: {{wikitable |- |[[File:MJf4-.svg|25px]] || [[File:MJf4-.svg|25px]] |- |[[File:MJt5-.svg|25px]] || [[File:MJt5-.svg|25px]] |- |[[File:MJs5-.svg|25px]] || [[File:MJs5-.svg|25px]] |- |[[File:MJf1-.svg|25px]] || [[File:MJf1-.svg|25px]] |- |[[File:MJd3-.svg|25px]] || [[File:MJd3-.svg|25px]] }} }} ==== Interruption of play ==== The regular counter-clockwise order of turns may be interrupted for four events: ===== 1. Flower or season ===== Whenever a player draws a flower or season, it is announced and then placed to the side (it is not considered a part of the 13-tile hand, but in the event that player wins, they may earn bonus points for them) and the last tile of the wall is drawn as a replacement tile so that the player has the 14 pieces needed before their discard. This may happen successively in a player's turn. ===== 2. Melding another player's discard ===== When a player discards a tile, other players may steal the tile to complete a meld. Stealing tiles has both advantages (quickly forming a winning hand and scoring extra points) and disadvantages (being forced to reveal part of one's hand to other players and not being able to change the meld once declared). When a meld (pung, kong, or chow) is declared through a discard, the player must state the type of meld to be declared and expose the meld by placing the three (or four) tiles face up. The player must then discard a tile, and play continues to the right. If the player who melds a discard is not directly after the discarder (in order of play), one or two players will essentially miss their turn as play continues counter-clockwise from the player who declared the meld. If multiple players call for a discarded tile, priority for the discard depends on the declared action of the player stealing the discard. # Highest priority goes to the player who needs the discarded tile to win the hand. A player may take the tile to win the hand from any other player. # Next priority goes to the player who declares a pung or kong using the discard. A player who calls for a pung or kong may take the discard from any other player. Only one player can be in this position because there are only four of any tile in a mahjong set. # Last priority goes to the player who declares a chow using the discard. Players may only call for a chow from the discard of the player immediately prior to them unless the tile is the final one required to win the hand. ===== 3. Winning a hand ===== The act of winning a hand interrupts play to assess the validity of the hand won. Upon confirmation, the player is awarded the hand's value per the specific game's rule. ======From a discard====== If at any point in the game a player can use another player's discard to complete a legal hand (and with the agreed minimum points), they declare a win and reveal their winning hand. This ends the hand, and scoring commences. If more than one player can use a discard to win the hand, there are multiple ways to handle the situation based on agreed table rules: The players might count the points they would win with the discard and the winner is the one with the higher score, the winner might simply be the player closest to the discarder in order of turn, or multiple players may be granted the win simultaneously. ======From the wall====== Alternatively, a player may also win by drawing a tile that completes a legal hand. This is called "winning from the wall". In Hong Kong mahjong, winning from the wall doubles the number of base points each loser must pay. ======False win====== Technically, the declaration for winning a hand may be done at any time. However, the player must have a complete and legal hand. Otherwise, the player is penalized. The penalty depends on table rules. The player may forfeit points to the other players. Another potential penalty is the player who called out the false win must play the rest of the hand with their tiles face up on the table so other players can see them (open hand). Some methods apply the penalty at the end of the entire game. Again, the table rules dictate the enforcement of the penalty. ===== 4. Robbing a kong ===== A rarely occurring and high-scoring feature of Hong Kong mahjong is a move called robbing the kong. If a player declares a kong by adding a fourth piece to a melded pung but another player can use that piece to complete a hand, the completing player takes priority to win the hand and may steal that piece from the player who intended to declare the kong. ==== Examples of winning hands ==== Below are two examples of winning hands. A winning hand must consist of four melds (pungs, kongs, or chows) and a pair (eyes) and must also score the agreed table minimum. {{unordered list | [[File:MJs3-.svg|25px]] [[File:MJs3-.svg|25px]] [[File:MJs3-.svg|25px]] β [[File:MJd3-.svg|25px]] [[File:MJd3-.svg|25px]] [[File:MJd3-.svg|25px]] β [[File:MJd2-.svg|25px]] [[File:MJd2-.svg|25px]] [[File:MJd2-.svg|25px]] β [[File:MJd1-.svg|25px]] [[File:MJd1-.svg|25px]] [[File:MJd1-.svg|25px]] β [[File:MJf1-.svg|25px]] [[File:MJf1-.svg|25px]] This hand is formed with four pungs and the eyes (pair) of east wind. Only bamboo is used (no other suited tiles), scoring extra points (clean hand). No chows are used (an all pung/kong hand scores extra points). | [[File:MJt1-.svg|25px]] [[File:MJt2-.svg|25px]] [[File:MJt3-.svg|25px]] β [[File:MJt4-.svg|25px]] [[File:MJt5-.svg|25px]] [[File:MJt6-.svg|25px]] β [[File:MJt7-.svg|25px]] [[File:MJt7-.svg|25px]] [[File:MJt7-.svg|25px]] β [[File:MJt9-.svg|25px]] [[File:MJt9-.svg|25px]] [[File:MJt9-.svg|25px]] β [[File:MJt8-.svg|25px]] [[File:MJt8-.svg|25px]] A high-scoring hand formed using only circles, known as a pure hand. The hand is made of chows, pungs, and the eyes of circles. }} Most players include table variations in their games, of which some non-standard are included. The hands of ''seven different pairs'' and ''13 orphans'' are examples which do not have four melds and the eyes. They are described in more detail below. ==== Repeated hands ==== If the dealer wins the hand, they will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match. An extra hand is also played if there is no winner by the time all the accessible tiles in the wall have been drawn. When there is no winner it is known as a [[goulash]] hand. Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one. If there are two or three goulash hands in a row then the winner would collect a considerable number of points from each player on top of their scoring hand. Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more. As table rules add a large amount of flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in a goulash hand. This puts a maximum estimated limit on the game duration and provides some amount of predictability. ====Rhythm of play==== Players may agree on table rules if the pace of the game is brisk or leisurely. For brisk games players may agree that a couple seconds after a discard are allowed for a "window of opportunity" before the next player picks up from the wall. Usually it is agreed once the next player has waited the duration of the "window of opportunity" and draws a tile from the wall, the previous discard is lost and cannot be claimed.
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